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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | __init__ () |
| function | func_should_drop_minigun () |
| function | grab_minigun (player) |
| function | init_player_zombie_vars () |
| function | minigun_countdown (ent_player, str_weapon_time) |
| function | minigun_damage_adjust (inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType) |
| function | minigun_powerup_last_stand () |
| function | minigun_weapon_powerup (ent_player, time) |
| function | minigun_weapon_powerup_off () |
| function __init__ | ( | ) |
Definition at line 39 of file _zm_powerup_weapon_minigun.gsc.
References add_zombie_powerup(), CLIENTFIELD_POWERUP_MINI_GUN, func_should_drop_minigun(), grab_minigun(), init_player_zombie_vars(), minigun_countdown(), minigun_damage_adjust(), on_connect(), POWERUP_ANY_TEAM, POWERUP_ONLY_AFFECTS_GRABBER, powerup_set_prevent_pick_up_if_drinking(), POWERUP_ZOMBIE_GRABBABLE, register_actor_damage_callback(), register_powerup(), register_powerup_weapon(), and set_weapon_ignore_max_ammo().
| function func_should_drop_minigun | ( | ) |
Definition at line 78 of file _zm_powerup_weapon_minigun.gsc.
References minigun_no_drop().
Referenced by __init__().
| function grab_minigun | ( | player | ) |
Definition at line 59 of file _zm_powerup_weapon_minigun.gsc.
References minigun_weapon_powerup(), and powerup_vo().
Referenced by __init__().
| function init_player_zombie_vars | ( | ) |
Definition at line 72 of file _zm_powerup_weapon_minigun.gsc.
Referenced by __init__().
| function minigun_countdown | ( | ent_player | , |
| str_weapon_time | |||
| ) |
Definition at line 148 of file _zm_powerup_weapon_minigun.gsc.
References WAIT_SERVER_FRAME.
Referenced by __init__().
| function minigun_damage_adjust | ( | inflictor | , |
| attacker | , | ||
| damage | , | ||
| flags | , | ||
| meansofdeath | , | ||
| weapon | , | ||
| vpoint | , | ||
| vdir | , | ||
| sHitLoc | , | ||
| psOffsetTime | , | ||
| boneIndex | , | ||
| surfaceType | |||
| ) |
Definition at line 162 of file _zm_powerup_weapon_minigun.gsc.
References ARCHETYPE_ZOMBIE, ARCHETYPE_ZOMBIE_DOG, ARCHETYPE_ZOMBIE_QUAD, and damage().
Referenced by __init__().
| function minigun_powerup_last_stand | ( | ) |
Definition at line 143 of file _zm_powerup_weapon_minigun.gsc.
References weapon_watch_gunner_downed().
Referenced by minigun_weapon_powerup().
| function minigun_weapon_powerup | ( | ent_player | , |
| time | |||
| ) |
Definition at line 91 of file _zm_powerup_weapon_minigun.gsc.
References minigun_powerup_last_stand(), WAIT_SERVER_FRAME, and weapon_powerup().
Referenced by grab_minigun().
| function minigun_weapon_powerup_off | ( | ) |
Definition at line 157 of file _zm_powerup_weapon_minigun.gsc.