|  | 
| function | _playLocalSound (soundAlias) | 
|  | 
| function | brush_delete () | 
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| function | brush_show () | 
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| function | brush_throw () | 
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| function | clearLowerMessage (fadetime) | 
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| function | DoMaxDamage (origin, attacker, inflictor, headshot, mod) | 
|  | 
| function | error (msg) | 
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| function | get_array_of_closest (org, array, excluders, max, maxdist) | 
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| function | get_player_height () | 
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| function | getfx (fx) | 
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| function | getObjectiveHintText (team) | 
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| function | getObjectiveScoreText (team) | 
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| function | getObjectiveText (team) | 
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| function | getOtherTeam (team) | 
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| function | getOtherTeamsMask (skip_team) | 
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| function | getPlayerFromClientNum (clientNum) | 
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| function | getRemoteName () | 
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| function | getTeamMask (team) | 
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| function | IsBulletImpactMOD (sMeansOfDeath) | 
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| function | isFlashbanged () | 
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| function | isKillStreaksEnabled () | 
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| function | isPressBuild () | 
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| function | isStrStart (string1, subStr) | 
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| function | playSoundOnPlayers (sound, team) | 
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| function | plot_points (plotpoints, r, g, b, timer) | 
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| function | printAndSoundOnEveryone (team, enemyteam, printFriendly, printEnemy, soundFriendly, soundEnemy, printarg) | 
|  | 
| function | printBoldOnTeam (text, team) | 
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| function | printBoldOnTeamArg (text, team, arg) | 
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| function | printOnPlayers (text, team) | 
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| function | printOnTeam (text, team) | 
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| function | printOnTeamArg (text, team, arg) | 
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| function | registerNumLives (minValue, maxValue) | 
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| function | registerRoundLimit (minValue, maxValue) | 
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| function | registerRoundSwitch (minValue, maxValue) | 
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| function | registerRoundWinLimit (minValue, maxValue) | 
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| function | registerScoreLimit (minValue, maxValue) | 
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| function | registerTimeLimit (minValue, maxValue) | 
|  | 
| function | set_dvar_float_if_unset (dvar, value, reset) | 
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| function | set_dvar_if_unset (dvar, value, reset) | 
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| function | set_dvar_int_if_unset (dvar, value, reset) | 
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| function | setLowerMessage (text, time, combineMessageAndTimer) | 
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| function | setLowerMessageValue (text, value, combineMessage) | 
|  | 
| function | setObjectiveHintText (team, text) | 
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| function | setObjectiveScoreText (team, text) | 
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| function | setObjectiveText (team, text) | 
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| function | setUsingRemote (remoteName) | 
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| function | waitRespawnButton () | 
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| function | warning (msg) | 
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          | function get_array_of_closest | ( | org | , | 
        
          |  |  | array | , | 
        
          |  |  | excluders | , | 
        
          |  |  | max | , | 
        
          |  |  | maxdist |  | 
        
          |  | ) |  |  | 
      
 
Description: 
 "Function Name: get_array_of_closest( <org> , <array> , <excluders> , <max>, <maxdist> )" 
"Summary: Returns an array of all the entities in < array > sorted in order of closest to farthest." "Module: Distance" "CallOn: " 
"Mandatory Argument(s): <org> : Origin to be closest to." 
"Mandatory Argument(s): <array> : Array of entities to check distance on." 
"Optional Argument(s): <excluders> : Array of entities to exclude from the check." 
"Optional Argument(s): <max> : Max size of the array to return" 
"Optional Argument(s): <maxdist> : Max distance from the origin to return acceptable entities" 
"Example:allies_sort = get_array_of_closest( originFC1.origin, allies );" 
"Single Player / Multi Player: singleplayer" 
Definition at line 712 of file _util.gsc.
References array, change(), and DEFAULT.