![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
function | halve_score (n_score) |
function | ignore_triggers (timer) |
function | is_classic () |
function | is_encounter () |
function | is_gametype_active (a_gametypes) |
function | round_up_score (score, value) |
function | round_up_to_ten (score) |
function | setInventoryUIModels (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | setSharedInventoryUIModels (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | spawn_buildkit_weapon_model (localClientNum, weapon, camo, origin, angles) |
function | spawn_weapon_model (localClientNum, weapon, model, origin, angles, options) |
function | umbra_fix_logic (localClientNum) |
function | umbra_fix_trigger (localClientNum, pos, height, radius, umbra_name) |
function | zm_ui_infotext (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function halve_score | ( | n_score | ) |
Definition at line 70 of file _zm_utility.csc.
References round_up_score().
Referenced by compute_player_weapon_ammo_cost(), and get_ammo_cost_for_weapon().
function ignore_triggers | ( | timer | ) |
Description:
"Function Name: ignore_triggers( <timer> )"
"Summary: Makes the entity that this is threaded on not able to set off triggers for a certain length of time." "Module: Utility" "CallOn: an entity"
"Example:guy thread ignore_triggers( 0.2 );"
"Single Player / Multi Player: singleplayer"
Definition at line 21 of file _zm_utility.csc.
References timer().
Referenced by craftable_place_think(), melee_weapon_think(), piece_unitrigger_think(), and weapon_spawn_think().
function is_classic | ( | ) |
Definition at line 120 of file _zm_utility.csc.
function is_encounter | ( | ) |
Definition at line 39 of file _zm_utility.csc.
function is_gametype_active | ( | a_gametypes | ) |
Definition at line 125 of file _zm_utility.csc.
function round_up_score | ( | score | , |
value | |||
) |
Definition at line 58 of file _zm_utility.csc.
Referenced by add_to_player_score(), halve_score(), and player_add_points().
function round_up_to_ten | ( | score | ) |
Definition at line 48 of file _zm_utility.csc.
Referenced by add_zombie_weapon(), include_weapon(), player_reduce_points(), and player_too_many_weapons_monitor_takeaway_sequence().
function setInventoryUIModels | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 150 of file _zm_utility.csc.
function setSharedInventoryUIModels | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 159 of file _zm_utility.csc.
Referenced by __init__().
function spawn_buildkit_weapon_model | ( | localClientNum | , |
weapon | , | ||
camo | , | ||
origin | , | ||
angles | |||
) |
Definition at line 107 of file _zm_utility.csc.
References is_weapon_upgraded(), and spawn().
Referenced by treasure_chest_weapon_locking(), treasure_chest_weapon_spawn(), wallbuy_callback_idx(), and wallbuy_player_connect().
function spawn_weapon_model | ( | localClientNum | , |
weapon | , | ||
model | , | ||
origin | , | ||
angles | , | ||
options | |||
) |
Definition at line 82 of file _zm_utility.csc.
References spawn().
function umbra_fix_logic | ( | localClientNum | ) |
Definition at line 177 of file _zm_utility.csc.
References WAIT_SERVER_FRAME.
Referenced by player_umbrahotfixes().
function umbra_fix_trigger | ( | localClientNum | , |
pos | , | ||
height | , | ||
radius | , | ||
umbra_name | |||
) |
Definition at line 201 of file _zm_utility.csc.
function zm_ui_infotext | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 165 of file _zm_utility.csc.
Referenced by __init__().