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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
#define | DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
#define | DEMPSEY 0 |
#define | DOUBLETAP2_MACHINE_LIGHT_FX "doubletap2_light" |
#define | JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
#define | NIKOLAI 1 |
#define | PLAYTYPE_GAMEEND 5 |
#define | PLAYTYPE_QUEUE 2 |
#define | PLAYTYPE_REJECT 1 |
#define | PLAYTYPE_ROUND 3 |
#define | PLAYTYPE_SPECIAL 4 |
#define | QUICK_REVIVE_MACHINE_LIGHT_FX "revive_light" |
#define | RANDOM_PLAYER 4 |
#define | RICHTOFEN 2 |
#define | SLEIGHT_OF_HAND_MACHINE_LIGHT_FX "sleight_light" |
#define | STAMINUP_MACHINE_LIGHT_FX "marathon_light" |
#define | TAKEO 3 |
#define | WIDOWS_WINE_FX_MACHINE_LIGHT "widow_light" |
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
Definition at line 515 of file zm_giant.gsc.
#define DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
Definition at line 514 of file zm_giant.gsc.
#define DEMPSEY 0 |
Definition at line 711 of file zm_giant.gsc.
#define DOUBLETAP2_MACHINE_LIGHT_FX "doubletap2_light" |
Definition at line 513 of file zm_giant.gsc.
#define JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
Definition at line 508 of file zm_giant.gsc.
#define NIKOLAI 1 |
Definition at line 712 of file zm_giant.gsc.
#define PLAYTYPE_GAMEEND 5 |
Definition at line 910 of file zm_giant.gsc.
#define PLAYTYPE_QUEUE 2 |
Definition at line 907 of file zm_giant.gsc.
#define PLAYTYPE_REJECT 1 |
Definition at line 906 of file zm_giant.gsc.
#define PLAYTYPE_ROUND 3 |
Definition at line 908 of file zm_giant.gsc.
#define PLAYTYPE_SPECIAL 4 |
Definition at line 909 of file zm_giant.gsc.
#define QUICK_REVIVE_MACHINE_LIGHT_FX "revive_light" |
Definition at line 509 of file zm_giant.gsc.
#define RANDOM_PLAYER 4 |
Definition at line 715 of file zm_giant.gsc.
#define RICHTOFEN 2 |
Definition at line 713 of file zm_giant.gsc.
#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX "sleight_light" |
Definition at line 512 of file zm_giant.gsc.
#define STAMINUP_MACHINE_LIGHT_FX "marathon_light" |
Definition at line 510 of file zm_giant.gsc.
#define TAKEO 3 |
Definition at line 714 of file zm_giant.gsc.
#define WIDOWS_WINE_FX_MACHINE_LIGHT "widow_light" |
Definition at line 511 of file zm_giant.gsc.
function anim_override_func | ( | ) |
Definition at line 404 of file zm_giant.gsc.
Referenced by main().
function bridge_connect | ( | a_parts | ) |
Definition at line 463 of file zm_giant.gsc.
Referenced by main().
function bridge_disconnect | ( | a_parts | ) |
Definition at line 455 of file zm_giant.gsc.
Referenced by main().
function bridge_init | ( | ) |
Definition at line 420 of file zm_giant.gsc.
References connect_zones(), get(), init(), play(), set(), sndPA_DoVox(), and wait_till().
Referenced by main().
function clock_shot | ( | a_ents | ) |
Definition at line 212 of file zm_giant.gsc.
References play().
function custom_add_vox | ( | ) |
Definition at line 242 of file zm_giant.gsc.
References loadPlayerVoiceCategories().
Referenced by main().
function doLine | ( | guy | , |
alias | |||
) |
Definition at line 847 of file zm_giant.gsc.
References set_to_player(), and waitPlaybackTime().
Referenced by sndFieldReport1(), sndFieldReport2(), and sndFieldReport3().
function enemy_location_override | ( | zombie | , |
enemy | |||
) |
function factory_custom_spawn_location_selection | ( | a_spots | ) |
Definition at line 1014 of file zm_giant.gsc.
Referenced by main().
function factory_exit_level | ( | ) |
Definition at line 597 of file zm_giant.gsc.
References factory_find_exit_point().
function factory_find_exit_point | ( | ) |
Definition at line 606 of file zm_giant.gsc.
References get(), and wait_network_frame().
Referenced by factory_exit_level().
function factory_zone_init | ( | ) |
Definition at line 256 of file zm_giant.gsc.
References add_adjacent_zone(), and add_zone_flags().
Referenced by main().
function fx_overrides | ( | ) |
Definition at line 1072 of file zm_giant.gsc.
function getRandomNotRichtofen | ( | ) |
Definition at line 872 of file zm_giant.gsc.
References array.
function getSpecificCharacter | ( | charIndex | ) |
Definition at line 884 of file zm_giant.gsc.
Referenced by sndFieldReport1(), and sndFieldReport3().
function init_achievement | ( | ) |
Definition at line 248 of file zm_giant.gsc.
Referenced by main().
function init_clientfields | ( | ) |
Definition at line 203 of file zm_giant.gsc.
References register(), and VERSION_SHIP.
