 |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the documentation of this file. 1 #using scripts\shared\ai_shared;
2 #using scripts\shared\clientfield_shared;
3 #using scripts\shared\math_shared;
4 #using scripts\shared\spawner_shared;
5 #using scripts\shared\ai\archetype_utility;
6 #using scripts\shared\ai\zombie_utility;
7 #using scripts\shared\ai\systems\ai_interface;
8 #using scripts\shared\ai\systems\animation_state_machine_mocomp;
9 #using scripts\shared\ai\systems\animation_state_machine_utility;
10 #using scripts\shared\ai\systems\behavior_tree_utility;
11 #using scripts\shared\ai\systems\blackboard;
12 #using scripts\shared\ai\systems\debug;
13 #using scripts\shared\ai\systems\gib;
14 #using scripts\shared\ai\systems\shared;
17 #using scripts\shared\ai\archetype_human_rpg_interface;
19 #using scripts\shared\ai\archetype_utility;
20 #using scripts\shared\ai\archetype_cover_utility;
21 #using scripts\shared\ai\archetype_locomotion_utility;
22 #using scripts\shared\ai\archetype_mocomps_utility;
24 #insert scripts\shared\archetype_shared\archetype_shared.gsh;
25 #insert scripts\shared\shared.gsh;
26 #insert scripts\shared\version.gsh;
27 #insert scripts\shared\ai\utility.gsh;
28 #insert scripts\shared\ai\systems\animation_state_machine.gsh;
29 #insert scripts\shared\ai\systems\behavior.gsh;
30 #insert scripts\shared\ai\systems\behavior_tree.gsh;
31 #insert scripts\shared\ai\systems\blackboard.gsh;
32 #insert scripts\shared\ai\systems\gib.gsh;
44 #namespace HumanRpgBehavior;
70 entity AsmChangeAnimMappingTable( 1 );
76 entity.__blackboard = undefined;
function private ArchetypeHumanRpgOnAnimscriptedCallback(entity)
#define ARCHETYPE_HUMAN_RPG
function RegisterBehaviorScriptFunctions()
function RegisterHumanRpgInterfaceAttributes()
function private ArchetypeHumanRpgBlackboardInit()
function autoexec main()
function RegisterUtilityBlackboardAttributes()
#define ENABLE_BLACKBOARD_DEBUG_TRACKING(self)
function add_archetype_spawn_function(archetype, spawn_func)
function CreateBlackBoardForEntity(entity)
function CreateInterfaceForEntity(entity)