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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
| #define | ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
| #define | DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
| #define | DEMPSEY 0 |
| #define | DOUBLETAP2_MACHINE_LIGHT_FX "doubletap2_light" |
| #define | JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
| #define | NIKOLAI 1 |
| #define | PLAYTYPE_GAMEEND 5 |
| #define | PLAYTYPE_QUEUE 2 |
| #define | PLAYTYPE_REJECT 1 |
| #define | PLAYTYPE_ROUND 3 |
| #define | PLAYTYPE_SPECIAL 4 |
| #define | QUICK_REVIVE_MACHINE_LIGHT_FX "revive_light" |
| #define | RANDOM_PLAYER 4 |
| #define | RICHTOFEN 2 |
| #define | SLEIGHT_OF_HAND_MACHINE_LIGHT_FX "sleight_light" |
| #define | STAMINUP_MACHINE_LIGHT_FX "marathon_light" |
| #define | TAKEO 3 |
| #define | WIDOWS_WINE_FX_MACHINE_LIGHT "widow_light" |
| #define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
Definition at line 515 of file zm_giant.gsc.
| #define DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
Definition at line 514 of file zm_giant.gsc.
| #define DEMPSEY 0 |
Definition at line 711 of file zm_giant.gsc.
| #define DOUBLETAP2_MACHINE_LIGHT_FX "doubletap2_light" |
Definition at line 513 of file zm_giant.gsc.
| #define JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
Definition at line 508 of file zm_giant.gsc.
| #define NIKOLAI 1 |
Definition at line 712 of file zm_giant.gsc.
| #define PLAYTYPE_GAMEEND 5 |
Definition at line 910 of file zm_giant.gsc.
| #define PLAYTYPE_QUEUE 2 |
Definition at line 907 of file zm_giant.gsc.
| #define PLAYTYPE_REJECT 1 |
Definition at line 906 of file zm_giant.gsc.
| #define PLAYTYPE_ROUND 3 |
Definition at line 908 of file zm_giant.gsc.
| #define PLAYTYPE_SPECIAL 4 |
Definition at line 909 of file zm_giant.gsc.
| #define QUICK_REVIVE_MACHINE_LIGHT_FX "revive_light" |
Definition at line 509 of file zm_giant.gsc.
| #define RANDOM_PLAYER 4 |
Definition at line 715 of file zm_giant.gsc.
| #define RICHTOFEN 2 |
Definition at line 713 of file zm_giant.gsc.
| #define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX "sleight_light" |
Definition at line 512 of file zm_giant.gsc.
| #define STAMINUP_MACHINE_LIGHT_FX "marathon_light" |
Definition at line 510 of file zm_giant.gsc.
| #define TAKEO 3 |
Definition at line 714 of file zm_giant.gsc.
| #define WIDOWS_WINE_FX_MACHINE_LIGHT "widow_light" |
Definition at line 511 of file zm_giant.gsc.
| function anim_override_func | ( | ) |
Definition at line 404 of file zm_giant.gsc.
Referenced by main().
| function bridge_connect | ( | a_parts | ) |
Definition at line 463 of file zm_giant.gsc.
Referenced by main().
| function bridge_disconnect | ( | a_parts | ) |
Definition at line 455 of file zm_giant.gsc.
Referenced by main().
| function bridge_init | ( | ) |
Definition at line 420 of file zm_giant.gsc.
References connect_zones(), get(), init(), play(), set(), sndPA_DoVox(), and wait_till().
Referenced by main().
| function clock_shot | ( | a_ents | ) |
Definition at line 212 of file zm_giant.gsc.
References play().
| function custom_add_vox | ( | ) |
Definition at line 242 of file zm_giant.gsc.
References loadPlayerVoiceCategories().
Referenced by main().
| function doLine | ( | guy | , |
| alias | |||
| ) |
Definition at line 847 of file zm_giant.gsc.
References set_to_player(), and waitPlaybackTime().
Referenced by sndFieldReport1(), sndFieldReport2(), and sndFieldReport3().
| function enemy_location_override | ( | zombie | , |
| enemy | |||
| ) |
| function factory_custom_spawn_location_selection | ( | a_spots | ) |
Definition at line 1014 of file zm_giant.gsc.
Referenced by main().
| function factory_exit_level | ( | ) |
Definition at line 597 of file zm_giant.gsc.
References factory_find_exit_point().
| function factory_find_exit_point | ( | ) |
Definition at line 606 of file zm_giant.gsc.
References get(), and wait_network_frame().
Referenced by factory_exit_level().
| function factory_zone_init | ( | ) |
Definition at line 256 of file zm_giant.gsc.
References add_adjacent_zone(), and add_zone_flags().
Referenced by main().
| function fx_overrides | ( | ) |
Definition at line 1072 of file zm_giant.gsc.
| function getRandomNotRichtofen | ( | ) |
Definition at line 872 of file zm_giant.gsc.
References array.
| function getSpecificCharacter | ( | charIndex | ) |
Definition at line 884 of file zm_giant.gsc.
Referenced by sndFieldReport1(), and sndFieldReport3().
| function init_achievement | ( | ) |
Definition at line 248 of file zm_giant.gsc.
Referenced by main().
| function init_clientfields | ( | ) |
Definition at line 203 of file zm_giant.gsc.
References register(), and VERSION_SHIP.
