‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_weaponobjects.csc File Reference

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Functions

function checkTeamEquipment (localClientNum)
 
function enemyequip_changed (local_client_num, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function equipmentDR (local_client_num)
 
function equipmentTeamObject (localClientNum)
 
function equipmentWatchPlayerTeamChanged (localClientNum, fxHandle)
 
function equipmentWatchTeamFX (localClientNum, fxHandle)
 
function init_shared ()
 
function on_localplayer_spawned (local_client_num)
 
function playFlareFX (localClientNum)
 
function proximity_alarm_changed (local_client_num, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function retrievable_changed (local_client_num, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function sndProxAlert_EntCleanup (localClientNum, ent)
 
function teamequip_changed (local_client_num, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function update_sound (local_client_num, bNewEnt, newVal, oldVal)
 
function updateEnemyEquipment (local_client_num, newVal)
 
function updateRetrievable (local_client_num, newVal)
 
function updateTeamEquipment (local_client_num, newVal)
 
function watch_killstreak_tap_activation (local_client_num)
 
function watch_perks_changed (local_client_num)
 

Function Documentation

◆ checkTeamEquipment()

function checkTeamEquipment ( localClientNum  )

Definition at line 196 of file _weaponobjects.csc.

Referenced by updateTeamEquipment().

◆ enemyequip_changed()

function enemyequip_changed ( local_client_num  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 140 of file _weaponobjects.csc.

References ENEMY_EQUIPMENT_SHADER_OFF, and updateEnemyEquipment().

Referenced by init_shared().

◆ equipmentDR()

function equipmentDR ( local_client_num  )

Definition at line 171 of file _weaponobjects.csc.

Referenced by equipmentTeamObject().

◆ equipmentTeamObject()

function equipmentTeamObject ( localClientNum  )

◆ equipmentWatchPlayerTeamChanged()

function equipmentWatchPlayerTeamChanged ( localClientNum  ,
fxHandle   
)

Definition at line 316 of file _weaponobjects.csc.

Referenced by equipmentTeamObject().

◆ equipmentWatchTeamFX()

function equipmentWatchTeamFX ( localClientNum  ,
fxHandle   
)

Definition at line 295 of file _weaponobjects.csc.

References equipmentTeamObject(), and waittill_any_return().

Referenced by equipmentTeamObject().

◆ init_shared()

◆ on_localplayer_spawned()

function on_localplayer_spawned ( local_client_num  )

Definition at line 41 of file _weaponobjects.csc.

References watch_killstreak_tap_activation(), and watch_perks_changed().

Referenced by init_shared().

◆ playFlareFX()

function playFlareFX ( localClientNum  )

Definition at line 259 of file _weaponobjects.csc.

References friend_not_foe().

Referenced by equipmentTeamObject().

◆ proximity_alarm_changed()

function proximity_alarm_changed ( local_client_num  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 77 of file _weaponobjects.csc.

References update_sound().

Referenced by init_shared().

◆ retrievable_changed()

function retrievable_changed ( local_client_num  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 120 of file _weaponobjects.csc.

References updateRetrievable().

Referenced by init_shared().

◆ sndProxAlert_EntCleanup()

function sndProxAlert_EntCleanup ( localClientNum  ,
ent   
)

Definition at line 339 of file _weaponobjects.csc.

References waittill_any().

Referenced by update_sound().

◆ teamequip_changed()

function teamequip_changed ( local_client_num  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 110 of file _weaponobjects.csc.

References updateTeamEquipment().

Referenced by init_shared().

◆ update_sound()

function update_sound ( local_client_num  ,
bNewEnt  ,
newVal  ,
oldVal   
)

◆ updateEnemyEquipment()

function updateEnemyEquipment ( local_client_num  ,
newVal   
)

◆ updateRetrievable()

function updateRetrievable ( local_client_num  ,
newVal   
)

Definition at line 127 of file _weaponobjects.csc.

References set_item_retrievable().

Referenced by retrievable_changed(), and watch_perks_changed().

◆ updateTeamEquipment()

function updateTeamEquipment ( local_client_num  ,
newVal   
)

Definition at line 115 of file _weaponobjects.csc.

References checkTeamEquipment().

Referenced by teamequip_changed().

◆ watch_killstreak_tap_activation()

function watch_killstreak_tap_activation ( local_client_num  )

Definition at line 51 of file _weaponobjects.csc.

Referenced by on_localplayer_spawned().

◆ watch_perks_changed()

function watch_perks_changed ( local_client_num  )