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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | IS_NULL(variable) (IsInt(variable) && variable == 0) |
#define | NULL 0 |
Functions | |
function | AnimationMocompEmptyFunc (entity, mocompAnim, mocompAnimBlendOutTime, mocompAnimFlag, mocompDuration) |
function autoexec | InitAnimationMocomps () |
function | RegisterAnimationMocomp (mocompName, startFuncPtr, updateFuncPtr, terminateFuncPtr) |
function | RunAnimationMocomp (mocompName, mocompStatus, asmEntity, mocompAnim, mocompAnimBlendOutTime, mocompDuration) |
#define IS_NULL | ( | variable | ) | (IsInt(variable) && variable == 0) |
Definition at line 9 of file animation_state_machine_mocomp.gsc.
#define NULL 0 |
Definition at line 8 of file animation_state_machine_mocomp.gsc.
function AnimationMocompEmptyFunc | ( | entity | , |
mocompAnim | , | ||
mocompAnimBlendOutTime | , | ||
mocompAnimFlag | , | ||
mocompDuration | |||
) |
Definition at line 76 of file animation_state_machine_mocomp.gsc.
Referenced by RegisterAnimationMocomp().
function autoexec InitAnimationMocomps | ( | ) |
Definition at line 14 of file animation_state_machine_mocomp.gsc.
function RegisterAnimationMocomp | ( | mocompName | , |
startFuncPtr | , | ||
updateFuncPtr | , | ||
terminateFuncPtr | |||
) |
Definition at line 40 of file animation_state_machine_mocomp.gsc.
References AnimationMocompEmptyFunc(), array, ASM_MOCOMP_START, ASM_MOCOMP_TERMINATE, and ASM_MOCOMP_UPDATE.
function RunAnimationMocomp | ( | mocompName | , |
mocompStatus | , | ||
asmEntity | , | ||
mocompAnim | , | ||
mocompAnimBlendOutTime | , | ||
mocompDuration | |||
) |
Definition at line 21 of file animation_state_machine_mocomp.gsc.
References ASM_MOCOMP_START, ASM_MOCOMP_TERMINATE, and ASM_MOCOMP_UPDATE.