![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
| function private | _warlordHuntEnemy (entity) |
| function | AddPreferedPoint (entity, position, min_duration, max_duration, name) |
| function private | ArchetypeWarlordBlackboardInit () |
| function private | ArchetypeWarlordOnAnimscriptedCallback (entity) |
| function private | AtPreferedPoint (entity) |
| function | canJukeCondition (behaviorTreeEntity) |
| function | canTacticalJukeCondition (behaviorTreeEntity) |
| function | canTakePainCondition (behaviorTreeEntity) |
| function | CheckifWeShouldMove (entity) |
| function | chooseBetterPositionService (entity) |
| function | ClearAllPreferedPoints (entity) |
| function private | ClearPreferedPoint (entity) |
| function | ClearPreferedPointsOutsideGoal (entity) |
| function | ComputeAttackerThreat (entity, attackerInfo) |
| function | deathAction (behaviorTreeEntity, asmStateName) |
| function | DeletePreferedPoint (entity, name) |
| function | exposedPainActionStart (behaviorTreeEntity) |
| function | GetAlivePlayersCount (entity) |
| function private | GetPreferedValidPoints (entity) |
| function | GetScaledForPlayers (val, scale2, scale3, scale4) |
| function | HaveTooLowToAttackEnemy (entity) |
| function | IsEnemyTooLowToAttack (enemy) |
| function | jukeAction (behaviorTreeEntity, asmStateName) |
| function | jukeActionTerminate (behaviorTreeEntity, asmStateName) |
| function private | ReachingPreferedPoint (entity) |
| function autoexec | RegisterBehaviorScriptFunctions () |
| function | remove_repulsor () |
| function | repulsor_fx () |
| function | SetEnemyTooLowToAttack (entity) |
| function private | SetPreferedPoint (entity, point) |
| function | SetWarlordAggressiveMode (entity, b_aggressive_mode) |
| function | shouldBeAngryCondition (behaviorTreeEntity) |
| function private | shouldHuntEnemyPlayer (entity) |
| function | ShouldSwitchToNewThreat (entity, attacker, threat) |
| function | trigger_player_shock_fx () |
| function | UpdateAttackersList (entity, newAttacker, damage) |
| function private | UpdatePreferedPoint (entity) |
| function | warlord_projectile_watcher () |
| function | WarlordAngryAttack (entity) |
| function | WarlordAngryAttack_ShootThemAll (entity, attackersArray) |
| function | warlordCanJuke (entity) |
| function | warlordCanTacticalJuke (entity) |
| function | warlordDamageOverride (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, timeOffset, boneIndex, modelIndex, surfaceType, surfaceNormal) |
| function | WarlordDangerousEnemyAttack (entity, attacker, threat) |
| function | warlordShouldNormalMelee (behaviorTreeEntity) |
| function | warlordSpawnSetup () |
| function private _warlordHuntEnemy | ( | entity | ) |
Definition at line 40 of file warlord.gsc.
| function AddPreferedPoint | ( | entity | , |
| position | , | ||
| min_duration | , | ||
| max_duration | , | ||
| name | |||
| ) |
Definition at line 58 of file warlord.gsc.
| function private ArchetypeWarlordBlackboardInit | ( | ) |
Definition at line 37 of file warlord.gsc.
| function private ArchetypeWarlordOnAnimscriptedCallback | ( | entity | ) |
Definition at line 38 of file warlord.gsc.
| function private AtPreferedPoint | ( | entity | ) |
Definition at line 64 of file warlord.gsc.
| function canJukeCondition | ( | behaviorTreeEntity | ) |
Definition at line 42 of file warlord.gsc.
| function canTacticalJukeCondition | ( | behaviorTreeEntity | ) |
Definition at line 43 of file warlord.gsc.
| function canTakePainCondition | ( | behaviorTreeEntity | ) |
Definition at line 45 of file warlord.gsc.
| function CheckifWeShouldMove | ( | entity | ) |
Definition at line 77 of file warlord.gsc.
| function chooseBetterPositionService | ( | entity | ) |
Definition at line 41 of file warlord.gsc.
| function ClearAllPreferedPoints | ( | entity | ) |
Definition at line 60 of file warlord.gsc.
| function private ClearPreferedPoint | ( | entity | ) |
Definition at line 63 of file warlord.gsc.
| function ClearPreferedPointsOutsideGoal | ( | entity | ) |
Definition at line 61 of file warlord.gsc.
