‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
zm_usermap.csc File Reference

Go to the source code of this file.

Macros

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX   "additionalprimaryweapon_light"
 
#define DEADSHOT_MACHINE_LIGHT_FX   "deadshot_light"
 
#define DOUBLETAP2_MACHINE_LIGHT_FX   "doubletap2_light"
 
#define JUGGERNAUT_MACHINE_LIGHT_FX   "jugger_light"
 
#define QUICK_REVIVE_MACHINE_LIGHT_FX   "revive_light"
 
#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX   "sleight_light"
 
#define STAMINUP_MACHINE_LIGHT_FX   "marathon_light"
 
#define WIDOWS_WINE_FX_MACHINE_LIGHT   "widow_light"
 

Functions

function include_perks ()
 
function include_weapons ()
 
function main ()
 
function autoexec opt_in ()
 
function setup_personality_character_exerts ()
 

Macro Definition Documentation

◆ ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX   "additionalprimaryweapon_light"

Definition at line 105 of file zm_usermap.csc.

◆ DEADSHOT_MACHINE_LIGHT_FX

#define DEADSHOT_MACHINE_LIGHT_FX   "deadshot_light"

Definition at line 104 of file zm_usermap.csc.

◆ DOUBLETAP2_MACHINE_LIGHT_FX

#define DOUBLETAP2_MACHINE_LIGHT_FX   "doubletap2_light"

Definition at line 103 of file zm_usermap.csc.

◆ JUGGERNAUT_MACHINE_LIGHT_FX

#define JUGGERNAUT_MACHINE_LIGHT_FX   "jugger_light"

Definition at line 98 of file zm_usermap.csc.

◆ QUICK_REVIVE_MACHINE_LIGHT_FX

#define QUICK_REVIVE_MACHINE_LIGHT_FX   "revive_light"

Definition at line 99 of file zm_usermap.csc.

◆ SLEIGHT_OF_HAND_MACHINE_LIGHT_FX

#define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX   "sleight_light"

Definition at line 102 of file zm_usermap.csc.

◆ STAMINUP_MACHINE_LIGHT_FX

#define STAMINUP_MACHINE_LIGHT_FX   "marathon_light"

Definition at line 100 of file zm_usermap.csc.

◆ WIDOWS_WINE_FX_MACHINE_LIGHT

#define WIDOWS_WINE_FX_MACHINE_LIGHT   "widow_light"

Definition at line 101 of file zm_usermap.csc.

Function Documentation

◆ include_perks()

◆ include_weapons()

function include_weapons ( )

Definition at line 93 of file zm_usermap.csc.

References load_weapon_spec_from_table().

Referenced by main().

◆ main()

function main ( )

◆ opt_in()

function autoexec opt_in ( )

Definition at line 61 of file zm_usermap.csc.

References DEFAULT.

◆ setup_personality_character_exerts()

function setup_personality_character_exerts ( )

Definition at line 118 of file zm_usermap.csc.

Referenced by main().