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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | BOOST_RESPONSE 2 |
#define | BOOST_START 1 |
#define | DIALOG_FLAG_ALL 2 |
#define | DIALOG_FLAG_EXERT 16 |
#define | DIALOG_FLAG_GADGET_READY 32 |
#define | DIALOG_FLAG_INTERRUPT 4 |
#define | DIALOG_FLAG_STOLEN_GADGET_READY 64 |
#define | DIALOG_FLAG_TEAM 1 |
#define | DIALOG_FLAG_UNDERWATER 8 |
#define | DIALOG_FLAGS_PAIN 30 |
#define | DIALOG_FLAGS_SHOUT 6 |
#define | INCOMING_ALERT "incoming_alert" |
#define | INCOMING_DELAY "incoming_delay" |
#define | KILL_DIALOG "kill_dialog" |
#define | NUM_BOOSTS 4 |
#define | PLAY_BOOST "play_boost" |
#define | STOLEN_GADGET_READY_LINE_COUNT 4 |
#define | VOICE_TAG "J_Head" |
Functions | |
function | __init__ () |
function | can_play_dialog (teamOnly) |
function | check_boost_start_conversation () |
function | count_keys (bundle, dialogKey) |
function | dialog_chance (chanceKey) |
function | enemy_threat () |
function | game_end_vox (winner) |
function | gametype_specific_battle_chatter (event, team) |
function | get_closest_player_ally (teamOnly) |
function | get_closest_player_enemy (origin, teamOnly) |
function | get_death_vox (weapon, meansOfDeath) |
function | get_enemy_players () |
function | get_friendly_players () |
function | get_player_dialog_alias (dialogKey) |
function | get_random_key (dialogKey) |
function | grenade_tracking () |
function | hero_weapon_success_reaction () |
function | incoming_projectile_alert (thrower, projectile, dialogKey, waittime) |
function | killed_by_sniper (sniper) |
function | missile_tracking () |
function | mpdialog_value (mpdialogKey, defaultValue) |
function | on_joined_team () |
function | on_player_connect () |
function | on_player_near_explodable (object, type) |
function | on_player_spawned () |
function | on_player_suicide_or_team_kill (player, type) |
function | pain_vox (meansofDeath) |
function | pick_boost_number () |
function | pick_boost_players (player1, player2) |
function | play_death_vox (body, attacker, weapon, meansOfDeath) |
function | play_dialog (dialogKey, dialogFlags, dialogBuffer, enemy) |
function | play_gadget_activate (weapon) |
function | play_gadget_ready (weapon, userFlip=false) |
function | play_gadget_success (weapon, waitKey, victim) |
function | play_killstreak_threat (killstreakType) |
function | play_promotion_reaction () |
function | play_throw_hatchet () |
function | player_killed (attacker, killstreakType) |
function | reset_dialog_fields () |
function | say_kill_battle_chatter (attacker, weapon, victim, inflictor) |
function | set_blops_dialog () |
function | set_cdp_dialog () |
function | sticky_grenade_tracking () |
function | stop_dialog () |
function | wait_dialog_buffer (dialogBuffer) |
function | wait_play_dialog (waitTime, dialogKey, dialogFlags, dialogBuffer, enemy, endNotify) |
function | wait_playback_time (soundAlias) |
function | water_vox () |
#define BOOST_RESPONSE 2 |
Definition at line 46 of file _battlechatter.gsc.
#define BOOST_START 1 |
Definition at line 45 of file _battlechatter.gsc.
#define DIALOG_FLAG_ALL 2 |
Definition at line 29 of file _battlechatter.gsc.
#define DIALOG_FLAG_EXERT 16 |
Definition at line 32 of file _battlechatter.gsc.
#define DIALOG_FLAG_GADGET_READY 32 |
Definition at line 33 of file _battlechatter.gsc.
#define DIALOG_FLAG_INTERRUPT 4 |
Definition at line 30 of file _battlechatter.gsc.
#define DIALOG_FLAG_STOLEN_GADGET_READY 64 |
Definition at line 34 of file _battlechatter.gsc.
#define DIALOG_FLAG_TEAM 1 |
Definition at line 28 of file _battlechatter.gsc.
#define DIALOG_FLAG_UNDERWATER 8 |
Definition at line 31 of file _battlechatter.gsc.
#define DIALOG_FLAGS_PAIN 30 |
Definition at line 37 of file _battlechatter.gsc.
#define DIALOG_FLAGS_SHOUT 6 |
Definition at line 36 of file _battlechatter.gsc.
#define INCOMING_ALERT "incoming_alert" |
Definition at line 24 of file _battlechatter.gsc.
#define INCOMING_DELAY "incoming_delay" |
Definition at line 25 of file _battlechatter.gsc.
