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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | exec_post_system (req) |
function | exec_pre_system (req) |
function | ignore (str_system) |
function | is_system_running (str_system) |
function | register (str_system, func_preinit, func_postinit, reqs=[]) |
function | run_post_systems () |
function | run_pre_systems () |
function | wait_till (required_systems) |
function exec_post_system | ( | req | ) |
Definition at line 64 of file system_shared.gsc.
function exec_pre_system | ( | req | ) |
Definition at line 110 of file system_shared.gsc.
function ignore | ( | str_system | ) |
Description:
"Function Name: ignore( str_system )"
"Summary: Call in the gametype main function to turn off systems even if they are included in _load or anywhere else."
"Mandatory Argument(s): <str_system> name of the system to turn off (defined in REGISTER_SYSTEM call)."
"Example:level system::ignore( "scene" );"
Definition at line 166 of file system_shared.gsc.
function is_system_running | ( | str_system | ) |
Definition at line 178 of file system_shared.gsc.
function register | ( | str_system | , |
func_preinit | , | ||
func_postinit | , | ||
reqs | = [] |
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) |
Definition at line 44 of file system_shared.gsc.
function run_post_systems | ( | ) |
Definition at line 83 of file system_shared.gsc.
function run_pre_systems | ( | ) |
Definition at line 129 of file system_shared.gsc.
function wait_till | ( | required_systems | ) |
Definition at line 150 of file system_shared.gsc.