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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
2 #using scripts\shared\callbacks_shared;
3 #using scripts\shared\flagsys_shared;
4 #using scripts\shared\hud_util_shared;
5 #using scripts\shared\system_shared;
7 #using scripts\shared\abilities\_ability_player;
8 #using scripts\shared\abilities\_ability_power;
9 #using scripts\shared\abilities\_ability_util;
11 #insert scripts\shared\shared.gsh;
12 #insert scripts\shared\abilities\_ability_util.gsh;
14 #namespace ability_gadgets;
39 if ( !IsDefined( length ) )
44 self GadgetFlickering( slot,
true, length );
function gadget_on_callback(ent, slot, weapon)
function gadget_off_callback(ent, slot, weapon)
function gadget_give_callback(ent, slot, weapon)
#define BONUSZM_CYBERCOM_ON_CALLBACK(__player)
function gadget_flicker_callback(ent, slot, weapon)
function SetFlickering(slot, length)
function give_gadget(slot, weapon)
function gadgets_print(str)
function turn_gadget_on(slot, weapon)
function on_spawned(func, obj)
function on_player_connect()
function gadget_primed(slot, weapon)
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function turn_gadget_off(slot, weapon)
function gadget_primed_callback(ent, slot, weapon)
function gadget_take_callback(ent, slot, weapon)
function take_gadget(slot, weapon)
function gadget_flicker(slot, weapon)
function gadget_ready_callback(ent, slot, weapon)
function on_player_spawned()
function gadget_ready(slot, weapon)