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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | allowedAssistWeapon (weapon) |
function | ArrayToString (inputArray) |
function | Callback_PlayerConnect () |
function | Callback_PlayerDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex) |
function | Callback_PlayerDisconnect () |
function | Callback_PlayerKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | Callback_PlayerLastStand (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | Callback_PlayerMelee (eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind) |
function | Callback_PlayerMigrated () |
function | chooseNextBestNemesis () |
function | createDeadBody (iDamage, sMeansOfDeath, weapon, sHitLoc, vDir, vAttackerOrigin, deathAnimDuration, eInflictor, ragdoll_jib, body) |
function | custom_gamemodes_modified_damage (victim, eAttacker, iDamage, sMeansOfDeath, weapon, eInflictor, sHitLoc) |
function | damageShellshockAndRumble (eAttacker, eInflictor, weapon, sMeansOfDeath, iDamage) |
function | delayStartRagdoll (ent, sHitLoc, vDir, weapon, eInflictor, sMeansOfDeath) |
function | doDamageFeedback (weapon, eInflictor, iDamage, sMeansOfDeath) |
function | doPerkFeedBack (player, weapon, sMeansOfDeath, eInflictor) |
function | figureOutAttacker (eAttacker) |
function | figureOutFriendlyFire (victim) |
function | figureOutWeapon (weapon, eInflictor) |
function | finishPlayerDamageWrapper (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal) |
function | freezePlayerForRoundEnd () |
function | getClosestKillcamEntity (attacker, killCamEntities, depth) |
function | getKillcamEntity (attacker, eInflictor, weapon) |
function | giveAttackerAndInflictorOwnerAssist (eAttacker, eInflictor, iDamage, sMeansOfDeath, weapon) |
function | IgnoreTeamKills (weapon, sMeansOfDeath) |
function | inform_clientvm_of_migration () |
function | is_explosive_ragdoll (weapon, inflictor) |
function | isAIKillstreakDamage (weapon, eInflictor) |
function | isPlayerImmuneToKillstreak (eAttacker, weapon) |
function | isTacticalHitMarker (weapon, sMeansOfDeath, iDamage) |
function | notifyConnecting () |
function | playKillBattleChatter (attacker, weapon, victim) |
function | recordActivePlayersEndGameMatchRecordStats () |
function | recordZMEndGameComScoreEventForPlayer (player, result) |
function | reduceTeamKillsOverTime () |
function | resetAttackerList () |
function | ShouldTeamKillKick (teamKillDelay) |
function | spectate_player_watcher () |
function | start_explosive_ragdoll (dir, weapon) |
function | TeamKillDelay () |
function | TeamKillKick () |
function | trackAttackerDamage (eAttacker, iDamage, sMeansOfDeath, weapon) |
function | updateAttacker (attacker, weapon) |
function | updateGlobalBotKilledCounter () |
function | updateInflictor (eInflictor) |
function | updateMeansOfDeath (weapon, sMeansOfDeath) |
function | updateWeapon (eInflictor, weapon) |
function | WaitTillKillStreakDone () |
function allowedAssistWeapon | ( | weapon | ) |
Definition at line 1229 of file _globallogic_player.gsc.
function ArrayToString | ( | inputArray | ) |
Definition at line 456 of file _globallogic_player.gsc.
function Callback_PlayerConnect | ( | ) |
Definition at line 46 of file _globallogic_player.gsc.
References adjustRecentStats(), GAMEMODE_PUBLIC_MATCH, GetCurrentGameMode(), hostMigrationTimerThink(), IncrementMatchCompletionStat(), isValidClass(), kickIfDontSpawn(), listenForGameEnd(), name, notifyConnecting(), onSpawnPlayer_Unified(), setSpectatePermissions(), showMainMenuForTeam(), spectate_player_watcher(), updateObjectiveText(), and uploadStatsSoon().
function Callback_PlayerDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | |||
) |
Definition at line 691 of file _globallogic_player.gsc.
References blank(), custom_gamemodes_modified_damage(), figureOutAttacker(), figureOutWeapon(), IsEnemyPlayer(), and isHeadShot().
function Callback_PlayerDisconnect | ( | ) |
Definition at line 472 of file _globallogic_player.gsc.
