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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | allowedAssistWeapon (weapon) |
| function | ArrayToString (inputArray) |
| function | Callback_PlayerConnect () |
| function | Callback_PlayerDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex) |
| function | Callback_PlayerDisconnect () |
| function | Callback_PlayerKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
| function | Callback_PlayerLastStand (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
| function | Callback_PlayerMelee (eAttacker, iDamage, weapon, vOrigin, vDir, boneIndex, shieldHit, fromBehind) |
| function | Callback_PlayerMigrated () |
| function | chooseNextBestNemesis () |
| function | createDeadBody (iDamage, sMeansOfDeath, weapon, sHitLoc, vDir, vAttackerOrigin, deathAnimDuration, eInflictor, ragdoll_jib, body) |
| function | custom_gamemodes_modified_damage (victim, eAttacker, iDamage, sMeansOfDeath, weapon, eInflictor, sHitLoc) |
| function | damageShellshockAndRumble (eAttacker, eInflictor, weapon, sMeansOfDeath, iDamage) |
| function | delayStartRagdoll (ent, sHitLoc, vDir, weapon, eInflictor, sMeansOfDeath) |
| function | doDamageFeedback (weapon, eInflictor, iDamage, sMeansOfDeath) |
| function | doPerkFeedBack (player, weapon, sMeansOfDeath, eInflictor) |
| function | figureOutAttacker (eAttacker) |
| function | figureOutFriendlyFire (victim) |
| function | figureOutWeapon (weapon, eInflictor) |
| function | finishPlayerDamageWrapper (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal) |
| function | freezePlayerForRoundEnd () |
| function | getClosestKillcamEntity (attacker, killCamEntities, depth) |
| function | getKillcamEntity (attacker, eInflictor, weapon) |
| function | giveAttackerAndInflictorOwnerAssist (eAttacker, eInflictor, iDamage, sMeansOfDeath, weapon) |
| function | IgnoreTeamKills (weapon, sMeansOfDeath) |
| function | inform_clientvm_of_migration () |
| function | is_explosive_ragdoll (weapon, inflictor) |
| function | isAIKillstreakDamage (weapon, eInflictor) |
| function | isPlayerImmuneToKillstreak (eAttacker, weapon) |
| function | isTacticalHitMarker (weapon, sMeansOfDeath, iDamage) |
| function | notifyConnecting () |
| function | playKillBattleChatter (attacker, weapon, victim) |
| function | recordActivePlayersEndGameMatchRecordStats () |
| function | recordZMEndGameComScoreEventForPlayer (player, result) |
| function | reduceTeamKillsOverTime () |
| function | resetAttackerList () |
| function | ShouldTeamKillKick (teamKillDelay) |
| function | spectate_player_watcher () |
| function | start_explosive_ragdoll (dir, weapon) |
| function | TeamKillDelay () |
| function | TeamKillKick () |
| function | trackAttackerDamage (eAttacker, iDamage, sMeansOfDeath, weapon) |
| function | updateAttacker (attacker, weapon) |
| function | updateGlobalBotKilledCounter () |
| function | updateInflictor (eInflictor) |
| function | updateMeansOfDeath (weapon, sMeansOfDeath) |
| function | updateWeapon (eInflictor, weapon) |
| function | WaitTillKillStreakDone () |
| function allowedAssistWeapon | ( | weapon | ) |
Definition at line 1229 of file _globallogic_player.gsc.
| function ArrayToString | ( | inputArray | ) |
Definition at line 456 of file _globallogic_player.gsc.
| function Callback_PlayerConnect | ( | ) |
Definition at line 46 of file _globallogic_player.gsc.
References adjustRecentStats(), GAMEMODE_PUBLIC_MATCH, GetCurrentGameMode(), hostMigrationTimerThink(), IncrementMatchCompletionStat(), isValidClass(), kickIfDontSpawn(), listenForGameEnd(), name, notifyConnecting(), onSpawnPlayer_Unified(), setSpectatePermissions(), showMainMenuForTeam(), spectate_player_watcher(), updateObjectiveText(), and uploadStatsSoon().
| function Callback_PlayerDamage | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| iDFlags | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vPoint | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | , | ||
| boneIndex | |||
| ) |
Definition at line 691 of file _globallogic_player.gsc.
References blank(), custom_gamemodes_modified_damage(), figureOutAttacker(), figureOutWeapon(), IsEnemyPlayer(), and isHeadShot().
| function Callback_PlayerDisconnect | ( | ) |
Definition at line 472 of file _globallogic_player.gsc.
References bbPlayerMatchEnd(), chooseNextBestNemesis(), forceEnd(), getGameLength(), name, recordZMEndGameComScoreEventForPlayer(), removeDisconnectedPlayerFromPlacement(), and updateTeamStatus().
| function Callback_PlayerKilled | ( | eInflictor | , |
| attacker | , | ||
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | , | ||
| deathAnimDuration | |||
| ) |
Definition at line 1240 of file _globallogic_player.gsc.
