‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
animation_state_machine_mocomp.gsc File Reference

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Macros

#define IS_NULL(variable)   (IsInt(variable) && variable == 0)
 
#define NULL   0
 

Functions

function AnimationMocompEmptyFunc (entity, mocompAnim, mocompAnimBlendOutTime, mocompAnimFlag, mocompDuration)
 
function autoexec InitAnimationMocomps ()
 
function RegisterAnimationMocomp (mocompName, startFuncPtr, updateFuncPtr, terminateFuncPtr)
 
function RunAnimationMocomp (mocompName, mocompStatus, asmEntity, mocompAnim, mocompAnimBlendOutTime, mocompDuration)
 

Macro Definition Documentation

◆ IS_NULL

#define IS_NULL (   variable)    (IsInt(variable) && variable == 0)

Definition at line 9 of file animation_state_machine_mocomp.gsc.

◆ NULL

#define NULL   0

Definition at line 8 of file animation_state_machine_mocomp.gsc.

Function Documentation

◆ AnimationMocompEmptyFunc()

function AnimationMocompEmptyFunc ( entity  ,
mocompAnim  ,
mocompAnimBlendOutTime  ,
mocompAnimFlag  ,
mocompDuration   
)

Definition at line 76 of file animation_state_machine_mocomp.gsc.

Referenced by RegisterAnimationMocomp().

◆ InitAnimationMocomps()

function autoexec InitAnimationMocomps ( )

Definition at line 14 of file animation_state_machine_mocomp.gsc.

◆ RegisterAnimationMocomp()

function RegisterAnimationMocomp ( mocompName  ,
startFuncPtr  ,
updateFuncPtr  ,
terminateFuncPtr   
)

◆ RunAnimationMocomp()

function RunAnimationMocomp ( mocompName  ,
mocompStatus  ,
asmEntity  ,
mocompAnim  ,
mocompAnimBlendOutTime  ,
mocompDuration   
)