‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_audio.csc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function audio_player_connect (localClientNum)
 
function charindex_cb (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function clientVoiceSetup ()
 
function delay_set_exert_id (newVal)
 
function end_gameover_snapshot ()
 
function gameover_snapshot ()
 
function isspeaking_cb (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function on_player_spawned (localclientnum)
 
function playerExert (localClientNum, exert)
 
function playerFallDamageSound (client_num, firstperson)
 
function sndMeleeSwipe (localClientNum, notifyString)
 
function sndSetZombieContext (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function sndVoNotifyDTP (localClientNum, notifyString)
 
function sndVoNotifyPlain (localClientNum, notifyString)
 
function sndZmbLaststand (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function waitfor_music_stop ()
 
function zmbMusLooper ()
 

Function Documentation

◆ __init__()

◆ audio_player_connect()

function audio_player_connect ( localClientNum  )

Definition at line 145 of file _zm_audio.csc.

References sndVoNotifyDTP(), and sndVoNotifyPlain().

Referenced by clientVoiceSetup().

◆ charindex_cb()

function charindex_cb ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 75 of file _zm_audio.csc.

References delay_set_exert_id().

Referenced by __init__().

◆ clientVoiceSetup()

function clientVoiceSetup ( )

Definition at line 135 of file _zm_audio.csc.

References audio_player_connect(), and on_localclient_connect().

◆ delay_set_exert_id()

function delay_set_exert_id ( newVal  )

Definition at line 67 of file _zm_audio.csc.

Referenced by charindex_cb().

◆ end_gameover_snapshot()

function end_gameover_snapshot ( )

Definition at line 278 of file _zm_audio.csc.

References gameover_snapshot(), snd_set_snapshot(), and waittill_any().

Referenced by gameover_snapshot().

◆ gameover_snapshot()

function gameover_snapshot ( )

Definition at line 290 of file _zm_audio.csc.

References end_gameover_snapshot(), and snd_set_snapshot().

Referenced by __init__(), and end_gameover_snapshot().

◆ isspeaking_cb()

function isspeaking_cb ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 90 of file _zm_audio.csc.

Referenced by __init__().

◆ on_player_spawned()

function on_player_spawned ( localclientnum  )

Definition at line 62 of file _zm_audio.csc.

Referenced by __init__().

◆ playerExert()

function playerExert ( localClientNum  ,
exert   
)

◆ playerFallDamageSound()

function playerFallDamageSound ( client_num  ,
firstperson   
)

Definition at line 121 of file _zm_audio.csc.

References playerExert().

Referenced by init().

◆ sndMeleeSwipe()

function sndMeleeSwipe ( localClientNum  ,
notifyString   
)

Definition at line 211 of file _zm_audio.csc.

References IS_TRUE.

◆ sndSetZombieContext()

function sndSetZombieContext ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 297 of file _zm_audio.csc.

Referenced by init_clientfields().

◆ sndVoNotifyDTP()

function sndVoNotifyDTP ( localClientNum  ,
notifyString   
)

Definition at line 190 of file _zm_audio.csc.

References playerExert().

Referenced by audio_player_connect().

◆ sndVoNotifyPlain()

function sndVoNotifyPlain ( localClientNum  ,
notifyString   
)

Definition at line 253 of file _zm_audio.csc.

References IS_TRUE, and playerExert().

Referenced by audio_player_connect().

◆ sndZmbLaststand()

function sndZmbLaststand ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 309 of file _zm_audio.csc.

References IS_TRUE.

Referenced by Laststand().

◆ waitfor_music_stop()

function waitfor_music_stop ( )

Definition at line 112 of file _zm_audio.csc.

Referenced by zmbMusLooper().

◆ zmbMusLooper()

function zmbMusLooper ( )

Definition at line 104 of file _zm_audio.csc.

References spawn(), and waitfor_music_stop().