‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
zm_giant.gsc File Reference

Go to the source code of this file.

Macros

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX   "additionalprimaryweapon_light"
 
#define DEADSHOT_MACHINE_LIGHT_FX   "deadshot_light"
 
#define DEMPSEY   0
 
#define DOUBLETAP2_MACHINE_LIGHT_FX   "doubletap2_light"
 
#define JUGGERNAUT_MACHINE_LIGHT_FX   "jugger_light"
 
#define NIKOLAI   1
 
#define PLAYTYPE_GAMEEND   5
 
#define PLAYTYPE_QUEUE   2
 
#define PLAYTYPE_REJECT   1
 
#define PLAYTYPE_ROUND   3
 
#define PLAYTYPE_SPECIAL   4
 
#define QUICK_REVIVE_MACHINE_LIGHT_FX   "revive_light"
 
#define RANDOM_PLAYER   4
 
#define RICHTOFEN   2
 
#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX   "sleight_light"
 
#define STAMINUP_MACHINE_LIGHT_FX   "marathon_light"
 
#define TAKEO   3
 
#define WIDOWS_WINE_FX_MACHINE_LIGHT   "widow_light"
 

Functions

function anim_override_func ()
 
function bridge_connect (a_parts)
 
function bridge_disconnect (a_parts)
 
function bridge_init ()
 
function clock_shot (a_ents)
 
function custom_add_vox ()
 
function doLine (guy, alias)
 
function enemy_location_override (zombie, enemy)
 
function factory_custom_spawn_location_selection (a_spots)
 
function factory_exit_level ()
 
function factory_find_exit_point ()
 
function factory_zone_init ()
 
function fx_overrides ()
 
function getRandomNotRichtofen ()
 
function getSpecificCharacter (charIndex)
 
function init_achievement ()
 
function init_clientfields ()
 
function init_sounds ()
 
function isAnyoneTalking ()
 
function jump_from_bridge ()
 
function lock_additional_player_spawner ()
 
function magic_box_init ()
 
function main ()
 
function no_target_override (zombie)
 
function on_player_spawned ()
 
function periodic_lightning_strikes ()
 
function power_electric_switch ()
 
function powerup_special_drop_override ()
 
function setupMusic ()
 
function sndConversations ()
 
function sndConvo1 ()
 
function sndConvo2 ()
 
function sndConvo3 ()
 
function sndConvo4 ()
 
function sndFieldReport1 ()
 
function sndFieldReport2 ()
 
function sndFieldReport3 ()
 
function sndFirstDoor ()
 
function sndFunctions ()
 
function sndPA_DoVox (alias, delay, nowait=false)
 
function sndPA_playvox (alias)
 
function sndPA_Traps (trap, stage)
 
function sndPASetup ()
 
function validate_and_set_no_target_position (position)
 
function waitPlaybackTime (alias)
 

Macro Definition Documentation

◆ ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX   "additionalprimaryweapon_light"

Definition at line 515 of file zm_giant.gsc.

◆ DEADSHOT_MACHINE_LIGHT_FX

#define DEADSHOT_MACHINE_LIGHT_FX   "deadshot_light"

Definition at line 514 of file zm_giant.gsc.

◆ DEMPSEY

#define DEMPSEY   0

Definition at line 711 of file zm_giant.gsc.

◆ DOUBLETAP2_MACHINE_LIGHT_FX

#define DOUBLETAP2_MACHINE_LIGHT_FX   "doubletap2_light"

Definition at line 513 of file zm_giant.gsc.

◆ JUGGERNAUT_MACHINE_LIGHT_FX

#define JUGGERNAUT_MACHINE_LIGHT_FX   "jugger_light"

Definition at line 508 of file zm_giant.gsc.

◆ NIKOLAI

#define NIKOLAI   1

Definition at line 712 of file zm_giant.gsc.

◆ PLAYTYPE_GAMEEND

#define PLAYTYPE_GAMEEND   5

Definition at line 910 of file zm_giant.gsc.

◆ PLAYTYPE_QUEUE

#define PLAYTYPE_QUEUE   2

Definition at line 907 of file zm_giant.gsc.

◆ PLAYTYPE_REJECT

#define PLAYTYPE_REJECT   1

Definition at line 906 of file zm_giant.gsc.

◆ PLAYTYPE_ROUND

#define PLAYTYPE_ROUND   3

Definition at line 908 of file zm_giant.gsc.

