|  | Black Ops 3 Source Code Explorer
    0.1
    An script explorer for Black Ops 3 by ZeRoY | 
Go to the source code of this file.
| Macros | |
| #define | COMBAT_EFFICIENCY_POWER_LOSS_SCALAR GetDvarFloat( "scr_combat_efficiency_power_loss_scalar", .275 ) | 
| Functions | |
| function | gadget_combat_efficiency_enabled () | 
| function | gadget_combat_efficiency_power_drain (score) | 
| function | gadget_has_type (gadgetType) | 
| function | gadget_is_active (gadgetType) | 
| function | gadget_is_camo_suit_flickering () | 
| function | gadget_is_camo_suit_on () | 
| function | gadget_is_escort_drone_on () | 
| function | gadget_is_type (slot, type) | 
| function | gadget_power_armor_on () | 
| function | gadget_power_reset (gadgetWeapon) | 
| function | gadget_reset (gadgetWeapon, changedClass, roundBased, firstRound) | 
| function | gadget_slot_for_type (type) | 
| function | is_weapon_gadget (weapon) | 
| #define COMBAT_EFFICIENCY_POWER_LOSS_SCALAR GetDvarFloat( "scr_combat_efficiency_power_loss_scalar", .275 ) | 
Definition at line 10 of file _ability_util.gsc.
| function gadget_combat_efficiency_enabled | ( | ) | 
Definition at line 45 of file _ability_util.gsc.
Referenced by givePlayerMomentum().
| function gadget_combat_efficiency_power_drain | ( | score | ) | 
Definition at line 55 of file _ability_util.gsc.
References COMBAT_EFFICIENCY_POWER_LOSS_SCALAR, GADGET_HELD_COUNT, gadget_slot_for_type(), and GADGET_TYPE_COMBAT_EFFICIENCY.
Referenced by givePlayerMomentum().
| function gadget_has_type | ( | gadgetType | ) | 
Definition at line 167 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, and gadget_slot_for_type().
| function gadget_is_active | ( | gadgetType | ) | 
Definition at line 151 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, gadget_is_in_use(), and gadget_slot_for_type().
Referenced by _givePlayerKillstreakInternal(), gadget_is_camo_suit_on(), gadget_is_escort_drone_on(), gadget_power_armor_on(), and playerKilled().
| function gadget_is_camo_suit_flickering | ( | ) | 
Definition at line 65 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, gadget_is_flickering(), gadget_slot_for_type(), and GADGET_TYPE_OPTIC_CAMO.
| function gadget_is_camo_suit_on | ( | ) | 
Definition at line 40 of file _ability_util.gsc.
References gadget_is_active(), and GADGET_TYPE_OPTIC_CAMO.
Referenced by power_gain_event_killed_actor().
| function gadget_is_escort_drone_on | ( | ) | 
Definition at line 80 of file _ability_util.gsc.
References gadget_is_active(), and GADGET_TYPE_DRONE.
| function gadget_is_type | ( | slot | , | 
| type | |||
| ) | 
Definition at line 12 of file _ability_util.gsc.
Referenced by gadget_slot_for_type().
| function gadget_power_armor_on | ( | ) | 
Definition at line 145 of file _ability_util.gsc.
References gadget_is_active(), and GADGET_TYPE_ARMOR.
Referenced by make_sure_damage_is_not_zero().
| function gadget_power_reset | ( | gadgetWeapon | ) | 
Definition at line 97 of file _ability_util.gsc.
References GADGET_HELD_0, and GADGET_HELD_COUNT.
| function gadget_reset | ( | gadgetWeapon | , | 
| changedClass | , | ||
| roundBased | , | ||
| firstRound | |||
| ) | 
Definition at line 108 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, and IS_TRUE.
Referenced by giveHeroWeapon(), givePrimaryOffhand(), giveSecondaryOffhand(), and giveSpecialOffhand().
| function gadget_slot_for_type | ( | type | ) | 
Definition at line 23 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, and gadget_is_type().
Referenced by gadget_combat_efficiency_power_drain(), gadget_has_type(), gadget_is_active(), gadget_is_camo_suit_flickering(), and PlayerLastStand().
| function is_weapon_gadget | ( | weapon | ) | 
Definition at line 86 of file _ability_util.gsc.