#define KILL_DIALOG "kill_dialog" |
Definition at line 26 of file _battlechatter.gsc.
#define NUM_BOOSTS 4 |
Definition at line 43 of file _battlechatter.gsc.
#define PLAY_BOOST "play_boost" |
Definition at line 44 of file _battlechatter.gsc.
#define STOLEN_GADGET_READY_LINE_COUNT 4 |
Definition at line 39 of file _battlechatter.gsc.
#define VOICE_TAG "J_Head" |
Definition at line 41 of file _battlechatter.gsc.
function __init__ | ( | ) |
Definition at line 48 of file _battlechatter.gsc.
References count_keys(), get_script_bundles(), INCOMING_ALERT, INCOMING_DELAY, KILL_DIALOG, mpdialog_value(), on_connect(), on_joined_team(), on_player_connect(), on_player_spawned(), on_spawned(), pick_boost_number(), PLAY_BOOST, play_dialog(), play_gadget_activate(), play_gadget_ready(), play_gadget_success(), play_promotion_reaction(), play_throw_hatchet(), register(), and VERSION_SHIP.
function can_play_dialog | ( | teamOnly | ) |
Definition at line 1495 of file _battlechatter.gsc.
Referenced by get_closest_player_ally(), get_closest_player_enemy(), play_promotion_reaction(), and player_killstreak_threat_tracking().
function check_boost_start_conversation | ( | ) |
Definition at line 1563 of file _battlechatter.gsc.
References add(), get_friendly_players(), and pick_boost_players().
Referenced by on_player_spawned().
function count_keys | ( | bundle | , |
dialogKey | |||
) |
Definition at line 1074 of file _battlechatter.gsc.
Referenced by __init__().
function dialog_chance | ( | chanceKey | ) |
Definition at line 237 of file _battlechatter.gsc.
References mpdialog_value().
Referenced by enemy_threat(), grenade_tracking(), killed_by_sniper(), missile_tracking(), pain_vox(), plane_mortar_bda_dialog(), player_killed(), player_killstreak_threat_tracking(), and say_kill_battle_chatter().
function enemy_threat | ( | ) |
Definition at line 376 of file _battlechatter.gsc.
References dialog_chance(), DIALOG_FLAG_TEAM, get_closest_player_ally(), mpdialog_value(), and play_dialog().
Referenced by on_player_spawned().
function game_end_vox | ( | winner | ) |
Definition at line 1614 of file _battlechatter.gsc.
References get_player_dialog_alias().
Referenced by announce_game_winner().
function gametype_specific_battle_chatter | ( | event | , |
team | |||
) |
Definition at line 838 of file _battlechatter.gsc.
Referenced by onBeginUse().
function get_closest_player_ally | ( | teamOnly | ) |
Definition at line 1537 of file _battlechatter.gsc.
References can_play_dialog(), and get_friendly_players().
Referenced by enemy_threat(), killed_by_sniper(), and player_killed().
function get_closest_player_enemy | ( | origin | , |
teamOnly | |||
) |
Definition at line 1517 of file _battlechatter.gsc.
References can_play_dialog(), DEFAULT, and get_enemy_players().
Referenced by HelicopterThink(), heliDropCrate(), and incoming_projectile_alert().
function get_death_vox | ( | weapon | , |
meansOfDeath | |||
) |
Definition at line 855 of file _battlechatter.gsc.
Referenced by play_death_vox().
function get_enemy_players | ( | ) |
Definition at line 1443 of file _battlechatter.gsc.
Referenced by get_closest_player_enemy(), and player_killstreak_threat_tracking().
function get_friendly_players | ( | ) |
Definition at line 1476 of file _battlechatter.gsc.
Referenced by check_boost_start_conversation(), get_closest_player_ally(), killed_by_sniper(), and play_promotion_reaction().
function get_player_dialog_alias | ( | dialogKey | ) |
Definition at line 1050 of file _battlechatter.gsc.
References get_dialog_bundle_alias(), and get_script_bundle().
Referenced by game_end_vox(), play_death_vox(), play_dialog(), and play_promotion_reaction().
function get_random_key | ( | dialogKey | ) |
Definition at line 1097 of file _battlechatter.gsc.
References get_script_bundle().
Referenced by say_kill_battle_chatter().
function grenade_tracking | ( | ) |
Definition at line 600 of file _battlechatter.gsc.
References dialog_chance(), INCOMING_ALERT, INCOMING_DELAY, incoming_projectile_alert(), mpdialog_value(), and SERVER_FRAME.
Referenced by on_player_spawned().
function hero_weapon_success_reaction | ( | ) |
Definition at line 717 of file _battlechatter.gsc.
