![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
function | addLimitedWeapon (weapon, owner, num_drops) |
function | beginGrenadeTracking () |
function | beginOtherGrenadeTracking () |
function | checkHatchetBounce () |
function | checkStuckToPlayer (deleteOnTeamChange, awardScoreEvent, weapon) |
function | damageEnt (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, damagepos, damagedir) |
function | debugline (a, b, color) |
function | deleteEntOnOwnerDeath (owner) |
function | deletePickupAfterAWhile () |
function | dropGrenadesToGround (origin, radius) |
function | dropLimitedWeapon (weapon, owner, item) |
function | dropScavengerForDeath (attacker) |
function | dropWeaponForDeath (attacker) |
function | dropWeaponsToGround (origin, radius) |
function | getDamageableEnts (pos, radius, doLOS, startRadius) |
function | init () |
function | is_using_offhand_equipment () |
function | limitedPickup (limited_info) |
function | loadout_get_class_num () |
function | loadout_get_offhand_count (stat) |
function | loadout_get_offhand_weapon (stat) |
function | mayDropWeapon (weapon) |
function | onPlayerConnect () |
function | onPlayerSpawned () |
function | onWeaponDamage (eAttacker, eInflictor, weapon, meansOfDeath, damage) |
function | playConcussionSound (duration) |
function | registerGrenadeLauncherDudDvar (dvarString, defaultValue, minValue, maxValue) |
function | registerKillstreakDelay (dvarString, defaultValue, minValue, maxValue) |
function | registerThrownGrenadeDudDvar (dvarString, defaultValue, minValue, maxValue) |
function | scavenger_hud_create () |
function | scavenger_think () |
function | shouldDropLimitedWeapon (weapon, owner) |
function | stuckToPlayerTeamChange (player) |
function | trackWeapon () |
function | trackWeaponFire (curWeapon) |
function | turnGrenadeIntoADud (weapon, isThrownGrenade, player) |
function | updateLastHeldWeaponTimings (newTime) |
function | updateStowedWeapon () |
function | updateWeaponTimings (newTime) |
function | watch_offhand_end () |
function | watchForGrenadeDuds () |
function | watchForGrenadeLauncherDuds () |
function | watchForThrowbacks () |
function | watchGrenadeCancel () |
function | watchGrenadeUsage () |
function | watchMissileDeath () |
function | watchMissileUsage () |
function | watchPickup () |
function | watchRiotShieldUse () |
function | watchWeaponChange () |
function | watchWeaponUsage () |
function addLimitedWeapon | ( | weapon | , |
owner | , | ||
num_drops | |||
) |
Definition at line 1531 of file _weapons.gsc.
function beginGrenadeTracking | ( | ) |
Definition at line 645 of file _weapons.gsc.
References isHacked(), startTime, watchGrenadeCancel(), and watchMissileDeath().
Referenced by watchGrenadeUsage().
function beginOtherGrenadeTracking | ( | ) |
Definition at line 687 of file _weapons.gsc.
Referenced by watchGrenadeUsage().
function checkHatchetBounce | ( | ) |
Definition at line 764 of file _weapons.gsc.
function checkStuckToPlayer | ( | deleteOnTeamChange | , |
awardScoreEvent | , | ||
weapon | |||
) |
Definition at line 743 of file _weapons.gsc.
References IsEnemyPlayer(), and stuckToPlayerTeamChange().
function damageEnt | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
damagepos | , | ||
damagedir | |||
) |
Definition at line 1042 of file _weapons.gsc.
References damage_notify_wrapper().
function debugline | ( | a | , |
b | , | ||
color | |||
) |
Definition at line 1103 of file _weapons.gsc.
References a.
function deleteEntOnOwnerDeath | ( | owner | ) |
Definition at line 1186 of file _weapons.gsc.
Referenced by playConcussionSound().
function deletePickupAfterAWhile | ( | ) |
Definition at line 346 of file _weapons.gsc.
Referenced by dropWeaponForDeath().
function dropGrenadesToGround | ( | origin | , |
radius | |||
) |
Definition at line 581 of file _weapons.gsc.
