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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function private | _warlordHuntEnemy (entity) |
function | AddPreferedPoint (entity, position, min_duration, max_duration, name) |
function private | ArchetypeWarlordBlackboardInit () |
function private | ArchetypeWarlordOnAnimscriptedCallback (entity) |
function private | AtPreferedPoint (entity) |
function | canJukeCondition (behaviorTreeEntity) |
function | canTacticalJukeCondition (behaviorTreeEntity) |
function | canTakePainCondition (behaviorTreeEntity) |
function | CheckifWeShouldMove (entity) |
function | chooseBetterPositionService (entity) |
function | ClearAllPreferedPoints (entity) |
function private | ClearPreferedPoint (entity) |
function | ClearPreferedPointsOutsideGoal (entity) |
function | ComputeAttackerThreat (entity, attackerInfo) |
function | deathAction (behaviorTreeEntity, asmStateName) |
function | DeletePreferedPoint (entity, name) |
function | exposedPainActionStart (behaviorTreeEntity) |
function | GetAlivePlayersCount (entity) |
function private | GetPreferedValidPoints (entity) |
function | GetScaledForPlayers (val, scale2, scale3, scale4) |
function | HaveTooLowToAttackEnemy (entity) |
function | IsEnemyTooLowToAttack (enemy) |
function | jukeAction (behaviorTreeEntity, asmStateName) |
function | jukeActionTerminate (behaviorTreeEntity, asmStateName) |
function private | ReachingPreferedPoint (entity) |
function autoexec | RegisterBehaviorScriptFunctions () |
function | remove_repulsor () |
function | repulsor_fx () |
function | SetEnemyTooLowToAttack (entity) |
function private | SetPreferedPoint (entity, point) |
function | SetWarlordAggressiveMode (entity, b_aggressive_mode) |
function | shouldBeAngryCondition (behaviorTreeEntity) |
function private | shouldHuntEnemyPlayer (entity) |
function | ShouldSwitchToNewThreat (entity, attacker, threat) |
function | trigger_player_shock_fx () |
function | UpdateAttackersList (entity, newAttacker, damage) |
function private | UpdatePreferedPoint (entity) |
function | warlord_projectile_watcher () |
function | WarlordAngryAttack (entity) |
function | WarlordAngryAttack_ShootThemAll (entity, attackersArray) |
function | warlordCanJuke (entity) |
function | warlordCanTacticalJuke (entity) |
function | warlordDamageOverride (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, timeOffset, boneIndex, modelIndex, surfaceType, surfaceNormal) |
function | WarlordDangerousEnemyAttack (entity, attacker, threat) |
function | warlordShouldNormalMelee (behaviorTreeEntity) |
function | warlordSpawnSetup () |
function private _warlordHuntEnemy | ( | entity | ) |
Definition at line 40 of file warlord.gsc.
function AddPreferedPoint | ( | entity | , |
position | , | ||
min_duration | , | ||
max_duration | , | ||
name | |||
) |
Definition at line 58 of file warlord.gsc.
function private ArchetypeWarlordBlackboardInit | ( | ) |
Definition at line 37 of file warlord.gsc.
function private ArchetypeWarlordOnAnimscriptedCallback | ( | entity | ) |
Definition at line 38 of file warlord.gsc.
function private AtPreferedPoint | ( | entity | ) |
Definition at line 64 of file warlord.gsc.
function canJukeCondition | ( | behaviorTreeEntity | ) |
Definition at line 42 of file warlord.gsc.
function canTacticalJukeCondition | ( | behaviorTreeEntity | ) |
Definition at line 43 of file warlord.gsc.
function canTakePainCondition | ( | behaviorTreeEntity | ) |
Definition at line 45 of file warlord.gsc.
function CheckifWeShouldMove | ( | entity | ) |
Definition at line 77 of file warlord.gsc.
function chooseBetterPositionService | ( | entity | ) |
Definition at line 41 of file warlord.gsc.
function ClearAllPreferedPoints | ( | entity | ) |
Definition at line 60 of file warlord.gsc.
function private ClearPreferedPoint | ( | entity | ) |
Definition at line 63 of file warlord.gsc.