References bbPlayerMatchEnd(), chooseNextBestNemesis(), forceEnd(), getGameLength(), name, recordZMEndGameComScoreEventForPlayer(), removeDisconnectedPlayerFromPlacement(), and updateTeamStatus().
function Callback_PlayerKilled | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 1240 of file _globallogic_player.gsc.
References _getPlayerScore(), _setPlayerScore(), allowedAssistWeapon(), bookmark(), clear(), createDeadBody(), deathOccured(), detach_carry_object_model(), dropScavengerForDeath(), dropWeaponForDeath(), flushGroupDialogOnPlayer(), getKillcamEntity(), getPersStat(), getTimePassed(), giveKillStats(), giveTeamScore(), IgnoreTeamKills(), incKillstreakTracker(), incPersStat(), incTotalKills(), IsEnemyPlayer(), isHeadShot(), isValidClass(), name, playKillBattleChatter(), reduceTeamKillsOverTime(), resetPlayerMomentumOnDeath(), ShouldTeamKillKick(), spawnQueuedClient(), suicide(), TeamKillDelay(), TeamKillKick(), TimeUntilSpawn(), trackAttackeeDeath(), trackAttackerKill(), updateAttacker(), updateGlobalBotKilledCounter(), updateInflictor(), updateMeansOfDeath(), updateTeamStatus(), updateWeapon(), waitForTimeOrNotifies(), and WaitTillKillStreakDone().
function Callback_PlayerLastStand | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 2139 of file _globallogic_player.gsc.
function Callback_PlayerMelee | ( | eAttacker | , |
iDamage | , | ||
weapon | , | ||
vOrigin | , | ||
vDir | , | ||
boneIndex | , | ||
shieldHit | , | ||
fromBehind | |||
) |
Definition at line 553 of file _globallogic_player.gsc.
function Callback_PlayerMigrated | ( | ) |
Definition at line 424 of file _globallogic_player.gsc.
References inform_clientvm_of_migration(), and updateObjectiveText().
function chooseNextBestNemesis | ( | ) |
Definition at line 568 of file _globallogic_player.gsc.
function createDeadBody | ( | iDamage | , |
sMeansOfDeath | , | ||
weapon | , | ||
sHitLoc | , | ||
vDir | , | ||
vAttackerOrigin | , | ||
deathAnimDuration | , | ||
eInflictor | , | ||
ragdoll_jib | , | ||
body | |||
) |
Definition at line 2152 of file _globallogic_player.gsc.
References delayStartRagdoll(), is_explosive_ragdoll(), and start_explosive_ragdoll().
function custom_gamemodes_modified_damage | ( | victim | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
eInflictor | , | ||
sHitLoc | |||
) |
Definition at line 613 of file _globallogic_player.gsc.
function damageShellshockAndRumble | ( | eAttacker | , |
eInflictor | , | ||
weapon | , | ||
sMeansOfDeath | , | ||
iDamage | |||
) |
Definition at line 2145 of file _globallogic_player.gsc.
References onWeaponDamage().
function delayStartRagdoll | ( | ent | , |
sHitLoc | , | ||
vDir | , | ||
weapon | , | ||
eInflictor | , | ||
sMeansOfDeath | |||
) |
Definition at line 2276 of file _globallogic_player.gsc.
References getHitLocHeight().
function doDamageFeedback | ( | weapon | , |
eInflictor | , | ||
iDamage | , | ||
sMeansOfDeath | |||
) |
Definition at line 1135 of file _globallogic_player.gsc.
References isTacticalHitMarker().
Referenced by Callback_PlayerDamage().
function doPerkFeedBack | ( | player | , |
weapon | , | ||
sMeansOfDeath | , | ||
eInflictor | |||
) |
Definition at line 1175 of file _globallogic_player.gsc.
function figureOutAttacker | ( | eAttacker | ) |
Definition at line 633 of file _globallogic_player.gsc.
Referenced by Callback_ActorDamage(), Callback_PlayerDamage(), and init().
function figureOutFriendlyFire | ( | victim | ) |
Definition at line 672 of file _globallogic_player.gsc.
Referenced by init().
function figureOutWeapon | ( | weapon | , |
eInflictor | |||
) |
Definition at line 654 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDamage().
function finishPlayerDamageWrapper | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
vSurfaceNormal | |||
) |
Definition at line 1208 of file _globallogic_player.gsc.
References damageShellshockAndRumble(), and power_loss_event_took_damage().
function freezePlayerForRoundEnd | ( | ) |
Definition at line 37 of file _globallogic_player.gsc.
