‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
blackboard.gsc File Reference

Go to the source code of this file.

Functions

function CreateBlackBoardForEntity (entity)
 
function GetBlackBoardAttribute (entity, attributeName)
 
function RegisterBlackBoardAttribute (entity, attributeName, defaultAttributeValue, getterFunction)
 
function SetBlackBoardAttribute (entity, attributeName, attributeValue)
 

Function Documentation

◆ CreateBlackBoardForEntity()

◆ GetBlackBoardAttribute()

function GetBlackBoardAttribute ( entity  ,
attributeName   
)

◆ RegisterBlackBoardAttribute()

function RegisterBlackBoardAttribute ( entity  ,
attributeName  ,
defaultAttributeValue  ,
getterFunction   
)

Definition at line 7 of file blackboard.gsc.

◆ SetBlackBoardAttribute()

function SetBlackBoardAttribute ( entity  ,
attributeName  ,
attributeValue   
)

Definition at line 56 of file blackboard.gsc.

Referenced by _UpdateClonePathing(), actor_lase_points_behavior(), actor_lase_stop(), adjustStanceToFaceEnemyInitialize(), adjustStanceToFaceEnemyTerminate(), ApothiconFurySpawnSetup(), apothiconJukeInit(), archetypeCivilianInit(), ArchetypeHumanInit(), ArchetypeHumanOnBehaveCallback(), ArchetypeRazOnAnimscriptedCallback(), balconyDeath(), chooseCoverDirection(), chooseFrontCoverDirection(), chooseJukeDirection(), civilianCowerActionInitialize(), civilianMoveActionFinalize(), civilianMoveActionInitialize(), cleanupChargeMelee(), cleanupChargeMeleeAttack(), cleanupCoverMode(), cleanupMelee(), combatLocomotionStart(), combatLocomotionUpdate(), ConfigureTeamPost(), coverBlindfireShootActionStart(), coverChangeStanceActionStart(), coverFlankedInitialize(), coverIdleInitialize(), coverLeanInitialize(), coverOverInitialize(), coverPeekInitialize(), coverReloadInitialize(), coverVantageInitialize(), CreateBlackBoardForEntity(), exposedSetDesiredStanceToStand(), forceRobotSoldierMindControlLevel2(), HandleNotetrack(), locomotionStairLoopStart(), locomotionStairsEnd(), locomotionStairsStart(), margwaForceSprint(), margwaReactIDGunTerminate(), margwaShouldShowPain(), margwaTeleportInStart(), margwaTeleportOutStart(), margwaTraverseActionStart(), margwaUpdateMoveSpeed(), mechz_track_faceplate_damage(), mechz_track_powercap_cover_damage(), mechz_track_powercap_damage(), mechZEndBerserk(), mechzGoBerserk(), mechzSpawnSetup(), moveSpeedAttributeCallback(), nonCombatLocomotionUpdate(), notetrackStaircaseStep1(), notetrackStaircaseStep2(), planHumanArrivalAtCover(), prepareForAdjustToCover(), prepareForExposedMelee(), prepareForMovement(), prepareToChangeStanceToCrouch(), prepareToChangeStanceToStand(), razSprintService(), razTookPain(), razTrackChestArmorDamage(), razTrackGunDamage(), razTrackHelmetDamage(), razTrackLeftShoulderArmorDamage(), razTrackLeftThighArmorDamage(), razTrackRightThighArmorDamage(), riotshieldTacticalWalkStart(), robotChooseCoverDirection(), robotCleanupChargeMeleeAttack(), robotCoverOverInitialize(), robotCoverScanInitialize(), robotExplodeTerminate(), robotMovement(), robotMoveModeAttributeCallback(), robotPrepareForAdjustToCover(), robotScanExposedPainTerminate(), robotSetupWallRunJump(), robotSetupWallRunLand(), robotStartSprint(), robotStartSuperSprint(), robotTacticalWalkActionStart(), rogueControlSpeedAttributeCallback(), sentinel_DebugBehavior(), sentinel_SetCompactMode(), setDesiredStanceForMovement(), setDesiredStanceToCrouch(), setDesiredStanceToStand(), setupChargeMeleeAttack(), stepIntoInitialize(), stepOutInitialize(), tacticalWalkActionStart(), thrasherPlayedBerserkIntro(), toggleDesiredStance(), togglePhalanxStance(), traverseSetup(), unarmedWalkActionStart(), useCoverNodeWrapper(), zombieDogGravity(), zombieDogMeleeAction(), zombieDogMeleeActionTerminate(), zombieGrabBoardAction(), zombieGrappleActionStart(), zombieHoldBoardAction(), zombieJukeActionStart(), zombieKnockdownActionStart(), zombieMantleAction(), zombiePullBoardAction(), zombiePushedActionStart(), and zombieUpdateBlackHoleBombPullState().