References DIALOG_FLAG_TEAM, mpdialog_value(), and play_dialog().
Referenced by say_kill_battle_chatter().
function incoming_projectile_alert | ( | thrower | , |
projectile | , | ||
dialogKey | , | ||
waittime | |||
) |
Definition at line 652 of file _battlechatter.gsc.
References DIALOG_FLAGS_SHOUT, get_closest_player_enemy(), mpdialog_value(), and play_dialog().
Referenced by grenade_tracking(), and missile_tracking().
function killed_by_sniper | ( | sniper | ) |
Definition at line 432 of file _battlechatter.gsc.
References dialog_chance(), DIALOG_FLAG_TEAM, get_closest_player_ally(), get_friendly_players(), mpdialog_value(), and play_dialog().
Referenced by Callback_PlayerKilled().
function missile_tracking | ( | ) |
Definition at line 626 of file _battlechatter.gsc.
References dialog_chance(), INCOMING_ALERT, INCOMING_DELAY, incoming_projectile_alert(), mpdialog_value(), and SERVER_FRAME.
Referenced by on_player_spawned().
function mpdialog_value | ( | mpdialogKey | , |
defaultValue | |||
) |
Definition at line 253 of file _battlechatter.gsc.
References get_script_bundle().
Referenced by __init__(), announce_game_winner(), dialog_chance(), enemy_threat(), grenade_tracking(), HelicopterThink(), heliDropCrate(), hero_weapon_success_reaction(), incoming_projectile_alert(), killed_by_sniper(), missile_tracking(), pain_vox(), play_dialog(), play_gadget_ready(), play_gadget_success(), play_next_leader_dialog(), play_promotion_reaction(), play_throw_hatchet(), player_killed(), player_killstreak_threat_tracking(), say_kill_battle_chatter(), wait_next_killstreak_dialog(), and water_vox().
function on_joined_team | ( | ) |
Definition at line 133 of file _battlechatter.gsc.
References flush_dialog(), IS_TRUE, leader_dialog_on_player(), set_blops_dialog(), and set_cdp_dialog().
Referenced by __init__(), init(), and setup_callbacks().
function on_player_connect | ( | ) |
Definition at line 190 of file _battlechatter.gsc.
References reset_dialog_fields().
Referenced by __init__().
function on_player_near_explodable | ( | object | , |
type | |||
) |
Definition at line 370 of file _battlechatter.gsc.
Referenced by event_callback().
function on_player_spawned | ( | ) |
Definition at line 195 of file _battlechatter.gsc.
References check_boost_start_conversation(), enemy_threat(), grenade_tracking(), missile_tracking(), reset_dialog_fields(), sticky_grenade_tracking(), and water_vox().
Referenced by __init__().
function on_player_suicide_or_team_kill | ( | player | , |
type | |||
) |
Definition at line 356 of file _battlechatter.gsc.
Referenced by Callback_PlayerKilled(), PlayerKilled_Suicide(), and PlayerKilled_TeamKill().
function pain_vox | ( | meansofDeath | ) |
Definition at line 329 of file _battlechatter.gsc.
References dialog_chance(), DIALOG_FLAGS_PAIN, mpdialog_value(), and play_dialog().
Referenced by Callback_PlayerDamage().
function pick_boost_number | ( | ) |
Definition at line 125 of file _battlechatter.gsc.
References NUM_BOOSTS, and set().
Referenced by __init__().
function pick_boost_players | ( | player1 | , |
player2 | |||
) |
Definition at line 1604 of file _battlechatter.gsc.
References BOOST_RESPONSE, BOOST_START, PLAY_BOOST, and set().
Referenced by check_boost_start_conversation().
function play_death_vox | ( | body | , |
attacker | , | ||
weapon | , | ||
meansOfDeath | |||
) |
Definition at line 844 of file _battlechatter.gsc.
References get_death_vox(), get_player_dialog_alias(), and VOICE_TAG.
Referenced by Callback_PlayerKilled().
function play_dialog | ( | dialogKey | , |
dialogFlags | , | ||
dialogBuffer | , | ||
enemy | |||
) |
Definition at line 920 of file _battlechatter.gsc.
References DEFAULT, DIALOG_FLAG_ALL, DIALOG_FLAG_EXERT, DIALOG_FLAG_GADGET_READY, DIALOG_FLAG_INTERRUPT, DIALOG_FLAG_STOLEN_GADGET_READY, DIALOG_FLAG_TEAM, DIALOG_FLAG_UNDERWATER, get_player_dialog_alias(), mpdialog_value(), STOLEN_GADGET_READY_LINE_COUNT, VOICE_TAG, wait_dialog_buffer(), and WAIT_SERVER_FRAME.