References clearLowerMessage(), and freeze_player_controls().
function getClosestKillcamEntity | ( | attacker | , |
killCamEntities | , | ||
depth | |||
) |
Definition at line 2501 of file _globallogic_player.gsc.
Referenced by getKillcamEntity().
function getKillcamEntity | ( | attacker | , |
eInflictor | , | ||
weapon | |||
) |
Definition at line 2549 of file _globallogic_player.gsc.
References getClosestKillcamEntity().
Referenced by Callback_PlayerKilled().
function giveAttackerAndInflictorOwnerAssist | ( | eAttacker | , |
eInflictor | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | |||
) |
Definition at line 2381 of file _globallogic_player.gsc.
References allowedAssistWeapon(), and trackAttackerDamage().
function IgnoreTeamKills | ( | weapon | , |
sMeansOfDeath | |||
) |
Definition at line 2121 of file _globallogic_player.gsc.
function inform_clientvm_of_migration | ( | ) |
Definition at line 448 of file _globallogic_player.gsc.
References clientNotify().
Referenced by Callback_PlayerMigrated().
function is_explosive_ragdoll | ( | weapon | , |
inflictor | |||
) |
Definition at line 2200 of file _globallogic_player.gsc.
function isAIKillstreakDamage | ( | weapon | , |
eInflictor | |||
) |
Definition at line 1195 of file _globallogic_player.gsc.
function isPlayerImmuneToKillstreak | ( | eAttacker | , |
weapon | |||
) |
Definition at line 677 of file _globallogic_player.gsc.
function isTacticalHitMarker | ( | weapon | , |
sMeansOfDeath | , | ||
iDamage | |||
) |
Definition at line 1157 of file _globallogic_player.gsc.
References is_grenade().
Referenced by doDamageFeedback().
function notifyConnecting | ( | ) |
Definition at line 2264 of file _globallogic_player.gsc.
References callback().
function playKillBattleChatter | ( | attacker | , |
weapon | , | ||
victim | |||
) |
Definition at line 2590 of file _globallogic_player.gsc.
function recordActivePlayersEndGameMatchRecordStats | ( | ) |
Definition at line 2601 of file _globallogic_player.gsc.
Referenced by end_game(), and endGame().
function recordZMEndGameComScoreEventForPlayer | ( | player | , |
result | |||
) |
Definition at line 468 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDisconnect(), and recordZMEndGameComScoreEvent().
function reduceTeamKillsOverTime | ( | ) |
Definition at line 2100 of file _globallogic_player.gsc.
function resetAttackerList | ( | ) |
Definition at line 1127 of file _globallogic_player.gsc.
function ShouldTeamKillKick | ( | teamKillDelay | ) |
Definition at line 2080 of file _globallogic_player.gsc.
References getTimePassed().
function spectate_player_watcher | ( | ) |
Definition at line 356 of file _globallogic_player.gsc.
References clearShoutcasterWaitingMessage(), setShoutcasterWaitingMessage(), and showPerks().
function start_explosive_ragdoll | ( | dir | , |
weapon | |||
) |
Definition at line 2228 of file _globallogic_player.gsc.
References cointoss().
function TeamKillDelay | ( | ) |
Definition at line 2069 of file _globallogic_player.gsc.
function TeamKillKick | ( | ) |
Definition at line 2034 of file _globallogic_player.gsc.
References getTweakableValue(), incPersStat(), is_bot(), and leaderDialog().
function trackAttackerDamage | ( | eAttacker | , |
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | |||
) |
Definition at line 2340 of file _globallogic_player.gsc.
References is_primary_weapon().
function updateAttacker | ( | attacker | , |
weapon | |||
) |
Definition at line 2435 of file _globallogic_player.gsc.
function updateGlobalBotKilledCounter | ( | ) |
Definition at line 2006 of file _globallogic_player.gsc.
function updateInflictor | ( | eInflictor | ) |
Definition at line 2472 of file _globallogic_player.gsc.
function updateMeansOfDeath | ( | weapon | , |
sMeansOfDeath | |||
) |
Definition at line 2408 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled().
function updateWeapon | ( | eInflictor | , |
weapon | |||
) |
Definition at line 2487 of file _globallogic_player.gsc.
function WaitTillKillStreakDone | ( | ) |
Definition at line 2015 of file _globallogic_player.gsc.