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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | checkScramblerStun () |
| function | createScramblerWatcher () |
| function | destroyEnt () |
| function | init_shared () |
| function | onSpawnScrambler (watcher, player) |
| function | ownerSameTeam (owner1, owner2) |
| function | scramblerDetonate (attacker, weapon, target) |
| function | watchScramblerDamage (watcher) |
| function | watchShutdown (player) |
| function checkScramblerStun | ( | ) |
Definition at line 186 of file _scrambler.gsc.
References name, and ownerSameTeam().
| function createScramblerWatcher | ( | ) |
Definition at line 33 of file _scrambler.gsc.
References createUseWeaponObjectWatcher(), onSpawnScrambler(), scramblerDetonate(), watchScramblerDamage(), and weaponStun().
| function destroyEnt | ( | ) |
Definition at line 91 of file _scrambler.gsc.
| function init_shared | ( | ) |
Definition at line 19 of file _scrambler.gsc.
References register(), and VERSION_SHIP.
Referenced by __init__().
| function onSpawnScrambler | ( | watcher | , |
| player | |||
| ) |
Definition at line 44 of file _scrambler.gsc.
References isHacked(), onSpawnUseWeaponObject(), set(), and watchShutdown().
Referenced by createScramblerWatcher().
| function ownerSameTeam | ( | owner1 | , |
| owner2 | |||
| ) |
Definition at line 166 of file _scrambler.gsc.
Referenced by checkScramblerStun().
| function scramblerDetonate | ( | attacker | , |
| weapon | , | ||
| target | |||
| ) |
Definition at line 66 of file _scrambler.gsc.
References destroyedEquipment(), and IsEnemyPlayer().
Referenced by createScramblerWatcher().
| function watchScramblerDamage | ( | watcher | ) |
Definition at line 96 of file _scrambler.gsc.
References damage(), doDamageFeedback(), isHacked(), stunStart(), update(), and waitAndDetonate().
Referenced by createScramblerWatcher().
| function watchShutdown | ( | player | ) |
Definition at line 82 of file _scrambler.gsc.
References waittill_any().
Referenced by onSpawnScrambler().