◆ PLAYTYPE_SPECIAL

#define PLAYTYPE_SPECIAL   4

Definition at line 909 of file zm_giant.gsc.

◆ QUICK_REVIVE_MACHINE_LIGHT_FX

#define QUICK_REVIVE_MACHINE_LIGHT_FX   "revive_light"

Definition at line 509 of file zm_giant.gsc.

◆ RANDOM_PLAYER

#define RANDOM_PLAYER   4

Definition at line 715 of file zm_giant.gsc.

◆ RICHTOFEN

#define RICHTOFEN   2

Definition at line 713 of file zm_giant.gsc.

◆ SLEIGHT_OF_HAND_MACHINE_LIGHT_FX

#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX   "sleight_light"

Definition at line 512 of file zm_giant.gsc.

◆ STAMINUP_MACHINE_LIGHT_FX

#define STAMINUP_MACHINE_LIGHT_FX   "marathon_light"

Definition at line 510 of file zm_giant.gsc.

◆ TAKEO

#define TAKEO   3

Definition at line 714 of file zm_giant.gsc.

◆ WIDOWS_WINE_FX_MACHINE_LIGHT

#define WIDOWS_WINE_FX_MACHINE_LIGHT   "widow_light"

Definition at line 511 of file zm_giant.gsc.

Function Documentation

◆ anim_override_func()

function anim_override_func ( )

Definition at line 404 of file zm_giant.gsc.

Referenced by main().

◆ bridge_connect()

function bridge_connect ( a_parts  )

Definition at line 463 of file zm_giant.gsc.

Referenced by main().

◆ bridge_disconnect()

function bridge_disconnect ( a_parts  )

Definition at line 455 of file zm_giant.gsc.

Referenced by main().

◆ bridge_init()

function bridge_init ( )

Definition at line 420 of file zm_giant.gsc.

References connect_zones(), get(), init(), play(), set(), sndPA_DoVox(), and wait_till().

Referenced by main().

◆ clock_shot()

function clock_shot ( a_ents  )

Definition at line 212 of file zm_giant.gsc.

References play().

◆ custom_add_vox()

function custom_add_vox ( )

Definition at line 242 of file zm_giant.gsc.

References loadPlayerVoiceCategories().

Referenced by main().

◆ doLine()

function doLine ( guy  ,
alias   
)

Definition at line 847 of file zm_giant.gsc.

References set_to_player(), and waitPlaybackTime().

Referenced by sndFieldReport1(), sndFieldReport2(), and sndFieldReport3().

◆ enemy_location_override()

function enemy_location_override ( zombie  ,
enemy   
)

Definition at line 297 of file zm_giant.gsc.

References IS_TRUE.

Referenced by main().

◆ factory_custom_spawn_location_selection()

function factory_custom_spawn_location_selection ( a_spots  )

Definition at line 1014 of file zm_giant.gsc.

Referenced by main().

◆ factory_exit_level()

function factory_exit_level ( )

Definition at line 597 of file zm_giant.gsc.

References factory_find_exit_point().

◆ factory_find_exit_point()

function factory_find_exit_point ( )

Definition at line 606 of file zm_giant.gsc.

References get(), and wait_network_frame().

Referenced by factory_exit_level().

◆ factory_zone_init()

function factory_zone_init ( )

Definition at line 256 of file zm_giant.gsc.

References add_adjacent_zone(), and add_zone_flags().

Referenced by main().

◆ fx_overrides()

function fx_overrides ( )

Definition at line 1072 of file zm_giant.gsc.

◆ getRandomNotRichtofen()

function getRandomNotRichtofen ( )

Definition at line 872 of file zm_giant.gsc.

References array.

◆ getSpecificCharacter()

function getSpecificCharacter ( charIndex  )

Definition at line 884 of file zm_giant.gsc.

Referenced by sndFieldReport1(), and sndFieldReport3().

◆ init_achievement()

function init_achievement ( )

Definition at line 248 of file zm_giant.gsc.

Referenced by main().

◆ init_clientfields()

function init_clientfields ( )

Definition at line 203 of file zm_giant.gsc.

References register(), and VERSION_SHIP.

Referenced by main().

◆ init_sounds()

function init_sounds ( )

Definition at line 481 of file zm_giant.gsc.

References add_sound().

Referenced by main().

