‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
load_shared.gsc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function all_players_spawned ()
 
function art_review ()
 
function badplace_think (badplace)
 
function calculate_map_center ()
 
function count_network_frames ()
 
function explosive_arrow_death_indicator_hudelement ()
 
function explosive_dart_death_indicator_hudelement ()
 
function explosive_nitrogen_tank_death_indicator_hudelement ()
 
function explosive_vehice_death_indicator_hudelement ()
 
function autoexec first_frame ()
 
function grenade_death_indicator_hudelement ()
 
function grenade_death_indicator_hudelement_cleanup (hudElemIcon, hudElemPointer)
 
function grenade_death_text_hudelement (textLine1, textLine2)
 
function indicate_start (start)
 
function keep_time ()
 
function lerp_trigger_dvar_value (trigger, dvar, value, time)
 
function link_ents ()
 
function map_is_early_in_the_game ()
 
function on_spawned ()
 
function player_special_death_hint ()
 
function player_throwgrenade_timer ()
 
function playerDamageRumble ()
 
function set_fog_progress (progress)
 
function set_objective_text_colors ()
 
function shock_ondeath ()
 
function shock_onexplosion (damage)
 
function shock_onpain ()
 
function special_death_death_indicator_hudelement_cleanup (overlay)
 
function special_death_indicator_hudelement (shader, iWidth, iHeight, fDelay, x, y)
 
function water_think ()
 
function weapon_ammo ()
 

Function Documentation

◆ __init__()

◆ all_players_spawned()

function all_players_spawned ( )

Definition at line 810 of file load_shared.gsc.

References set(), WAIT_SERVER_FRAME, and wait_till().

Referenced by __init__().

◆ art_review()

function art_review ( )

Definition at line 1007 of file load_shared.gsc.

◆ badplace_think()

function badplace_think ( badplace  )

Definition at line 159 of file load_shared.gsc.

Referenced by __init__().

◆ calculate_map_center()

function calculate_map_center ( )

Definition at line 716 of file load_shared.gsc.

References expand_maxs(), expand_mins(), and find_box_center().

◆ count_network_frames()

function count_network_frames ( )

Definition at line 96 of file load_shared.gsc.

References wait_network_frame().

Referenced by __init__().

◆ explosive_arrow_death_indicator_hudelement()

function explosive_arrow_death_indicator_hudelement ( )

Definition at line 395 of file load_shared.gsc.

References grenade_death_indicator_hudelement_cleanup().

Referenced by player_special_death_hint().

◆ explosive_dart_death_indicator_hudelement()

function explosive_dart_death_indicator_hudelement ( )

Definition at line 430 of file load_shared.gsc.

References grenade_death_indicator_hudelement_cleanup().

◆ explosive_nitrogen_tank_death_indicator_hudelement()

function explosive_nitrogen_tank_death_indicator_hudelement ( )

Definition at line 465 of file load_shared.gsc.

References grenade_death_indicator_hudelement_cleanup().

◆ explosive_vehice_death_indicator_hudelement()

function explosive_vehice_death_indicator_hudelement ( )

Definition at line 500 of file load_shared.gsc.

References grenade_death_indicator_hudelement_cleanup().

Referenced by player_special_death_hint().

◆ first_frame()

function autoexec first_frame ( )

Definition at line 31 of file load_shared.gsc.

References WAIT_SERVER_FRAME.

◆ grenade_death_indicator_hudelement()

function grenade_death_indicator_hudelement ( )

Definition at line 359 of file load_shared.gsc.

References grenade_death_indicator_hudelement_cleanup().

Referenced by player_special_death_hint().

◆ grenade_death_indicator_hudelement_cleanup()

◆ grenade_death_text_hudelement()

function grenade_death_text_hudelement ( textLine1  ,
textLine2   
)

Definition at line 310 of file load_shared.gsc.

◆ indicate_start()

function indicate_start ( start  )

Definition at line 695 of file load_shared.gsc.

◆ keep_time()

function keep_time ( )

Definition at line 107 of file load_shared.gsc.

References WAIT_SERVER_FRAME.

Referenced by __init__().

◆ lerp_trigger_dvar_value()

function lerp_trigger_dvar_value ( trigger  ,
dvar  ,
value  ,
time   
)

Definition at line 782 of file load_shared.gsc.

References WAIT_SERVER_FRAME.

◆ link_ents()

function link_ents ( )

Definition at line 986 of file load_shared.gsc.

Referenced by __init__().

◆ map_is_early_in_the_game()

function map_is_early_in_the_game ( )

Definition at line 186 of file load_shared.gsc.

References IS_TRUE.

Referenced by player_special_death_hint().

◆ on_spawned()

function on_spawned ( )

Definition at line 961 of file load_shared.gsc.

References shock_ondeath(), shock_onpain(), and WAIT_SERVER_FRAME.

Referenced by __init__().

◆ player_special_death_hint()

◆ player_throwgrenade_timer()

function player_throwgrenade_timer ( )

Definition at line 191 of file load_shared.gsc.

Referenced by player_special_death_hint().

◆ playerDamageRumble()

function playerDamageRumble ( )

Definition at line 171 of file load_shared.gsc.

Referenced by __init__().

◆ set_fog_progress()

function set_fog_progress ( progress  )

Definition at line 800 of file load_shared.gsc.

◆ set_objective_text_colors()

function set_objective_text_colors ( )

Definition at line 764 of file load_shared.gsc.

Referenced by __init__().

◆ shock_ondeath()

function shock_ondeath ( )

Definition at line 935 of file load_shared.gsc.

Referenced by on_spawned().

◆ shock_onexplosion()

function shock_onexplosion ( damage  )

Definition at line 905 of file load_shared.gsc.

References damage().

Referenced by shock_onpain().

◆ shock_onpain()

function shock_onpain ( )

Definition at line 855 of file load_shared.gsc.

References damage(), and shock_onexplosion().

Referenced by on_spawned(), and onPlayerSpawned().

◆ special_death_death_indicator_hudelement_cleanup()

function special_death_death_indicator_hudelement_cleanup ( overlay  )

Definition at line 579 of file load_shared.gsc.

Referenced by special_death_indicator_hudelement().

◆ special_death_indicator_hudelement()

function special_death_indicator_hudelement ( shader  ,
iWidth  ,
iHeight  ,
fDelay  ,
,
 
)

◆ water_think()

function water_think ( )

Definition at line 590 of file load_shared.gsc.

References WAIT_SERVER_FRAME.

Referenced by __init__().

◆ weapon_ammo()

function weapon_ammo ( )

Definition at line 116 of file load_shared.gsc.

References change_ammo().

Referenced by __init__().