![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
function | CreateBlackBoardForEntity (entity) |
function | GetBlackBoardAttribute (entity, attributeName) |
function | RegisterBlackBoardAttribute (entity, attributeName, defaultAttributeValue, getterFunction) |
function | SetBlackBoardAttribute (entity, attributeName, attributeValue) |
function CreateBlackBoardForEntity | ( | entity | ) |
Definition at line 77 of file blackboard.gsc.
References SetBlackBoardAttribute().
Referenced by amws_initialize(), ApothiconFuryBlackboardInit(), ArchetypeCloneBlackboardInit(), ArchetypeHumanBlackboardInit(), ArchetypeHumanRiotshieldBlackboardInit(), ArchetypeHumanRpgBlackboardInit(), ArchetypeMargwaBlackboardInit(), ArchetypeMechzBlackboardInit(), ArchetypeQuadBlackboardInit(), ArchetypeRazBlackboardInit(), ArchetypeRobotBlackboardInit(), ArchetypeSkeletonBlackboardInit(), ArchetypeThrasherBlackboardInit(), ArchetypeZombieBlackboardInit(), ArchetypeZombieDogBlackboardInit(), civilianBlackboardInit(), dragon_initialize(), glaive_initialize(), parasite_initialize(), quadtank_initialize(), sentinel_drone_initialize(), siegebot_initialize(), and spider_initialize().
function GetBlackBoardAttribute | ( | entity | , |
attributeName | |||
) |
Definition at line 32 of file blackboard.gsc.
Referenced by BB_GetCoverFlankability(), BB_GetHighestStance(), BB_GetStairsNumSkipSteps(), burnedKilled(), canChangeStanceAtCoverCondition(), chooseCoverDirection(), chooseFrontCoverDirection(), civilianIsPanicked(), civilianMoveActionFinalize(), cleanupCoverMode(), coverChangeStanceActionStart(), electrifiedKilled(), explosiveKilled(), exposedSetDesiredStanceToStand(), hasAIvsAIEnemy(), humanShouldSprint(), isAtCoverModeNone(), isAtCoverModeOver(), isBalconyDeath(), isInPhalanxStance(), locomotionShouldLoopOnStairs(), locomotionShouldSkipStairs(), margwaPainStart(), margwaReactIDGunStart(), mocompAdjustToCoverInit(), mocompApothiconFuryTeleportInit(), mocompRobotStartWallrunUpdate(), notCrouchingCondition(), notetrackStaircaseStep1(), notetrackStaircaseStep2(), notStandingCondition(), prepareForExposedMelee(), razShouldShowSpecialPain(), robotCanPreemptiveJuke(), robotChooseCoverDirection(), robotIsAtCoverModeScan(), robotIsMarching(), robotMovement(), robotShouldAdjustToCover(), robotShouldReactAtCover(), robotShouldWallrun(), setDesiredStanceForMovement(), setDesiredStanceToCrouch(), setDesiredStanceToStand(), shouldAdjustStanceAtTacticalWalk(), shouldAdjustToCover(), shouldChargeMelee(), shouldChooseSpecialProneDeath(), shouldChooseSpecialPronePain(), shouldReactToNewEnemy(), shouldTacticalArriveCondition(), supportsOverCoverCondition(), TEMP_get_arm_offset(), and toggleDesiredStance().
function RegisterBlackBoardAttribute | ( | entity | , |
attributeName | , | ||
defaultAttributeValue | , | ||
getterFunction | |||
) |
Definition at line 7 of file blackboard.gsc.
function SetBlackBoardAttribute | ( | entity | , |
attributeName | , | ||
attributeValue | |||
) |
Definition at line 56 of file blackboard.gsc.
Referenced by _UpdateClonePathing(), actor_lase_points_behavior(), actor_lase_stop(), adjustStanceToFaceEnemyInitialize(), adjustStanceToFaceEnemyTerminate(), ApothiconFurySpawnSetup(), apothiconJukeInit(), archetypeCivilianInit(), ArchetypeHumanInit(), ArchetypeHumanOnBehaveCallback(), ArchetypeRazOnAnimscriptedCallback(), balconyDeath(), chooseCoverDirection(), chooseFrontCoverDirection(), chooseJukeDirection(), civilianCowerActionInitialize(), civilianMoveActionFinalize(), civilianMoveActionInitialize(), cleanupChargeMelee(), cleanupChargeMeleeAttack(), cleanupCoverMode(), cleanupMelee(), combatLocomotionStart(), combatLocomotionUpdate(), ConfigureTeamPost(), coverBlindfireShootActionStart(), coverChangeStanceActionStart(), coverFlankedInitialize(), coverIdleInitialize(), coverLeanInitialize(), coverOverInitialize(), coverPeekInitialize(), coverReloadInitialize(), coverVantageInitialize(), CreateBlackBoardForEntity(), exposedSetDesiredStanceToStand(), forceRobotSoldierMindControlLevel2(), HandleNotetrack(), locomotionStairLoopStart(), locomotionStairsEnd(), locomotionStairsStart(), margwaForceSprint(), margwaReactIDGunTerminate(), margwaShouldShowPain(), margwaTeleportInStart(), margwaTeleportOutStart(), margwaTraverseActionStart(), margwaUpdateMoveSpeed(), mechz_track_faceplate_damage(), mechz_track_powercap_cover_damage(), mechz_track_powercap_damage(), mechZEndBerserk(), mechzGoBerserk(), mechzSpawnSetup(), moveSpeedAttributeCallback(), nonCombatLocomotionUpdate(), notetrackStaircaseStep1(), notetrackStaircaseStep2(), planHumanArrivalAtCover(), prepareForAdjustToCover(), prepareForExposedMelee(), prepareForMovement(), prepareToChangeStanceToCrouch(), prepareToChangeStanceToStand(), razSprintService(), razTookPain(), razTrackChestArmorDamage(), razTrackGunDamage(), razTrackHelmetDamage(), razTrackLeftShoulderArmorDamage(), razTrackLeftThighArmorDamage(), razTrackRightThighArmorDamage(), riotshieldTacticalWalkStart(), robotChooseCoverDirection(), robotCleanupChargeMeleeAttack(), robotCoverOverInitialize(), robotCoverScanInitialize(), robotExplodeTerminate(), robotMovement(), robotMoveModeAttributeCallback(), robotPrepareForAdjustToCover(), robotScanExposedPainTerminate(), robotSetupWallRunJump(), robotSetupWallRunLand(), robotStartSprint(), robotStartSuperSprint(), robotTacticalWalkActionStart(), rogueControlSpeedAttributeCallback(), sentinel_DebugBehavior(), sentinel_SetCompactMode(), setDesiredStanceForMovement(), setDesiredStanceToCrouch(), setDesiredStanceToStand(), setupChargeMeleeAttack(), stepIntoInitialize(), stepOutInitialize(), tacticalWalkActionStart(), thrasherPlayedBerserkIntro(), toggleDesiredStance(), togglePhalanxStance(), traverseSetup(), unarmedWalkActionStart(), useCoverNodeWrapper(), zombieDogGravity(), zombieDogMeleeAction(), zombieDogMeleeActionTerminate(), zombieGrabBoardAction(), zombieGrappleActionStart(), zombieHoldBoardAction(), zombieJukeActionStart(), zombieKnockdownActionStart(), zombieMantleAction(), zombiePullBoardAction(), zombiePushedActionStart(), and zombieUpdateBlackHoleBombPullState().