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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | func_should_drop_minigun () |
function | grab_minigun (player) |
function | init_player_zombie_vars () |
function | minigun_countdown (ent_player, str_weapon_time) |
function | minigun_damage_adjust (inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType) |
function | minigun_powerup_last_stand () |
function | minigun_weapon_powerup (ent_player, time) |
function | minigun_weapon_powerup_off () |
function __init__ | ( | ) |
Definition at line 39 of file _zm_powerup_weapon_minigun.gsc.
References add_zombie_powerup(), CLIENTFIELD_POWERUP_MINI_GUN, func_should_drop_minigun(), grab_minigun(), init_player_zombie_vars(), minigun_countdown(), minigun_damage_adjust(), on_connect(), POWERUP_ANY_TEAM, POWERUP_ONLY_AFFECTS_GRABBER, powerup_set_prevent_pick_up_if_drinking(), POWERUP_ZOMBIE_GRABBABLE, register_actor_damage_callback(), register_powerup(), register_powerup_weapon(), and set_weapon_ignore_max_ammo().
function func_should_drop_minigun | ( | ) |
Definition at line 78 of file _zm_powerup_weapon_minigun.gsc.
References minigun_no_drop().
Referenced by __init__().
function grab_minigun | ( | player | ) |
Definition at line 59 of file _zm_powerup_weapon_minigun.gsc.
References minigun_weapon_powerup(), and powerup_vo().
Referenced by __init__().
function init_player_zombie_vars | ( | ) |
Definition at line 72 of file _zm_powerup_weapon_minigun.gsc.
Referenced by __init__().
function minigun_countdown | ( | ent_player | , |
str_weapon_time | |||
) |
Definition at line 148 of file _zm_powerup_weapon_minigun.gsc.
References WAIT_SERVER_FRAME.
Referenced by __init__().
function minigun_damage_adjust | ( | inflictor | , |
attacker | , | ||
damage | , | ||
flags | , | ||
meansofdeath | , | ||
weapon | , | ||
vpoint | , | ||
vdir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
surfaceType | |||
) |
Definition at line 162 of file _zm_powerup_weapon_minigun.gsc.
References ARCHETYPE_ZOMBIE, ARCHETYPE_ZOMBIE_DOG, ARCHETYPE_ZOMBIE_QUAD, and damage().
Referenced by __init__().
function minigun_powerup_last_stand | ( | ) |
Definition at line 143 of file _zm_powerup_weapon_minigun.gsc.
References weapon_watch_gunner_downed().
Referenced by minigun_weapon_powerup().
function minigun_weapon_powerup | ( | ent_player | , |
time | |||
) |
Definition at line 91 of file _zm_powerup_weapon_minigun.gsc.
References minigun_powerup_last_stand(), WAIT_SERVER_FRAME, and weapon_powerup().
Referenced by grab_minigun().
function minigun_weapon_powerup_off | ( | ) |
Definition at line 157 of file _zm_powerup_weapon_minigun.gsc.