‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_utility.csc File Reference

Go to the source code of this file.

Functions

function halve_score (n_score)
 
function ignore_triggers (timer)
 
function is_classic ()
 
function is_encounter ()
 
function is_gametype_active (a_gametypes)
 
function round_up_score (score, value)
 
function round_up_to_ten (score)
 
function setInventoryUIModels (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function setSharedInventoryUIModels (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function spawn_buildkit_weapon_model (localClientNum, weapon, camo, origin, angles)
 
function spawn_weapon_model (localClientNum, weapon, model, origin, angles, options)
 
function umbra_fix_logic (localClientNum)
 
function umbra_fix_trigger (localClientNum, pos, height, radius, umbra_name)
 
function zm_ui_infotext (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 

Function Documentation

◆ halve_score()

function halve_score ( n_score  )

Definition at line 70 of file _zm_utility.csc.

References round_up_score().

Referenced by compute_player_weapon_ammo_cost(), and get_ammo_cost_for_weapon().

◆ ignore_triggers()

function ignore_triggers ( timer  )

Description:
"Function Name: ignore_triggers( <timer> )"
"Summary: Makes the entity that this is threaded on not able to set off triggers for a certain length of time." "Module: Utility" "CallOn: an entity"
"Example:guy thread ignore_triggers( 0.2 );"
"Single Player / Multi Player: singleplayer"

Definition at line 21 of file _zm_utility.csc.

References timer().

Referenced by craftable_place_think(), melee_weapon_think(), piece_unitrigger_think(), and weapon_spawn_think().

◆ is_classic()

function is_classic ( )

Definition at line 120 of file _zm_utility.csc.

◆ is_encounter()

function is_encounter ( )

Definition at line 39 of file _zm_utility.csc.

◆ is_gametype_active()

function is_gametype_active ( a_gametypes  )

Definition at line 125 of file _zm_utility.csc.

◆ round_up_score()

function round_up_score ( score  ,
value   
)

Definition at line 58 of file _zm_utility.csc.

Referenced by add_to_player_score(), halve_score(), and player_add_points().

◆ round_up_to_ten()

function round_up_to_ten ( score  )

◆ setInventoryUIModels()

function setInventoryUIModels ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 150 of file _zm_utility.csc.

◆ setSharedInventoryUIModels()

function setSharedInventoryUIModels ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 159 of file _zm_utility.csc.

Referenced by __init__().

◆ spawn_buildkit_weapon_model()

function spawn_buildkit_weapon_model ( localClientNum  ,
weapon  ,
camo  ,
origin  ,
angles   
)

◆ spawn_weapon_model()

function spawn_weapon_model ( localClientNum  ,
weapon  ,
model  ,
origin  ,
angles  ,
options   
)

Definition at line 82 of file _zm_utility.csc.

References spawn().

◆ umbra_fix_logic()

function umbra_fix_logic ( localClientNum  )

Definition at line 177 of file _zm_utility.csc.

References WAIT_SERVER_FRAME.

Referenced by player_umbrahotfixes().

◆ umbra_fix_trigger()

function umbra_fix_trigger ( localClientNum  ,
pos  ,
height  ,
radius  ,
umbra_name   
)

Definition at line 201 of file _zm_utility.csc.

◆ zm_ui_infotext()

function zm_ui_infotext ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 165 of file _zm_utility.csc.

Referenced by __init__().