| function ComputeAttackerThreat | ( | entity | , |
| attackerInfo | |||
| ) |
Definition at line 74 of file warlord.gsc.
| function deathAction | ( | behaviorTreeEntity | , |
| asmStateName | |||
| ) |
Definition at line 48 of file warlord.gsc.
| function DeletePreferedPoint | ( | entity | , |
| name | |||
| ) |
Definition at line 59 of file warlord.gsc.
| function exposedPainActionStart | ( | behaviorTreeEntity | ) |
Definition at line 49 of file warlord.gsc.
| function GetAlivePlayersCount | ( | entity | ) |
Definition at line 56 of file warlord.gsc.
| function private GetPreferedValidPoints | ( | entity | ) |
Definition at line 67 of file warlord.gsc.
| function GetScaledForPlayers | ( | val | , |
| scale2 | , | ||
| scale3 | , | ||
| scale4 | |||
| ) |
Definition at line 68 of file warlord.gsc.
| function HaveTooLowToAttackEnemy | ( | entity | ) |
Definition at line 72 of file warlord.gsc.
| function IsEnemyTooLowToAttack | ( | enemy | ) |
Definition at line 71 of file warlord.gsc.
| function jukeAction | ( | behaviorTreeEntity | , |
| asmStateName | |||
| ) |
Definition at line 46 of file warlord.gsc.
| function jukeActionTerminate | ( | behaviorTreeEntity | , |
| asmStateName | |||
| ) |
Definition at line 47 of file warlord.gsc.
| function private ReachingPreferedPoint | ( | entity | ) |
Definition at line 65 of file warlord.gsc.
| function autoexec RegisterBehaviorScriptFunctions | ( | ) |
Definition at line 36 of file warlord.gsc.
| function remove_repulsor | ( | ) |
Definition at line 82 of file warlord.gsc.
| function repulsor_fx | ( | ) |
Definition at line 83 of file warlord.gsc.
| function SetEnemyTooLowToAttack | ( | entity | ) |
Definition at line 73 of file warlord.gsc.
| function private SetPreferedPoint | ( | entity | , |
| point | |||
| ) |
Definition at line 62 of file warlord.gsc.
| function SetWarlordAggressiveMode | ( | entity | , |
| b_aggressive_mode | |||
| ) |
Definition at line 57 of file warlord.gsc.
| function shouldBeAngryCondition | ( | behaviorTreeEntity | ) |
Definition at line 50 of file warlord.gsc.
| function private shouldHuntEnemyPlayer | ( | entity | ) |
Definition at line 39 of file warlord.gsc.
| function ShouldSwitchToNewThreat | ( | entity | , |
| attacker | , | ||
| threat | |||
| ) |
Definition at line 75 of file warlord.gsc.
| function trigger_player_shock_fx | ( | ) |
Definition at line 84 of file warlord.gsc.
| function UpdateAttackersList | ( | entity | , |
| newAttacker | , | ||
| damage | |||
| ) |
Definition at line 76 of file warlord.gsc.
| function private UpdatePreferedPoint | ( | entity | ) |
Definition at line 66 of file warlord.gsc.
| function warlord_projectile_watcher | ( | ) |
Definition at line 81 of file warlord.gsc.
| function WarlordAngryAttack | ( | entity | ) |
Definition at line 51 of file warlord.gsc.
| function WarlordAngryAttack_ShootThemAll | ( | entity | , |
| attackersArray | |||
| ) |
Definition at line 52 of file warlord.gsc.
| function warlordCanJuke | ( | entity | ) |
Definition at line 69 of file warlord.gsc.
| function warlordCanTacticalJuke | ( | entity | ) |
Definition at line 70 of file warlord.gsc.
| function warlordDamageOverride | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| iDFlags | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vPoint | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| vDamageOrigin | , | ||
| timeOffset | , | ||
| boneIndex | , | ||
| modelIndex | , | ||
| surfaceType | , | ||
| surfaceNormal | |||
| ) |
Definition at line 79 of file warlord.gsc.
| function WarlordDangerousEnemyAttack | ( | entity | , |
| attacker | , | ||
| threat | |||
| ) |
Definition at line 78 of file warlord.gsc.
| function warlordShouldNormalMelee | ( | behaviorTreeEntity | ) |
Definition at line 44 of file warlord.gsc.
| function warlordSpawnSetup | ( | ) |
Definition at line 80 of file warlord.gsc.