References launch().
function dropLimitedWeapon | ( | weapon | , |
owner | , | ||
item | |||
) |
Definition at line 1563 of file _weapons.gsc.
References limitedPickup().
Referenced by dropWeaponForDeath().
function dropScavengerForDeath | ( | attacker | ) |
Definition at line 1503 of file _weapons.gsc.
References scavenger_think().
Referenced by Callback_PlayerKilled().
function dropWeaponForDeath | ( | attacker | ) |
Definition at line 275 of file _weapons.gsc.
References deletePickupAfterAWhile(), dropLimitedWeapon(), shouldDropLimitedWeapon(), and watchPickup().
Referenced by Callback_PlayerKilled().
function dropWeaponsToGround | ( | origin | , |
radius | |||
) |
Definition at line 568 of file _weapons.gsc.
References trace().
function getDamageableEnts | ( | pos | , |
radius | , | ||
doLOS | , | ||
startRadius | |||
) |
Definition at line 919 of file _weapons.gsc.
References weaponDamageTracePassed().
function init | ( | ) |
Definition at line 26 of file _weapons.gsc.
References onPlayerConnect().
function is_using_offhand_equipment | ( | ) |
Definition at line 630 of file _weapons.gsc.
function limitedPickup | ( | limited_info | ) |
Definition at line 1584 of file _weapons.gsc.
Referenced by dropLimitedWeapon().
function loadout_get_class_num | ( | ) |
Definition at line 1257 of file _weapons.gsc.
Referenced by loadout_get_offhand_count(), and loadout_get_offhand_weapon().
function loadout_get_offhand_count | ( | stat | ) |
Definition at line 1295 of file _weapons.gsc.
References loadout_get_class_num().
function loadout_get_offhand_weapon | ( | stat | ) |
Definition at line 1276 of file _weapons.gsc.
References loadout_get_class_num().
function mayDropWeapon | ( | weapon | ) |
Definition at line 261 of file _weapons.gsc.
Referenced by watchWeaponChange(), and watchWeaponChangeZM().
function onPlayerConnect | ( | ) |
Definition at line 40 of file _weapons.gsc.
References onPlayerSpawned(), and scavenger_hud_create().
Referenced by init().
function onPlayerSpawned | ( | ) |
Definition at line 55 of file _weapons.gsc.
References trackWeapon(), updateStowedWeapon(), watchGrenadeUsage(), watchMissileUsage(), watchRiotShieldUse(), watchWeaponChange(), and watchWeaponUsage().
Referenced by onPlayerConnect().
function onWeaponDamage | ( | eAttacker | , |
eInflictor | , | ||
weapon | , | ||
meansOfDeath | , | ||
damage | |||
) |
Definition at line 1115 of file _weapons.gsc.
References damage(), mayApplyScreenEffect(), playConcussionSound(), and WAIT_SERVER_FRAME.
Referenced by damageShellshockAndRumble().
function playConcussionSound | ( | duration | ) |
Definition at line 1165 of file _weapons.gsc.
References deleteEntOnOwnerDeath(), and spawn().
Referenced by onWeaponDamage().
function registerGrenadeLauncherDudDvar | ( | dvarString | , |
defaultValue | , | ||
minValue | , | ||
maxValue | |||
) |
Definition at line 813 of file _weapons.gsc.
Referenced by main().
function registerKillstreakDelay | ( | dvarString | , |
defaultValue | , | ||
minValue | , | ||
maxValue | |||
) |
Definition at line 847 of file _weapons.gsc.
Referenced by main().
function registerThrownGrenadeDudDvar | ( | dvarString | , |
defaultValue | , | ||
minValue | , | ||
maxValue | |||
) |
Definition at line 830 of file _weapons.gsc.
Referenced by main().
function scavenger_hud_create | ( | ) |
Definition at line 1478 of file _weapons.gsc.
function scavenger_think | ( | ) |
Definition at line 1308 of file _weapons.gsc.