References _getPlayerScore(), _setPlayerScore(), allowedAssistWeapon(), bookmark(), clear(), createDeadBody(), deathOccured(), detach_carry_object_model(), dropScavengerForDeath(), dropWeaponForDeath(), flushGroupDialogOnPlayer(), getKillcamEntity(), getPersStat(), getTimePassed(), giveKillStats(), giveTeamScore(), IgnoreTeamKills(), incKillstreakTracker(), incPersStat(), incTotalKills(), IsEnemyPlayer(), isHeadShot(), isValidClass(), name, playKillBattleChatter(), reduceTeamKillsOverTime(), resetPlayerMomentumOnDeath(), ShouldTeamKillKick(), spawnQueuedClient(), suicide(), TeamKillDelay(), TeamKillKick(), TimeUntilSpawn(), trackAttackeeDeath(), trackAttackerKill(), updateAttacker(), updateGlobalBotKilledCounter(), updateInflictor(), updateMeansOfDeath(), updateTeamStatus(), updateWeapon(), waitForTimeOrNotifies(), and WaitTillKillStreakDone().
| function Callback_PlayerLastStand | ( | eInflictor | , |
| attacker | , | ||
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | , | ||
| deathAnimDuration | |||
| ) |
Definition at line 2139 of file _globallogic_player.gsc.
| function Callback_PlayerMelee | ( | eAttacker | , |
| iDamage | , | ||
| weapon | , | ||
| vOrigin | , | ||
| vDir | , | ||
| boneIndex | , | ||
| shieldHit | , | ||
| fromBehind | |||
| ) |
Definition at line 553 of file _globallogic_player.gsc.
| function Callback_PlayerMigrated | ( | ) |
Definition at line 424 of file _globallogic_player.gsc.
References inform_clientvm_of_migration(), and updateObjectiveText().
| function chooseNextBestNemesis | ( | ) |
Definition at line 568 of file _globallogic_player.gsc.
| function createDeadBody | ( | iDamage | , |
| sMeansOfDeath | , | ||
| weapon | , | ||
| sHitLoc | , | ||
| vDir | , | ||
| vAttackerOrigin | , | ||
| deathAnimDuration | , | ||
| eInflictor | , | ||
| ragdoll_jib | , | ||
| body | |||
| ) |
Definition at line 2152 of file _globallogic_player.gsc.
References delayStartRagdoll(), is_explosive_ragdoll(), and start_explosive_ragdoll().
| function custom_gamemodes_modified_damage | ( | victim | , |
| eAttacker | , | ||
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| eInflictor | , | ||
| sHitLoc | |||
| ) |
Definition at line 613 of file _globallogic_player.gsc.
| function damageShellshockAndRumble | ( | eAttacker | , |
| eInflictor | , | ||
| weapon | , | ||
| sMeansOfDeath | , | ||
| iDamage | |||
| ) |
Definition at line 2145 of file _globallogic_player.gsc.
References onWeaponDamage().
| function delayStartRagdoll | ( | ent | , |
| sHitLoc | , | ||
| vDir | , | ||
| weapon | , | ||
| eInflictor | , | ||
| sMeansOfDeath | |||
| ) |
Definition at line 2276 of file _globallogic_player.gsc.
References getHitLocHeight().
| function doDamageFeedback | ( | weapon | , |
| eInflictor | , | ||
| iDamage | , | ||
| sMeansOfDeath | |||
| ) |
Definition at line 1135 of file _globallogic_player.gsc.
References isTacticalHitMarker().
Referenced by Callback_PlayerDamage().
| function doPerkFeedBack | ( | player | , |
| weapon | , | ||
| sMeansOfDeath | , | ||
| eInflictor | |||
| ) |
Definition at line 1175 of file _globallogic_player.gsc.
| function figureOutAttacker | ( | eAttacker | ) |
Definition at line 633 of file _globallogic_player.gsc.
Referenced by Callback_ActorDamage(), Callback_PlayerDamage(), and init().
| function figureOutFriendlyFire | ( | victim | ) |
Definition at line 672 of file _globallogic_player.gsc.
Referenced by init().
| function figureOutWeapon | ( | weapon | , |
| eInflictor | |||
| ) |
Definition at line 654 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDamage().
| function finishPlayerDamageWrapper | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| iDFlags | , | ||
| sMeansOfDeath | , | ||
| weapon | , | ||
| vPoint | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| vDamageOrigin | , | ||
| psOffsetTime | , | ||
| boneIndex | , | ||
| vSurfaceNormal | |||
| ) |
Definition at line 1208 of file _globallogic_player.gsc.