◆ isAnyoneTalking()

function isAnyoneTalking ( )

Definition at line 893 of file zm_giant.gsc.

References IS_TRUE.

◆ jump_from_bridge()

function jump_from_bridge ( )

Definition at line 471 of file zm_giant.gsc.

References connect_zones().

Referenced by main().

◆ lock_additional_player_spawner()

function lock_additional_player_spawner ( )

Definition at line 408 of file zm_giant.gsc.

References get_array().

Referenced by main().

◆ magic_box_init()

function magic_box_init ( )

Definition at line 495 of file zm_giant.gsc.

Referenced by main().

◆ main()

◆ no_target_override()

function no_target_override ( zombie  )

◆ on_player_spawned()

function on_player_spawned ( )

Definition at line 218 of file zm_giant.gsc.

References periodic_lightning_strikes().

Referenced by main().

◆ periodic_lightning_strikes()

function periodic_lightning_strikes ( )

Definition at line 223 of file zm_giant.gsc.

References increment_to_player(), and wait_network_frame().

Referenced by on_player_spawned().

◆ power_electric_switch()

function power_electric_switch ( )

◆ powerup_special_drop_override()

function powerup_special_drop_override ( )

Definition at line 649 of file zm_giant.gsc.

References get_valid_powerup().

Referenced by main().

◆ setupMusic()

function setupMusic ( )

Definition at line 911 of file zm_giant.gsc.

References musicState_Create(), PLAYTYPE_GAMEEND, PLAYTYPE_QUEUE, and PLAYTYPE_ROUND.

Referenced by sndFunctions().

◆ sndConversations()

◆ sndConvo1()

function sndConvo1 ( )

Definition at line 763 of file zm_giant.gsc.

References sndConversation_Play().

Referenced by sndConversations().

◆ sndConvo2()

function sndConvo2 ( )

Definition at line 769 of file zm_giant.gsc.

References sndConversation_Play().

Referenced by sndConversations().

◆ sndConvo3()

function sndConvo3 ( )

Definition at line 776 of file zm_giant.gsc.

References sndConversation_Play().

Referenced by sndConversations().

◆ sndConvo4()

function sndConvo4 ( )

Definition at line 783 of file zm_giant.gsc.

References IS_TRUE, and sndConversation_Play().

Referenced by sndConversations().

◆ sndFieldReport1()

function sndFieldReport1 ( )

Definition at line 797 of file zm_giant.gsc.

References doLine(), getSpecificCharacter(), IS_TRUE, and sndFieldReport2().

Referenced by sndConversations().

◆ sndFieldReport2()

function sndFieldReport2 ( )

Definition at line 815 of file zm_giant.gsc.

References doLine(), IS_TRUE, and sndFieldReport3().

Referenced by sndFieldReport1().

◆ sndFieldReport3()

function sndFieldReport3 ( )

Definition at line 830 of file zm_giant.gsc.

References doLine(), getSpecificCharacter(), and IS_TRUE.

Referenced by sndFieldReport2().

◆ sndFirstDoor()

function sndFirstDoor ( )

Definition at line 924 of file zm_giant.gsc.

References sndMusicSystem_PlayState().

Referenced by sndFunctions().

◆ sndFunctions()

function sndFunctions ( )

Definition at line 716 of file zm_giant.gsc.

References setupMusic(), sndConversations(), sndFirstDoor(), and sndPASetup().

Referenced by main().

◆ sndPA_DoVox()

function sndPA_DoVox ( alias  ,
delay  ,
nowait  = false 
)

◆ sndPA_playvox()

function sndPA_playvox ( alias  )

Definition at line 967 of file zm_giant.gsc.

Referenced by sndPA_DoVox().

◆ sndPA_Traps()

function sndPA_Traps ( trap  ,
stage   
)

Definition at line 977 of file zm_giant.gsc.

References sndPA_DoVox().

Referenced by main().

◆ sndPASetup()

function sndPASetup ( )

Definition at line 930 of file zm_giant.gsc.

References array, ARRAY_ADD, get_array(), and spawn().

Referenced by sndFunctions().

◆ validate_and_set_no_target_position()

function validate_and_set_no_target_position ( position  )

Definition at line 314 of file zm_giant.gsc.

Referenced by no_target_override().

◆ waitPlaybackTime()

function waitPlaybackTime ( alias  )

Definition at line 858 of file zm_giant.gsc.

Referenced by doLine().