References loadout_get_offhand_count(), loadout_get_offhand_weapon(), and scavengedGrenade().
function shouldDropLimitedWeapon | ( | weapon | , |
owner | |||
) |
Definition at line 1540 of file _weapons.gsc.
Referenced by dropWeaponForDeath().
function stuckToPlayerTeamChange | ( | player | ) |
Definition at line 772 of file _weapons.gsc.
References detonate().
Referenced by checkStuckToPlayer().
function trackWeapon | ( | ) |
Definition at line 226 of file _weapons.gsc.
References updateLastHeldWeaponTimings(), updateWeaponTimings(), and waittill_any_return().
Referenced by onPlayerSpawned().
function trackWeaponFire | ( | curWeapon | ) |
Definition at line 465 of file _weapons.gsc.
Referenced by watchWeaponUsage(), and watchWeaponUsageZM().
function turnGrenadeIntoADud | ( | weapon | , |
isThrownGrenade | , | ||
player | |||
) |
Definition at line 861 of file _weapons.gsc.
References getTimePassed().
Referenced by watchForGrenadeDuds(), and watchForGrenadeLauncherDuds().
function updateLastHeldWeaponTimings | ( | newTime | ) |
Definition at line 120 of file _weapons.gsc.
Referenced by trackWeapon(), and updateWeaponTimings().
function updateStowedWeapon | ( | ) |
Definition at line 1196 of file _weapons.gsc.
References detach_all_weapons(), is_grenade(), is_inventory(), is_primary_weapon(), is_side_arm(), stow_on_back(), and stow_on_hip().
Referenced by onPlayerSpawned().
function updateWeaponTimings | ( | newTime | ) |
Definition at line 133 of file _weapons.gsc.
References is_bot(), and updateLastHeldWeaponTimings().
Referenced by endGame(), and trackWeapon().
function watch_offhand_end | ( | ) |
Definition at line 612 of file _weapons.gsc.
References is_using_offhand_equipment(), and waittill_any_return().
function watchForGrenadeDuds | ( | ) |
Definition at line 884 of file _weapons.gsc.
References turnGrenadeIntoADud().
Referenced by watchGrenadeUsage().
function watchForGrenadeLauncherDuds | ( | ) |
Definition at line 896 of file _weapons.gsc.
References turnGrenadeIntoADud(), and watchMissileDeath().
Referenced by watchGrenadeUsage().
function watchForThrowbacks | ( | ) |
Definition at line 790 of file _weapons.gsc.
Referenced by watchGrenadeUsage().
function watchGrenadeCancel | ( | ) |
Definition at line 593 of file _weapons.gsc.
Referenced by beginGrenadeTracking().
function watchGrenadeUsage | ( | ) |
Definition at line 508 of file _weapons.gsc.
References beginGrenadeTracking(), beginOtherGrenadeTracking(), watch_offhand_end(), watchForGrenadeDuds(), watchForGrenadeLauncherDuds(), and watchForThrowbacks().
Referenced by onPlayerSpawned(), and weaponobjects_on_player_connect_override_internal().
function watchMissileDeath | ( | ) |
Definition at line 562 of file _weapons.gsc.
Referenced by beginGrenadeTracking(), watchForGrenadeLauncherDuds(), and watchMissileUsage().
function watchMissileUsage | ( | ) |
Definition at line 543 of file _weapons.gsc.
References watchMissileDeath().
Referenced by onPlayerSpawned(), and weaponobjects_on_player_connect_override_internal().
function watchPickup | ( | ) |
Definition at line 358 of file _weapons.gsc.
Referenced by dropWeaponForDeath().
function watchRiotShieldUse | ( | ) |
Definition at line 105 of file _weapons.gsc.
Referenced by onPlayerSpawned().
function watchWeaponChange | ( | ) |
Definition at line 82 of file _weapons.gsc.
References mayDropWeapon().
Referenced by onPlayerSpawned().
function watchWeaponUsage | ( | ) |
Definition at line 410 of file _weapons.gsc.
References trackWeaponFire().
Referenced by onPlayerSpawned().