1 #using scripts\codescripts\struct; 
    3 #using scripts\shared\util_shared; 
    5 #insert scripts\shared\shared.gsh; 
    7 #using scripts\zm\_zm_powerups; 
    8 #using scripts\zm\_zm_weapons; 
   10 #namespace zm_utility; 
   24     self endon( 
"death" ); 
 
   25     self.ignoreTriggers = 
true; 
 
   34     self.ignoreTriggers = 
false; 
 
   50     new_score = score - score % 10; 
 
   51     if( new_score < score )
 
   62     new_score = score - score % value; 
 
   63     if( new_score < score )
 
   72     n_score = n_score / 2;
 
   84     if ( !isdefined( model ) )
 
   86         model = weapon.worldModel;
 
   89     weapon_model = 
spawn( localClientNum, origin, 
"script_model" ); 
 
   90     if ( isdefined( angles ) )
 
   92         weapon_model.angles = angles;
 
   95     if (isdefined(options))
 
   97         weapon_model useweaponmodel( weapon, model, options );
 
  101         weapon_model useweaponmodel( weapon, model );
 
  109     weapon_model = 
spawn( localClientNum, origin, 
"script_model" ); 
 
  110     if ( isdefined( angles ) )
 
  112         weapon_model.angles = angles;
 
  127     b_is_gametype_active = 
false;
 
  129     if ( !IsArray( a_gametypes ) )
 
  131         a_gametypes = Array( a_gametypes );
 
  134     for ( i = 0; i < a_gametypes.size; i++ )
 
  136         if ( GetDvarString( 
"g_gametype" ) == a_gametypes[ i ] )
 
  138             b_is_gametype_active = 
true;
 
  142     return b_is_gametype_active;
 
  152     if ( IsSpectating( localClientNum ) )
 
  156     SetUIModelValue( CreateUIModel( GetUIModelForController( localClientNum ), 
"zmInventory." + fieldName ), newVal );
 
  162     SetUIModelValue( CreateUIModel( GetUIModelForController( localClientNum ), 
"zmInventory." + fieldName ), newVal );
 
  165 function zm_ui_infotext( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
 
  169         SetUIModelValue( CreateUIModel( GetUIModelForController( localClientNum ), 
"zmInventory.infoText" ), fieldName );
 
  173         SetUIModelValue( CreateUIModel( GetUIModelForController( localClientNum ), 
"zmInventory.infoText" ), 
"" );
 
  179     self endon( 
"disconnect" );
 
  180     self endon( 
"entityshutdown" );
 
  182     umbra_settometrigger( localClientNum, 
"" ); 
 
  187         if( isdefined( level.custom_umbra_hotfix ) )
 
  189             in_fix_area = 
self thread [[level.custom_umbra_hotfix]]( localClientNum );
 
  193         if( in_fix_area == 0 )
 
  195             umbra_settometrigger( localClientNum, 
"" );
 
  204     topY = pos[2] + height;
 
  206     if( (
self.origin[2] > bottomY) && (
self.origin[2] < topY) )
 
  208         if( Distance2dSquared(
self.origin, pos) < radius*radius )
 
  211             umbra_settometrigger( localClientNum, umbra_name );