Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- u -
UAVTracker() :
_uav.gsc
umbra_fix_logic() :
_zm_utility.csc
umbra_fix_trigger() :
_zm_utility.csc
unarmedWalkActionStart() :
archetype_human_riotshield.gsc
unclaim_position() :
vehicleriders_shared.gsc
uncraft_craftable() :
_zm_craftables.gsc
underwaterBegin() :
water_surface.csc
,
audio_shared.csc
underwaterEnd() :
audio_shared.csc
,
water_surface.csc
underwaterWatchBegin() :
water_surface.csc
underwaterWatchEnd() :
water_surface.csc
undo_link_changes() :
_zm_utility.gsc
unfreeze() :
fr.gsc
unHandlePlayer() :
_perplayer.gsc
unhide_compass() :
_killstreaks.gsc
unhide_quickrevive() :
_zm_perk_quick_revive.gsc
uninterruptedObitFeedKills() :
scoreevents_shared.gsc
unitrigger_force_per_player_triggers() :
_zm_unitrigger.gsc
unitrigger_logic() :
_zm_unitrigger.gsc
unitrigger_origin() :
_zm_unitrigger.gsc
unitrigger_prompt_and_visibility() :
_zm_unitrigger.gsc
unitrigger_set_hint_string() :
_zm_utility.gsc
unitrigger_trigger() :
_zm_unitrigger.gsc
unlink_grenades() :
_gadget_flashback.gsc
,
gameobjects_shared.gsc
unlink_nodes() :
_zm_utility.gsc
unlink_nodes_wrapper() :
_zm_utility.gsc
unlinkKillcams() :
_straferun.gsc
unlinkOnRotation() :
_supplydrop.gsc
unlinkWhenClose() :
_straferun.gsc
unlinkWhenParentDies() :
_straferun.gsc
unload() :
vehicleriders_shared.gsc
unload_groups() :
_civ_pickup.gsc
unload_node() :
vehicle_shared.gsc
unload_node_helicopter() :
vehicle_shared.gsc
unlock() :
doors_shared.gsc
unlock_all() :
doors_shared.gsc
unlock_weapon_model() :
_zm_magicbox.csc
,
_zm_weap_riotshield.csc
unlockFrontendMusic() :
audio_shared.gsc
unpause() :
turret_shared.gsc
unregister_unitrigger() :
_zm_unitrigger.gsc
unregister_unitrigger_internal() :
_zm_unitrigger.gsc
unregister_unitrigger_on_kill_think() :
_zm_magicbox.gsc
unsetLightArmor() :
_armor.gsc
unwield_gravityspikes() :
_zm_weap_gravityspikes.gsc
update() :
_serversettings.gsc
,
_character_customization.csc
,
damagefeedback_shared.gsc
,
_driving_fx.csc
,
_prowler.gsc
update_aat_hud() :
_zm.csc
update_activate() :
_gadget_heat_wave.csc
update_actor_threat() :
_killstreaks.gsc
update_ammo() :
_dart.csc
update_arena_challenge_seasons() :
_arena.gsc
update_balance_dvar() :
_teams.gsc
update_base_fx() :
dom.csc
update_based_on_flags() :
trigger_shared.gsc
update_bleedout_timer() :
_zm_laststand.csc
update_cap_fx() :
dom.csc
update_carry_object_objective_origin() :
gameobjects_shared.gsc
update_carry_object_origin() :
gameobjects_shared.gsc
update_character_animation_and_attachments() :
_character_customization.csc
update_character_animation_based_on_showcase_weapon() :
_character_customization.csc
update_character_animation_tree_for_scene() :
_character_customization.csc
update_character_extracam() :
_character_customization.csc
update_client() :
_helicopter_gunner.csc
update_client_ammo() :
_ai_tank.gsc
,
_siegebot.gsc
update_client_for_driver_and_occupants() :
_helicopter_gunner.gsc
update_client_for_player() :
_helicopter_gunner.gsc
update_clientfields() :
visionset_mgr_shared.gsc
update_closest_player() :
zm_usermap_ai.gsc
update_compass_icon() :
gameobjects_shared.gsc
update_compass_icons() :
gameobjects_shared.gsc
update_crate_velocity() :
_supplydrop.gsc
update_current_progress() :
gameobjects_shared.gsc
update_damage_as_occupant() :
vehicle_shared.gsc
update_damage_effects() :
_vehicle.gsc
update_damage_fx_level() :
vehicle_shared.gsc
update_damage_states() :
_metal_storm.gsc
update_death_info() :
_spawnlogic.gsc
update_debug_friendlycolor() :
colors_shared.gsc
update_debug_friendlycolor_on_death() :
colors_shared.gsc
update_distance_to_closest_emp() :
_emp.csc
update_dog_threat() :
_killstreaks.gsc
update_dr_filters() :
duplicaterender_mgr.csc
update_dr_flag() :
duplicaterender_mgr.csc
update_dvars() :
_hive_gun.gsc
,
_lightninggun.gsc
update_emped_driver_visuals() :
_siegebot.gsc
update_emped_visuals() :
_siegebot.gsc
update_enabled() :
_deathicons.gsc
update_fallback_spawnpoints() :
_spawning.gsc
update_ffa_top_scorers() :
_globallogic_player.gsc
update_gadget() :
_ability_player.gsc
update_global_counters_on_match_end() :
_zm_stats.gsc
update_gravityspikes_energy() :
_zm_weap_gravityspikes.gsc
update_gravityspikes_state() :
_zm_weap_gravityspikes.gsc
update_hint_string() :
_zm_pack_a_punch_util.gsc