Referenced by __init__(), enemy_threat(), hero_weapon_success_reaction(), incoming_projectile_alert(), killed_by_sniper(), pain_vox(), play_gadget_activate(), play_gadget_ready(), play_killstreak_threat(), play_throw_hatchet(), sticky_grenade_tracking(), wait_play_dialog(), and water_vox().
function play_gadget_activate | ( | weapon | ) |
Definition at line 1275 of file _battlechatter.gsc.
References DIALOG_FLAG_EXERT, DIALOG_FLAGS_SHOUT, and play_dialog().
Referenced by __init__().
function play_gadget_ready | ( | weapon | , |
userFlip | = false |
||
) |
Definition at line 1119 of file _battlechatter.gsc.
References DIALOG_FLAG_GADGET_READY, DIALOG_FLAG_STOLEN_GADGET_READY, IS_TRUE, mpdialog_value(), play_dialog(), SERVER_FRAME, stop_dialog(), and wait_play_dialog().
Referenced by __init__().
function play_gadget_success | ( | weapon | , |
waitKey | , | ||
victim | |||
) |
Definition at line 1352 of file _battlechatter.gsc.
References DIALOG_FLAG_TEAM, mpdialog_value(), and wait_play_dialog().
Referenced by __init__(), and say_kill_battle_chatter().
function play_killstreak_threat | ( | killstreakType | ) |
Definition at line 892 of file _battlechatter.gsc.
References DIALOG_FLAG_TEAM, and play_dialog().
Referenced by HelicopterThink(), heliDropCrate(), player_killed(), and player_killstreak_threat_tracking().
function play_promotion_reaction | ( | ) |
Definition at line 789 of file _battlechatter.gsc.
References can_play_dialog(), get_friendly_players(), get_player_dialog_alias(), mpdialog_value(), VOICE_TAG, and wait_dialog_buffer().
Referenced by __init__().
function play_throw_hatchet | ( | ) |
Definition at line 1436 of file _battlechatter.gsc.
References DIALOG_FLAG_EXERT, DIALOG_FLAG_INTERRUPT, DIALOG_FLAG_TEAM, mpdialog_value(), and play_dialog().
Referenced by __init__().
function player_killed | ( | attacker | , |
killstreakType | |||
) |
Definition at line 477 of file _battlechatter.gsc.
References dialog_chance(), get_closest_player_ally(), mpdialog_value(), and play_killstreak_threat().
Referenced by Callback_PlayerKilled().
function reset_dialog_fields | ( | ) |
Definition at line 219 of file _battlechatter.gsc.
Referenced by on_player_connect(), and on_player_spawned().
function say_kill_battle_chatter | ( | attacker | , |
weapon | , | ||
victim | , | ||
inflictor | |||
) |
Definition at line 513 of file _battlechatter.gsc.
References camo_is_inuse(), DEFAULT, dialog_chance(), DIALOG_FLAG_TEAM, get_random_key(), hero_weapon_success_reaction(), IS_TRUE, KILL_DIALOG, mpdialog_value(), play_gadget_success(), and wait_play_dialog().
Referenced by playKillBattleChatter().
function set_blops_dialog | ( | ) |
Definition at line 178 of file _battlechatter.gsc.
Referenced by on_joined_team().
function set_cdp_dialog | ( | ) |
Definition at line 184 of file _battlechatter.gsc.
Referenced by on_joined_team().
function sticky_grenade_tracking | ( | ) |
Definition at line 698 of file _battlechatter.gsc.
References DIALOG_FLAGS_SHOUT, and play_dialog().
Referenced by on_player_spawned().
function stop_dialog | ( | ) |
Definition at line 1034 of file _battlechatter.gsc.
Referenced by play_gadget_ready().
function wait_dialog_buffer | ( | dialogBuffer | ) |
Definition at line 1016 of file _battlechatter.gsc.
Referenced by play_dialog(), and play_promotion_reaction().
function wait_play_dialog | ( | waitTime | , |
dialogKey | , | ||
dialogFlags | , | ||
dialogBuffer | , | ||
enemy | , | ||
endNotify | |||
) |
Definition at line 902 of file _battlechatter.gsc.
References play_dialog().
Referenced by play_gadget_ready(), play_gadget_success(), and say_kill_battle_chatter().
function wait_playback_time | ( | soundAlias | ) |
Definition at line 1044 of file _battlechatter.gsc.
Referenced by PlayPilotDialog().
function water_vox | ( | ) |
Definition at line 277 of file _battlechatter.gsc.
References DIALOG_FLAG_EXERT, DIALOG_FLAG_INTERRUPT, mpdialog_value(), play_dialog(), and SERVER_FRAME.
Referenced by on_player_spawned().