‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_behavior.gsh File Reference

Go to the source code of this file.

Macros

#define INNER_ZIGZAG_RADIUS   0
 
#define NOTETRACK_ZOMBIES_BOARD_MELEE   "zombie_window_melee"
 
#define NOTETRACK_ZOMBIES_BOARD_TEAR   "destroy_piece"
 
#define OUTER_ZIGZAG_RADIUS   (12*8)
 
#define ZIGZAG_ACTIVATION_DISTANCE   240
 
#define ZIGZAG_DISTANCE_MAX   480
 
#define ZIGZAG_DISTANCE_MIN   240
 
#define ZM_ATTACKING_SPOT_DIST   8
 
#define ZM_BOARD_MELEE_DIST_SQ   90 * 90
 
#define ZM_BOARD_TRIGGER_DIST_SQ   51 * 51
 
#define ZM_ENTRANCE_DIST   128
 
#define ZM_FIND_FLESH_RADIUS   30
 
#define ZM_GOAL_DELAY_FAR_MAX   3000
 
#define ZM_GOAL_DELAY_FAR_MIN   2000
 
#define ZM_GOAL_DELAY_NEAR_MAX   1500
 
#define ZM_GOAL_DELAY_NEAR_MIN   1000
 
#define ZM_GOAL_DIST_FAR   3200 * 3200
 
#define ZM_GOAL_DIST_NEAR   2200 * 2200
 
#define ZM_TURN_OFF_PUSH_TIME   1000
 
#define ZM_ZOMBIE_HEIGHT   72
 

Macro Definition Documentation

◆ INNER_ZIGZAG_RADIUS

#define INNER_ZIGZAG_RADIUS   0

Definition at line 30 of file _zm_behavior.gsh.

◆ NOTETRACK_ZOMBIES_BOARD_MELEE

#define NOTETRACK_ZOMBIES_BOARD_MELEE   "zombie_window_melee"

Definition at line 17 of file _zm_behavior.gsh.

◆ NOTETRACK_ZOMBIES_BOARD_TEAR

#define NOTETRACK_ZOMBIES_BOARD_TEAR   "destroy_piece"

Definition at line 16 of file _zm_behavior.gsh.

◆ OUTER_ZIGZAG_RADIUS

#define OUTER_ZIGZAG_RADIUS   (12*8)

Definition at line 31 of file _zm_behavior.gsh.

◆ ZIGZAG_ACTIVATION_DISTANCE

#define ZIGZAG_ACTIVATION_DISTANCE   240

Definition at line 28 of file _zm_behavior.gsh.

◆ ZIGZAG_DISTANCE_MAX

#define ZIGZAG_DISTANCE_MAX   480

Definition at line 34 of file _zm_behavior.gsh.

◆ ZIGZAG_DISTANCE_MIN

#define ZIGZAG_DISTANCE_MIN   240

Definition at line 33 of file _zm_behavior.gsh.

◆ ZM_ATTACKING_SPOT_DIST

#define ZM_ATTACKING_SPOT_DIST   8

Definition at line 3 of file _zm_behavior.gsh.

◆ ZM_BOARD_MELEE_DIST_SQ

#define ZM_BOARD_MELEE_DIST_SQ   90 * 90

Definition at line 4 of file _zm_behavior.gsh.

◆ ZM_BOARD_TRIGGER_DIST_SQ

#define ZM_BOARD_TRIGGER_DIST_SQ   51 * 51

Definition at line 5 of file _zm_behavior.gsh.

◆ ZM_ENTRANCE_DIST

#define ZM_ENTRANCE_DIST   128

Definition at line 2 of file _zm_behavior.gsh.

◆ ZM_FIND_FLESH_RADIUS

#define ZM_FIND_FLESH_RADIUS   30

Definition at line 20 of file _zm_behavior.gsh.

◆ ZM_GOAL_DELAY_FAR_MAX

#define ZM_GOAL_DELAY_FAR_MAX   3000

Definition at line 11 of file _zm_behavior.gsh.

◆ ZM_GOAL_DELAY_FAR_MIN

#define ZM_GOAL_DELAY_FAR_MIN   2000

Definition at line 10 of file _zm_behavior.gsh.

◆ ZM_GOAL_DELAY_NEAR_MAX

#define ZM_GOAL_DELAY_NEAR_MAX   1500

Definition at line 13 of file _zm_behavior.gsh.

◆ ZM_GOAL_DELAY_NEAR_MIN

#define ZM_GOAL_DELAY_NEAR_MIN   1000

Definition at line 12 of file _zm_behavior.gsh.

◆ ZM_GOAL_DIST_FAR

#define ZM_GOAL_DIST_FAR   3200 * 3200

Definition at line 7 of file _zm_behavior.gsh.

◆ ZM_GOAL_DIST_NEAR

#define ZM_GOAL_DIST_NEAR   2200 * 2200

Definition at line 8 of file _zm_behavior.gsh.

◆ ZM_TURN_OFF_PUSH_TIME

#define ZM_TURN_OFF_PUSH_TIME   1000

Definition at line 25 of file _zm_behavior.gsh.

◆ ZM_ZOMBIE_HEIGHT

#define ZM_ZOMBIE_HEIGHT   72

Definition at line 23 of file _zm_behavior.gsh.