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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | COMBAT_EFFICIENCY_POWER_LOSS_SCALAR GetDvarFloat( "scr_combat_efficiency_power_loss_scalar", .275 ) |
Functions | |
function | gadget_combat_efficiency_enabled () |
function | gadget_combat_efficiency_power_drain (score) |
function | gadget_has_type (gadgetType) |
function | gadget_is_active (gadgetType) |
function | gadget_is_camo_suit_flickering () |
function | gadget_is_camo_suit_on () |
function | gadget_is_escort_drone_on () |
function | gadget_is_type (slot, type) |
function | gadget_power_armor_on () |
function | gadget_power_reset (gadgetWeapon) |
function | gadget_reset (gadgetWeapon, changedClass, roundBased, firstRound) |
function | gadget_slot_for_type (type) |
function | is_weapon_gadget (weapon) |
#define COMBAT_EFFICIENCY_POWER_LOSS_SCALAR GetDvarFloat( "scr_combat_efficiency_power_loss_scalar", .275 ) |
Definition at line 10 of file _ability_util.gsc.
function gadget_combat_efficiency_enabled | ( | ) |
Definition at line 45 of file _ability_util.gsc.
Referenced by givePlayerMomentum().
function gadget_combat_efficiency_power_drain | ( | score | ) |
Definition at line 55 of file _ability_util.gsc.
References COMBAT_EFFICIENCY_POWER_LOSS_SCALAR, GADGET_HELD_COUNT, gadget_slot_for_type(), and GADGET_TYPE_COMBAT_EFFICIENCY.
Referenced by givePlayerMomentum().
function gadget_has_type | ( | gadgetType | ) |
Definition at line 167 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, and gadget_slot_for_type().
function gadget_is_active | ( | gadgetType | ) |
Definition at line 151 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, gadget_is_in_use(), and gadget_slot_for_type().
Referenced by _givePlayerKillstreakInternal(), gadget_is_camo_suit_on(), gadget_is_escort_drone_on(), gadget_power_armor_on(), and playerKilled().
function gadget_is_camo_suit_flickering | ( | ) |
Definition at line 65 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, gadget_is_flickering(), gadget_slot_for_type(), and GADGET_TYPE_OPTIC_CAMO.
function gadget_is_camo_suit_on | ( | ) |
Definition at line 40 of file _ability_util.gsc.
References gadget_is_active(), and GADGET_TYPE_OPTIC_CAMO.
Referenced by power_gain_event_killed_actor().
function gadget_is_escort_drone_on | ( | ) |
Definition at line 80 of file _ability_util.gsc.
References gadget_is_active(), and GADGET_TYPE_DRONE.
function gadget_is_type | ( | slot | , |
type | |||
) |
Definition at line 12 of file _ability_util.gsc.
Referenced by gadget_slot_for_type().
function gadget_power_armor_on | ( | ) |
Definition at line 145 of file _ability_util.gsc.
References gadget_is_active(), and GADGET_TYPE_ARMOR.
Referenced by make_sure_damage_is_not_zero().
function gadget_power_reset | ( | gadgetWeapon | ) |
Definition at line 97 of file _ability_util.gsc.
References GADGET_HELD_0, and GADGET_HELD_COUNT.
function gadget_reset | ( | gadgetWeapon | , |
changedClass | , | ||
roundBased | , | ||
firstRound | |||
) |
Definition at line 108 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, and IS_TRUE.
Referenced by giveHeroWeapon(), givePrimaryOffhand(), giveSecondaryOffhand(), and giveSpecialOffhand().
function gadget_slot_for_type | ( | type | ) |
Definition at line 23 of file _ability_util.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, and gadget_is_type().
Referenced by gadget_combat_efficiency_power_drain(), gadget_has_type(), gadget_is_active(), gadget_is_camo_suit_flickering(), and PlayerLastStand().
function is_weapon_gadget | ( | weapon | ) |
Definition at line 86 of file _ability_util.gsc.