![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Macros | |
#define | OOB_DAMAGE_DEFAULT 5 |
#define | OOB_DAMAGE_DEFAULT_MP 999 |
#define | OOB_DAMAGE_MS_DEFAULT 1000 |
#define | OOB_DAMAGE_MS_DEFAULT_MP 3000 |
#define | OOB_EFFECT_MAX_DISTANCE_BEFORE_BLACK 400 |
#define | OOB_EFFECT_MAX_DISTANCE_BEFORE_BLACK_MP 100000 |
#define | OOB_EFFECT_TIME_REMAINING_BEFORE_BLACK 1000 |
#define | OOB_EFFECT_TIME_REMAINING_BEFORE_BLACK_MP -1 |
#define | OOB_INVALID_TIME -1 |
#define | OOB_TIMEKEEP_MP 3000 |
#define | OOB_TIMELIMIT_MS_DEFAULT 6000 |
#define | OOB_TIMELIMIT_MS_DEFAULT_MP 3000 |
Functions | |
function | __init__ () |
function | disablePlayerOOB (disabled) |
function | GetAdjusedPlayer (Player) |
function | GetDistanceFromLastValidPlayerLoc (trigger, entity) |
function | IsOutOfBounds () |
function | IsTouchingAnyOOBTrigger () |
function | killEntity (entity) |
function | ResetOOBTimer (is_host_migrating, b_disable_timekeep) |
function | run_oob_trigger () |
function | UpdateVisualEffects (trigger, entity) |
function | waitForCloneTouch () |
function | waitForPlayerTouch () |
function | watchForDeath (trigger, entity) |
function | watchForHostMigration (trigger, entity) |
function | watchForLeave (trigger, entity) |
function __init__ | ( | ) |
Definition at line 32 of file _oob.gsc.
References OOB_DAMAGE_DEFAULT, OOB_DAMAGE_DEFAULT_MP, OOB_DAMAGE_MS_DEFAULT, OOB_DAMAGE_MS_DEFAULT_MP, OOB_EFFECT_MAX_DISTANCE_BEFORE_BLACK, OOB_EFFECT_MAX_DISTANCE_BEFORE_BLACK_MP, OOB_EFFECT_TIME_REMAINING_BEFORE_BLACK, OOB_EFFECT_TIME_REMAINING_BEFORE_BLACK_MP, OOB_TIMEKEEP_MP, OOB_TIMELIMIT_MS_DEFAULT, OOB_TIMELIMIT_MS_DEFAULT_MP, register(), run_oob_trigger(), and VERSION_SHIP.
function disablePlayerOOB | ( | disabled | ) |
Definition at line 366 of file _oob.gsc.
References ResetOOBTimer().
function GetDistanceFromLastValidPlayerLoc | ( | trigger | , |
entity | |||
) |
Definition at line 229 of file _oob.gsc.
Referenced by UpdateVisualEffects().
function IsOutOfBounds | ( | ) |
Definition at line 74 of file _oob.gsc.
References OOB_INVALID_TIME.
Referenced by spawnClones(), SpawnHeliGunner(), and waitForPlayerTouch().
function IsTouchingAnyOOBTrigger | ( | ) |
Definition at line 84 of file _oob.gsc.
References ARRAY_ADD, and result().
Referenced by ActivateRCBomb(), InNoPlacementTrigger(), valid_location(), watch_bad_trigger_touch(), and watchForLeave().
function killEntity | ( | entity | ) |
function ResetOOBTimer | ( | is_host_migrating | , |
b_disable_timekeep | |||
) |
Definition at line 120 of file _oob.gsc.
References IS_TRUE, OOB_INVALID_TIME, set_to_player(), and show_hud().
Referenced by disablePlayerOOB(), killEntity(), watchForDeath(), watchForHostMigration(), and watchForLeave().
function run_oob_trigger | ( | ) |
Definition at line 66 of file _oob.gsc.
References ARRAY_ADD, waitForCloneTouch(), and waitForPlayerTouch().
Referenced by __init__().
function UpdateVisualEffects | ( | trigger | , |
entity | |||
) |
Definition at line 250 of file _oob.gsc.
References GetDistanceFromLastValidPlayerLoc(), and set_to_player().
Referenced by watchForLeave().
function waitForCloneTouch | ( | ) |
Definition at line 148 of file _oob.gsc.
Referenced by run_oob_trigger().
function waitForPlayerTouch | ( | ) |
Definition at line 173 of file _oob.gsc.
References IS_TRUE, IsOutOfBounds(), show_hud(), waitTillHostMigrationDone(), watchForDeath(), watchForHostMigration(), and watchForLeave().
Referenced by run_oob_trigger().
function watchForDeath | ( | trigger | , |
entity | |||
) |
Definition at line 347 of file _oob.gsc.
References ResetOOBTimer(), and waittill_any_ents_two().
Referenced by waitForPlayerTouch().
function watchForHostMigration | ( | trigger | , |
entity | |||
) |
Definition at line 357 of file _oob.gsc.
References ResetOOBTimer().
Referenced by waitForPlayerTouch().
function watchForLeave | ( | trigger | , |
entity | |||
) |
Definition at line 311 of file _oob.gsc.
References IsTouchingAnyOOBTrigger(), killEntity(), ResetOOBTimer(), and UpdateVisualEffects().
Referenced by waitForPlayerTouch().