function ClearPreferedPointsOutsideGoal | ( | entity | ) |
Definition at line 61 of file warlord.gsc.
function ComputeAttackerThreat | ( | entity | , |
attackerInfo | |||
) |
Definition at line 74 of file warlord.gsc.
function deathAction | ( | behaviorTreeEntity | , |
asmStateName | |||
) |
Definition at line 48 of file warlord.gsc.
function DeletePreferedPoint | ( | entity | , |
name | |||
) |
Definition at line 59 of file warlord.gsc.
function exposedPainActionStart | ( | behaviorTreeEntity | ) |
Definition at line 49 of file warlord.gsc.
function GetAlivePlayersCount | ( | entity | ) |
Definition at line 56 of file warlord.gsc.
function private GetPreferedValidPoints | ( | entity | ) |
Definition at line 67 of file warlord.gsc.
function GetScaledForPlayers | ( | val | , |
scale2 | , | ||
scale3 | , | ||
scale4 | |||
) |
Definition at line 68 of file warlord.gsc.
function HaveTooLowToAttackEnemy | ( | entity | ) |
Definition at line 72 of file warlord.gsc.
function IsEnemyTooLowToAttack | ( | enemy | ) |
Definition at line 71 of file warlord.gsc.
function jukeAction | ( | behaviorTreeEntity | , |
asmStateName | |||
) |
Definition at line 46 of file warlord.gsc.
function jukeActionTerminate | ( | behaviorTreeEntity | , |
asmStateName | |||
) |
Definition at line 47 of file warlord.gsc.
function private ReachingPreferedPoint | ( | entity | ) |
Definition at line 65 of file warlord.gsc.
function autoexec RegisterBehaviorScriptFunctions | ( | ) |
Definition at line 36 of file warlord.gsc.
function remove_repulsor | ( | ) |
Definition at line 82 of file warlord.gsc.
function repulsor_fx | ( | ) |
Definition at line 83 of file warlord.gsc.
function SetEnemyTooLowToAttack | ( | entity | ) |
Definition at line 73 of file warlord.gsc.
function private SetPreferedPoint | ( | entity | , |
point | |||
) |
Definition at line 62 of file warlord.gsc.
function SetWarlordAggressiveMode | ( | entity | , |
b_aggressive_mode | |||
) |
Definition at line 57 of file warlord.gsc.
function shouldBeAngryCondition | ( | behaviorTreeEntity | ) |
Definition at line 50 of file warlord.gsc.
function private shouldHuntEnemyPlayer | ( | entity | ) |
Definition at line 39 of file warlord.gsc.
function ShouldSwitchToNewThreat | ( | entity | , |
attacker | , | ||
threat | |||
) |
Definition at line 75 of file warlord.gsc.
function trigger_player_shock_fx | ( | ) |
Definition at line 84 of file warlord.gsc.
function UpdateAttackersList | ( | entity | , |
newAttacker | , | ||
damage | |||
) |
Definition at line 76 of file warlord.gsc.
function private UpdatePreferedPoint | ( | entity | ) |
Definition at line 66 of file warlord.gsc.
function warlord_projectile_watcher | ( | ) |
Definition at line 81 of file warlord.gsc.
function WarlordAngryAttack | ( | entity | ) |
Definition at line 51 of file warlord.gsc.
function WarlordAngryAttack_ShootThemAll | ( | entity | , |
attackersArray | |||
) |
Definition at line 52 of file warlord.gsc.
function warlordCanJuke | ( | entity | ) |
Definition at line 69 of file warlord.gsc.
function warlordCanTacticalJuke | ( | entity | ) |
Definition at line 70 of file warlord.gsc.
function warlordDamageOverride | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
timeOffset | , | ||
boneIndex | , | ||
modelIndex | , | ||
surfaceType | , | ||
surfaceNormal | |||
) |
Definition at line 79 of file warlord.gsc.
function WarlordDangerousEnemyAttack | ( | entity | , |
attacker | , | ||
threat | |||
) |
Definition at line 78 of file warlord.gsc.
function warlordShouldNormalMelee | ( | behaviorTreeEntity | ) |
Definition at line 44 of file warlord.gsc.
function warlordSpawnSetup | ( | ) |
Definition at line 80 of file warlord.gsc.