References damageShellshockAndRumble(), and power_loss_event_took_damage().
| function freezePlayerForRoundEnd | ( | ) |
Definition at line 37 of file _globallogic_player.gsc.
References clearLowerMessage(), and freeze_player_controls().
| function getClosestKillcamEntity | ( | attacker | , |
| killCamEntities | , | ||
| depth | |||
| ) |
Definition at line 2501 of file _globallogic_player.gsc.
Referenced by getKillcamEntity().
| function getKillcamEntity | ( | attacker | , |
| eInflictor | , | ||
| weapon | |||
| ) |
Definition at line 2549 of file _globallogic_player.gsc.
References getClosestKillcamEntity().
Referenced by Callback_PlayerKilled().
| function giveAttackerAndInflictorOwnerAssist | ( | eAttacker | , |
| eInflictor | , | ||
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | |||
| ) |
Definition at line 2381 of file _globallogic_player.gsc.
References allowedAssistWeapon(), and trackAttackerDamage().
| function IgnoreTeamKills | ( | weapon | , |
| sMeansOfDeath | |||
| ) |
Definition at line 2121 of file _globallogic_player.gsc.
| function inform_clientvm_of_migration | ( | ) |
Definition at line 448 of file _globallogic_player.gsc.
References clientNotify().
Referenced by Callback_PlayerMigrated().
| function is_explosive_ragdoll | ( | weapon | , |
| inflictor | |||
| ) |
Definition at line 2200 of file _globallogic_player.gsc.
| function isAIKillstreakDamage | ( | weapon | , |
| eInflictor | |||
| ) |
Definition at line 1195 of file _globallogic_player.gsc.
| function isPlayerImmuneToKillstreak | ( | eAttacker | , |
| weapon | |||
| ) |
Definition at line 677 of file _globallogic_player.gsc.
| function isTacticalHitMarker | ( | weapon | , |
| sMeansOfDeath | , | ||
| iDamage | |||
| ) |
Definition at line 1157 of file _globallogic_player.gsc.
References is_grenade().
Referenced by doDamageFeedback().
| function notifyConnecting | ( | ) |
Definition at line 2264 of file _globallogic_player.gsc.
References callback().
| function playKillBattleChatter | ( | attacker | , |
| weapon | , | ||
| victim | |||
| ) |
Definition at line 2590 of file _globallogic_player.gsc.
| function recordActivePlayersEndGameMatchRecordStats | ( | ) |
Definition at line 2601 of file _globallogic_player.gsc.
Referenced by end_game(), and endGame().
| function recordZMEndGameComScoreEventForPlayer | ( | player | , |
| result | |||
| ) |
Definition at line 468 of file _globallogic_player.gsc.
Referenced by Callback_PlayerDisconnect(), and recordZMEndGameComScoreEvent().
| function reduceTeamKillsOverTime | ( | ) |
Definition at line 2100 of file _globallogic_player.gsc.
| function resetAttackerList | ( | ) |
Definition at line 1127 of file _globallogic_player.gsc.
| function ShouldTeamKillKick | ( | teamKillDelay | ) |
Definition at line 2080 of file _globallogic_player.gsc.
References getTimePassed().
| function spectate_player_watcher | ( | ) |
Definition at line 356 of file _globallogic_player.gsc.
References clearShoutcasterWaitingMessage(), setShoutcasterWaitingMessage(), and showPerks().
| function start_explosive_ragdoll | ( | dir | , |
| weapon | |||
| ) |
Definition at line 2228 of file _globallogic_player.gsc.
References cointoss().
| function TeamKillDelay | ( | ) |
Definition at line 2069 of file _globallogic_player.gsc.
| function TeamKillKick | ( | ) |
Definition at line 2034 of file _globallogic_player.gsc.
References getTweakableValue(), incPersStat(), is_bot(), and leaderDialog().
| function trackAttackerDamage | ( | eAttacker | , |
| iDamage | , | ||
| sMeansOfDeath | , | ||
| weapon | |||
| ) |
Definition at line 2340 of file _globallogic_player.gsc.
References is_primary_weapon().
| function updateAttacker | ( | attacker | , |
| weapon | |||
| ) |
Definition at line 2435 of file _globallogic_player.gsc.
| function updateGlobalBotKilledCounter | ( | ) |
Definition at line 2006 of file _globallogic_player.gsc.
| function updateInflictor | ( | eInflictor | ) |
Definition at line 2472 of file _globallogic_player.gsc.
| function updateMeansOfDeath | ( | weapon | , |
| sMeansOfDeath | |||
| ) |
Definition at line 2408 of file _globallogic_player.gsc.
Referenced by Callback_PlayerKilled().
| function updateWeapon | ( | eInflictor | , |
| weapon | |||
| ) |
Definition at line 2487 of file _globallogic_player.gsc.
| function WaitTillKillStreakDone | ( | ) |
Definition at line 2015 of file _globallogic_player.gsc.