‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_behavior.gsh
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1 // Entrance, board tear ranges
2 #define ZM_ENTRANCE_DIST 128
3 #define ZM_ATTACKING_SPOT_DIST 8
4 #define ZM_BOARD_MELEE_DIST_SQ 90 * 90
5 #define ZM_BOARD_TRIGGER_DIST_SQ 51 * 51
6 
7 #define ZM_GOAL_DIST_FAR 3200 * 3200
8 #define ZM_GOAL_DIST_NEAR 2200 * 2200
9 
10 #define ZM_GOAL_DELAY_FAR_MIN 2000
11 #define ZM_GOAL_DELAY_FAR_MAX 3000
12 #define ZM_GOAL_DELAY_NEAR_MIN 1000
13 #define ZM_GOAL_DELAY_NEAR_MAX 1500
14 
15 // notetracks
16 #define NOTETRACK_ZOMBIES_BOARD_TEAR "destroy_piece"
17 #define NOTETRACK_ZOMBIES_BOARD_MELEE "zombie_window_melee"
18 
19 // Enemy tracking
20 #define ZM_FIND_FLESH_RADIUS 30
21 
22 // Size
23 #define ZM_ZOMBIE_HEIGHT 72
24 
25 #define ZM_TURN_OFF_PUSH_TIME 1000
26 
27 // Path spreading
28 #define ZIGZAG_ACTIVATION_DISTANCE 240
29 
30 #define INNER_ZIGZAG_RADIUS 0
31 #define OUTER_ZIGZAG_RADIUS (12*8) // 96
32 
33 #define ZIGZAG_DISTANCE_MIN 240
34 #define ZIGZAG_DISTANCE_MAX 480
35 
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