![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
function | __init__ () |
function | is_weapon_or_variant_same_as_gadget (weapon, gadget) |
function | IsMovingPowerloss () |
function | on_player_connect () |
function | power_consume_timer_think (slot, weapon) |
function | power_drain_completely (slot) |
function | power_gain_event (slot, eAttacker, val, source) |
function | power_gain_event_damage_actor (eAttacker) |
function | power_gain_event_killed_actor (eAttacker, meansOfDeath) |
function | power_gain_event_score (eAttacker, score, weapon, hero_restricted) |
function | power_is_hero_ability (gadget) |
function | power_loss_event (slot, eAttacker, val, source) |
function | power_loss_event_took_damage (eAttacker, eInflictor, weapon, sMeansOfDeath, iDamage) |
function __init__ | ( | ) |
Definition at line 17 of file _ability_power.gsc.
References on_connect(), and on_player_connect().
function is_weapon_or_variant_same_as_gadget | ( | weapon | , |
gadget | |||
) |
Definition at line 34 of file _ability_power.gsc.
Referenced by power_gain_event_score().
function IsMovingPowerloss | ( | ) |
Definition at line 215 of file _ability_power.gsc.
Referenced by power_consume_timer_think().
function on_player_connect | ( | ) |
Definition at line 25 of file _ability_power.gsc.
Referenced by __init__().
function power_consume_timer_think | ( | slot | , |
weapon | |||
) |
Definition at line 223 of file _ability_power.gsc.
References IsMovingPowerloss(), power_loss_event(), and SetFlickering().
Referenced by turn_gadget_on().
function power_drain_completely | ( | slot | ) |
Definition at line 209 of file _ability_power.gsc.
function power_gain_event | ( | slot | , |
eAttacker | , | ||
val | , | ||
source | |||
) |
Definition at line 151 of file _ability_power.gsc.
Referenced by power_gain_event_damage_actor(), power_gain_event_killed_actor(), power_gain_event_score(), and reflectBulletsHandler().
function power_gain_event_damage_actor | ( | eAttacker | ) |
Definition at line 105 of file _ability_power.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, and power_gain_event().
function power_gain_event_killed_actor | ( | eAttacker | , |
meansOfDeath | |||
) |
Definition at line 121 of file _ability_power.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, gadget_is_camo_suit_on(), and power_gain_event().
function power_gain_event_score | ( | eAttacker | , |
score | , | ||
weapon | , | ||
hero_restricted | |||
) |
Definition at line 52 of file _ability_power.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, is_weapon_or_variant_same_as_gadget(), power_gain_event(), and power_is_hero_ability().
Referenced by processScoreEvent().
function power_is_hero_ability | ( | gadget | ) |
Definition at line 29 of file _ability_power.gsc.
References GADGET_TYPE_NONE.
Referenced by power_gain_event_score().
function power_loss_event | ( | slot | , |
eAttacker | , | ||
val | , | ||
source | |||
) |
Definition at line 199 of file _ability_power.gsc.
Referenced by armor_player_damage(), escort_drone_fire_for_time(), EscortDroneCallback_VehicleDamage(), gadget_multirocket_fire(), hack_things(), power_consume_timer_think(), power_loss_event_took_damage(), and reflectBulletsHandler().
function power_loss_event_took_damage | ( | eAttacker | , |
eInflictor | , | ||
weapon | , | ||
sMeansOfDeath | , | ||
iDamage | |||
) |
Definition at line 166 of file _ability_power.gsc.
References GADGET_HELD_0, GADGET_HELD_COUNT, power_loss_event(), and SetFlickering().
Referenced by finishPlayerDamageWrapper().