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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\system_shared;
5 #using scripts\shared\visionset_mgr_shared;
7 #insert scripts\shared\shared.gsh;
8 #insert scripts\shared\version.gsh;
10 #using scripts\zm\_zm_weap_riotshield;
11 #using scripts\zm\craftables\_zm_craftables;
12 #using scripts\zm\_zm_powerup_shield_charge;
13 #using scripts\zm\_zm_utility;
15 #insert scripts\zm\craftables\_zm_craftables.gsh;
16 #insert scripts\zm\_zm_utility.gsh;
18 #define CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_DOLLY "piece_riotshield_dolly"
19 #define CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_DOOR "piece_riotshield_door"
20 #define CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_CLAMP "piece_riotshield_clamp"
21 #define CRAFTABLE_SHIELD "craft_shield_zm"
22 #define ZMUI_SHIELD_PART_PICKUP "ZMUI_SHIELD_PART_PICKUP"
23 #define ZMUI_SHIELD_CRAFTED "ZMUI_SHIELD_CRAFTED"
25 #namespace zm_craft_shield;
#define CF_CALLBACK_ZERO_ON_NEW_ENT
function add_zombie_craftable(craftable_name)
#define CRAFTABLE_SHIELD
function include_zombie_craftable(craftable_name)
#define CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_CLAMP
#define ZMUI_SHIELD_PART_PICKUP
function zm_ui_infotext(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
#define ZMUI_SHIELD_CRAFTED
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
#define CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_DOLLY
#define CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_DOOR
function setSharedInventoryUIModels(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)