Referenced by main().
function init_sounds | ( | ) |
function isAnyoneTalking | ( | ) |
Definition at line 893 of file zm_giant.gsc.
References IS_TRUE.
function jump_from_bridge | ( | ) |
function lock_additional_player_spawner | ( | ) |
function magic_box_init | ( | ) |
Definition at line 495 of file zm_giant.gsc.
Referenced by main().
function main | ( | ) |
Definition at line 116 of file zm_giant.gsc.
References add_scene_func(), anim_override_func(), bridge_connect(), bridge_disconnect(), bridge_init(), custom_add_vox(), enable_swap_attachments(), enemy_location_override(), factory_custom_spawn_location_selection(), factory_zone_init(), init_achievement(), init_clientfields(), init_sounds(), jump_from_bridge(), lock_additional_player_spawner(), magic_box_init(), manage_zones(), no_target_override(), on_player_spawned(), on_spawned(), play(), play_door_dialog(), power_electric_switch(), powerup_special_drop_override(), round_start(), set_zombie_var(), sndFunctions(), sndPA_Traps(), and spawn_life_brush().
function no_target_override | ( | zombie | ) |
Definition at line 330 of file zm_giant.gsc.
References get_escape_position(), get_escape_position_in_current_zone(), player_is_in_laststand(), and validate_and_set_no_target_position().
Referenced by main().
function on_player_spawned | ( | ) |
Definition at line 218 of file zm_giant.gsc.
References periodic_lightning_strikes().
Referenced by main().
function periodic_lightning_strikes | ( | ) |
Definition at line 223 of file zm_giant.gsc.
References increment_to_player(), and wait_network_frame().
Referenced by on_player_spawned().
function power_electric_switch | ( | ) |
Definition at line 524 of file zm_giant.gsc.
References clientNotify(), connect_zones(), delay(), get(), play(), set(), set_lighting_state(), sndMusicSystem_PlayState(), and wait_network_frame().
Referenced by main().
function powerup_special_drop_override | ( | ) |
function setupMusic | ( | ) |
Definition at line 911 of file zm_giant.gsc.
References musicState_Create(), PLAYTYPE_GAMEEND, PLAYTYPE_QUEUE, and PLAYTYPE_ROUND.
Referenced by sndFunctions().
function sndConversations | ( | ) |
Definition at line 724 of file zm_giant.gsc.
References DEMPSEY, NIKOLAI, RANDOM_PLAYER, RICHTOFEN, sndConversation_AddLine(), sndConversation_Init(), sndConvo1(), sndConvo2(), sndConvo3(), sndConvo4(), sndFieldReport1(), TAKEO, and wait_till().
Referenced by sndFunctions().
function sndConvo1 | ( | ) |
Definition at line 763 of file zm_giant.gsc.
References sndConversation_Play().
Referenced by sndConversations().
function sndConvo2 | ( | ) |
Definition at line 769 of file zm_giant.gsc.
References sndConversation_Play().
Referenced by sndConversations().
function sndConvo3 | ( | ) |
Definition at line 776 of file zm_giant.gsc.
References sndConversation_Play().
Referenced by sndConversations().
function sndConvo4 | ( | ) |
Definition at line 783 of file zm_giant.gsc.
References IS_TRUE, and sndConversation_Play().
Referenced by sndConversations().
function sndFieldReport1 | ( | ) |
Definition at line 797 of file zm_giant.gsc.
References doLine(), getSpecificCharacter(), IS_TRUE, and sndFieldReport2().
Referenced by sndConversations().
function sndFieldReport2 | ( | ) |
Definition at line 815 of file zm_giant.gsc.
References doLine(), IS_TRUE, and sndFieldReport3().
Referenced by sndFieldReport1().
function sndFieldReport3 | ( | ) |
Definition at line 830 of file zm_giant.gsc.
References doLine(), getSpecificCharacter(), and IS_TRUE.
Referenced by sndFieldReport2().
function sndFirstDoor | ( | ) |
Definition at line 924 of file zm_giant.gsc.
References sndMusicSystem_PlayState().
Referenced by sndFunctions().
function sndFunctions | ( | ) |
Definition at line 716 of file zm_giant.gsc.
References setupMusic(), sndConversations(), sndFirstDoor(), and sndPASetup().
Referenced by main().
function sndPA_DoVox | ( | alias | , |
delay | , | ||
nowait | = false |
||
) |
Definition at line 942 of file zm_giant.gsc.
References delay(), IS_TRUE, and sndPA_playvox().
Referenced by bridge_init(), player_teleporting(), sndCountdown(), sndPA_Traps(), and teleport_core_think().
function sndPA_playvox | ( | alias | ) |
Definition at line 967 of file zm_giant.gsc.
Referenced by sndPA_DoVox().
function sndPA_Traps | ( | trap | , |
stage | |||
) |
function sndPASetup | ( | ) |
Definition at line 930 of file zm_giant.gsc.
References array, ARRAY_ADD, get_array(), and spawn().
Referenced by sndFunctions().
function validate_and_set_no_target_position | ( | position | ) |
Definition at line 314 of file zm_giant.gsc.
Referenced by no_target_override().
function waitPlaybackTime | ( | alias | ) |
Definition at line 858 of file zm_giant.gsc.
Referenced by doLine().