Referenced by main().
| function init_sounds | ( | ) |
| function isAnyoneTalking | ( | ) |
Definition at line 893 of file zm_giant.gsc.
References IS_TRUE.
| function jump_from_bridge | ( | ) |
| function lock_additional_player_spawner | ( | ) |
| function magic_box_init | ( | ) |
Definition at line 495 of file zm_giant.gsc.
Referenced by main().
| function main | ( | ) |
Definition at line 116 of file zm_giant.gsc.
References add_scene_func(), anim_override_func(), bridge_connect(), bridge_disconnect(), bridge_init(), custom_add_vox(), enable_swap_attachments(), enemy_location_override(), factory_custom_spawn_location_selection(), factory_zone_init(), init_achievement(), init_clientfields(), init_sounds(), jump_from_bridge(), lock_additional_player_spawner(), magic_box_init(), manage_zones(), no_target_override(), on_player_spawned(), on_spawned(), play(), play_door_dialog(), power_electric_switch(), powerup_special_drop_override(), round_start(), set_zombie_var(), sndFunctions(), sndPA_Traps(), and spawn_life_brush().
| function no_target_override | ( | zombie | ) |
Definition at line 330 of file zm_giant.gsc.
References get_escape_position(), get_escape_position_in_current_zone(), player_is_in_laststand(), and validate_and_set_no_target_position().
Referenced by main().
| function on_player_spawned | ( | ) |
Definition at line 218 of file zm_giant.gsc.
References periodic_lightning_strikes().
Referenced by main().
| function periodic_lightning_strikes | ( | ) |
Definition at line 223 of file zm_giant.gsc.
References increment_to_player(), and wait_network_frame().
Referenced by on_player_spawned().
| function power_electric_switch | ( | ) |
Definition at line 524 of file zm_giant.gsc.
References clientNotify(), connect_zones(), delay(), get(), play(), set(), set_lighting_state(), sndMusicSystem_PlayState(), and wait_network_frame().
Referenced by main().
| function powerup_special_drop_override | ( | ) |
| function setupMusic | ( | ) |
Definition at line 911 of file zm_giant.gsc.
References musicState_Create(), PLAYTYPE_GAMEEND, PLAYTYPE_QUEUE, and PLAYTYPE_ROUND.
Referenced by sndFunctions().
| function sndConversations | ( | ) |
Definition at line 724 of file zm_giant.gsc.
References DEMPSEY, NIKOLAI, RANDOM_PLAYER, RICHTOFEN, sndConversation_AddLine(), sndConversation_Init(), sndConvo1(), sndConvo2(), sndConvo3(), sndConvo4(), sndFieldReport1(), TAKEO, and wait_till().
Referenced by sndFunctions().
| function sndConvo1 | ( | ) |
Definition at line 763 of file zm_giant.gsc.
References sndConversation_Play().
Referenced by sndConversations().
| function sndConvo2 | ( | ) |
Definition at line 769 of file zm_giant.gsc.
References sndConversation_Play().
Referenced by sndConversations().
| function sndConvo3 | ( | ) |
Definition at line 776 of file zm_giant.gsc.
References sndConversation_Play().
Referenced by sndConversations().
| function sndConvo4 | ( | ) |
Definition at line 783 of file zm_giant.gsc.
References IS_TRUE, and sndConversation_Play().
Referenced by sndConversations().
| function sndFieldReport1 | ( | ) |
Definition at line 797 of file zm_giant.gsc.
References doLine(), getSpecificCharacter(), IS_TRUE, and sndFieldReport2().
Referenced by sndConversations().
| function sndFieldReport2 | ( | ) |
Definition at line 815 of file zm_giant.gsc.
References doLine(), IS_TRUE, and sndFieldReport3().
Referenced by sndFieldReport1().
| function sndFieldReport3 | ( | ) |
Definition at line 830 of file zm_giant.gsc.
References doLine(), getSpecificCharacter(), and IS_TRUE.
Referenced by sndFieldReport2().
| function sndFirstDoor | ( | ) |
Definition at line 924 of file zm_giant.gsc.
References sndMusicSystem_PlayState().
Referenced by sndFunctions().
| function sndFunctions | ( | ) |
Definition at line 716 of file zm_giant.gsc.
References setupMusic(), sndConversations(), sndFirstDoor(), and sndPASetup().
Referenced by main().
| function sndPA_DoVox | ( | alias | , |
| delay | , | ||
| nowait | = false |
||
| ) |
Definition at line 942 of file zm_giant.gsc.
References delay(), IS_TRUE, and sndPA_playvox().
Referenced by bridge_init(), player_teleporting(), sndCountdown(), sndPA_Traps(), and teleport_core_think().
| function sndPA_playvox | ( | alias | ) |
Definition at line 967 of file zm_giant.gsc.
Referenced by sndPA_DoVox().
| function sndPA_Traps | ( | trap | , |
| stage | |||
| ) |
| function sndPASetup | ( | ) |
Definition at line 930 of file zm_giant.gsc.
References array, ARRAY_ADD, get_array(), and spawn().
Referenced by sndFunctions().
| function validate_and_set_no_target_position | ( | position | ) |
Definition at line 314 of file zm_giant.gsc.
Referenced by no_target_override().
| function waitPlaybackTime | ( | alias | ) |
Definition at line 858 of file zm_giant.gsc.
Referenced by doLine().