1 #using scripts\codescripts\struct;
3 #using scripts\shared\array_shared;
4 #using scripts\shared\callbacks_shared;
5 #using scripts\shared\clientfield_shared;
6 #using scripts\shared\system_shared;
7 #using scripts\shared\util_shared;
8 #using scripts\shared\weapons\_weaponobjects;
10 #insert scripts\shared\shared.gsh;
11 #insert scripts\shared\version.gsh;
13 #namespace weaponobjects;
27 DEFAULT(level.scriptMoverCompassIcons,[]);
29 level.scriptMoverCompassIcons[
"wpn_t7_turret_emp_core"] =
"compass_empcore_white";
30 level.scriptMoverCompassIcons[
"t6_wpn_turret_ads_world"] =
"compass_guardian_white";
31 level.scriptMoverCompassIcons[
"veh_t7_drone_uav_enemy_vista"] =
"compass_uav";
32 level.scriptMoverCompassIcons[
"veh_t7_mil_vtol_fighter_mp"] =
"compass_lightningstrike";
33 level.scriptMoverCompassIcons[
"veh_t7_drone_rolling_thunder"] =
"compass_lodestar";
34 level.scriptMoverCompassIcons[
"veh_t7_drone_srv_blimp"] =
"t7_hud_minimap_hatr";
39 DEFAULT(level.missileCompassIcons,[]);
41 if ( isdefined( getweapon(
"drone_strike") ) )
43 level.missileCompassIcons[getweapon(
"drone_strike")] =
"compass_lodestar";