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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | __main__ () |
function | autofill_wallbuys_init () |
function | checkStringValid (str) |
function | compute_player_weapon_ammo_cost (weapon, cost, upgraded, n_base_non_wallbuy_cost, n_upgraded_non_wallbuy_cost) |
function | include_upgraded_weapon (weapon_name, upgrade_name, display_in_box, cost, ammo_cost) |
function | include_weapon (weapon_name, display_in_box, cost, ammo_cost, upgraded=false) |
function | init () |
function | is_wallbuy (w_to_check) |
function | is_weapon_included (weapon) |
function | is_weapon_upgraded (weapon) |
function | load_weapon_spec_from_table (table, first_row) |
function private | on_player_connect (localClientNum) |
function | wallbuy_callback (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | wallbuy_callback_idx (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | wallbuy_player_connect (localClientNum) |
function __init__ | ( | ) |
Definition at line 21 of file _zm_weapons.csc.
References init(), on_localclient_connect(), and on_player_connect().
function __main__ | ( | ) |
Definition at line 28 of file _zm_weapons.csc.
function autofill_wallbuys_init | ( | ) |
Definition at line 531 of file _zm_weapons.csc.
References get_array(), and init().
function checkStringValid | ( | str | ) |
Definition at line 459 of file _zm_weapons.csc.
Referenced by load_weapon_spec_from_table().
function compute_player_weapon_ammo_cost | ( | weapon | , |
cost | , | ||
upgraded | , | ||
n_base_non_wallbuy_cost | , | ||
n_upgraded_non_wallbuy_cost | |||
) |
Definition at line 61 of file _zm_weapons.csc.
References DEFAULT, halve_score(), and is_wallbuy().
Referenced by on_player_connect().
function include_upgraded_weapon | ( | weapon_name | , |
upgrade_name | , | ||
display_in_box | , | ||
cost | , | ||
ammo_cost | |||
) |
Definition at line 141 of file _zm_weapons.csc.
References include_weapon().
Referenced by load_weapon_spec_from_table().
function include_weapon | ( | weapon_name | , |
display_in_box | , | ||
cost | , | ||
ammo_cost | , | ||
upgraded | = false |
||
) |
Definition at line 97 of file _zm_weapons.csc.
References DEFAULT, error(), and round_up_to_ten().
Referenced by include_upgraded_weapon(), and load_weapon_spec_from_table().
function init | ( | ) |
Definition at line 167 of file _zm_weapons.csc.
References CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, get(), get_array(), IS_TRUE, on_localclient_connect(), register(), set(), VERSION_SHIP, wallbuy_callback(), wallbuy_callback_idx(), and wallbuy_player_connect().
Referenced by __init__(), and autofill_wallbuys_init().
function is_wallbuy | ( | w_to_check | ) |
Definition at line 264 of file _zm_weapons.csc.
Referenced by compute_player_weapon_ammo_cost().
function is_weapon_included | ( | weapon | ) |
Definition at line 51 of file _zm_weapons.csc.
Referenced by __main__(), cymbal_monkey_exists(), init(), octobomb_exists(), player_too_many_weapons_monitor(), and take_additionalprimaryweapon().
function is_weapon_upgraded | ( | weapon | ) |
Definition at line 155 of file _zm_weapons.csc.
Referenced by change_melee_weapon(), clone_damage_func(), death_check_for_challenge_updates(), has_upgraded_ballistic_knife(), player_too_many_weapons_monitor(), spawn_buildkit_weapon_model(), take_additionalprimaryweapon(), update_hint_string(), and zombie_death_event().
function load_weapon_spec_from_table | ( | table | , |
first_row | |||
) |
Definition at line 466 of file _zm_weapons.csc.
References checkStringValid(), include_upgraded_weapon(), include_weapon(), is_limited(), is_wonder_weapon(), limit(), set(), WEAPON_TABLE_COL_AMMO_COST, WEAPON_TABLE_COL_AUTOSPAWN, WEAPON_TABLE_COL_CLASS, WEAPON_TABLE_COL_CONTENT_RESTRICT, WEAPON_TABLE_COL_COST, WEAPON_TABLE_COL_CREATE_VOX, WEAPON_TABLE_COL_FORCE_ATTACHMENTS, WEAPON_TABLE_COL_HINT, WEAPON_TABLE_COL_IN_BOX, WEAPON_TABLE_COL_IS_LIMITED, WEAPON_TABLE_COL_IS_WONDER_WEAPON, WEAPON_TABLE_COL_IS_ZCLEANSED, WEAPON_TABLE_COL_LIMIT, WEAPON_TABLE_COL_NAME, WEAPON_TABLE_COL_UPGRADE_IN_BOX, WEAPON_TABLE_COL_UPGRADE_LIMIT, WEAPON_TABLE_COL_UPGRADE_NAME, WEAPON_TABLE_COL_VO, and WEAPON_TABLE_COL_VO_RESPOND.
Referenced by custom_add_weapons(), and include_weapons().
function private on_player_connect | ( | localClientNum | ) |
Definition at line 32 of file _zm_weapons.csc.
References compute_player_weapon_ammo_cost(), and wait_till().
Referenced by __init__().
function wallbuy_callback | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 318 of file _zm_weapons.csc.
Referenced by init().
function wallbuy_callback_idx | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 391 of file _zm_weapons.csc.
References get(), and spawn_buildkit_weapon_model().
Referenced by init().
function wallbuy_player_connect | ( | localClientNum | ) |
Definition at line 288 of file _zm_weapons.csc.
References get(), and spawn_buildkit_weapon_model().
Referenced by init().