update_hints() :
ctf.gsc
update_hud() :
_ai_tank.csc
update_hud_position() :
_zm_timer.gsc
update_icons_and_objective() :
gameobjects_shared.gsc
update_is_player_valid() :
_zm.gsc
update_last_burned_by() :
_gadget_heat_wave.gsc
update_last_held_weapon_timings() :
_weapons.gsc
update_leader() :
_wasp.gsc
update_left_arm() :
_siegebot.csc
update_lives_remaining() :
laststand_shared.gsc
update_locked_shader() :
_character_customization.csc
update_main_guard() :
_wasp.gsc
update_missile_dog_threat() :
_killstreaks.gsc
update_missile_player_threat() :
_killstreaks.gsc
update_model_attachment() :
_character_customization.csc
update_model_rotation_for_right_stick() :
_character_customization.csc
update_nav_triggers() :
spawner_shared.gsc
update_nav_triggers_for_actor() :
spawner_shared.gsc
update_non_player_threat() :
_killstreaks.gsc
update_objective() :
gameobjects_shared.gsc
update_on_poi_removal() :
_zm_utility.gsc
update_open_table_status() :
_zm_craftables.gsc
update_origin() :
objpoints_shared.gsc
update_override() :
damagefeedback_shared.gsc
update_perk_hud() :
_zm_perks.gsc
update_played_time() :
_teams.gsc
update_player_threat() :
_killstreaks.gsc
update_player_times() :
_teams.gsc
update_players_in_radius() :
teamgather_shared.gsc
update_players_stats_at_match_end() :
_zm_stats.gsc
update_playing_utc_time() :
_zm_stats.gsc
update_poi_on_death() :
_zm_utility.gsc
update_prox_bar() :
gameobjects_shared.gsc
update_quick_revive() :
_zm_perk_quick_revive.gsc
update_quickrevive_power_state() :
_zm_perk_quick_revive.gsc
update_right_arm() :
_siegebot.csc
update_roulette() :
_gadget_roulette.csc
update_scene_sequence() :
scene_shared.gsc
update_settings() :
_spectating.gsc
update_show_helmets() :
_character_customization.csc
update_skill_level() :
gameskill_shared.gsc
update_sound() :
_gadget_shield.csc
,
_weaponobjects.csc
update_spawn_influencers() :
dom.gsc
update_special() :
damagefeedback_shared.gsc
update_states() :
_zm_blockers.gsc
update_stowed_weapon() :
_weapons.gsc
update_swim() :
_bot.gsc
update_target_array() :
spawner_shared.gsc
update_target_player() :
_siegebot_theia.gsc
update_thief() :
_gadget_thief.csc
update_thief_weapon() :
_gadget_thief.csc
update_threat() :
_bot_combat.gsc
update_threat_goal() :
_bot_clean.gsc
,
_bot_combat.gsc
update_time() :
_teams.gsc
update_timings() :
_weapons.gsc
update_top_scorers() :
_globallogic.gsc
update_trigger() :
gameobjects_shared.gsc
update_trigger_visibility() :
_zm_traps.gsc
update_trophy_system_state() :
_quadtank.csc
update_turret_destroyed() :
_helicopter_gunner.csc
update_ui_ammo_count() :
_ai_tank.csc
update_ui_fullscreen_filter_model() :
vehicle_shared.csc
update_ui_model_ammo_count() :
_ai_tank.csc
update_use_frozen_moments() :
_character_customization.csc
update_use_message() :
doors_shared.gsc
update_use_rate() :
gameobjects_shared.gsc
update_valid_players() :
_zm_utility.gsc
update_victim() :
_gadget_heat_wave.csc
update_visibility_according_to_radar() :
gameobjects_shared.gsc
update_voice_origin() :
mpdialog.csc
update_wc_icon_extracam() :
_weapon_customization_icon.csc
update_weapon_ads() :
_bot_combat.gsc
update_weapon_aim() :
_bot_combat.gsc
update_weapon_script_model() :
custom_class.csc
update_world_icon() :
gameobjects_shared.gsc
update_world_icons() :
gameobjects_shared.gsc
update_zone_name() :
_zm.gsc
updateAcousticSensors() :
_acousticsensor.csc
updateAliveTimes() :
_globallogic.gsc
updateAllAliveTimes() :
_globallogic.gsc
UpdateAllKillstreakInventory() :
_helicopter_gunner.gsc
updateAllSpawnPoints() :
_spawning.gsc
updateAllTeamScores() :
_globallogic_score.gsc
UpdateAndFinalizeMatchRecord() :
_globallogic.gsc
UpdateAnimPose() :
zombie_utility.gsc
UpdateAreaNodes() :
_helicopter_gunner.gsc
updateAttachedWeaponModels() :
shared.gsc
updateAttacker() :
_globallogic_player.gsc
updateattackermultikills() :
dom.gsc
UpdateAttackersList() :
warlord.gsc
updateAttackSpotService() :
_zm_behavior.gsc
updateBar() :
hud_util_shared.gsc
updateBarScale() :
hud_util_shared.gsc
updateCapsPerMinute() :
dom.gsc
,
koth.gsc
updateCarryQRDronePlacement() :
_qrdrone.gsc
updateChildren() :
hud_util_shared.gsc
updateChunkService() :
_zm_behavior.gsc
updateContractWin() :
_globallogic_score.gsc
updateCustomGameWinner() :
_globallogic_score.gsc
updateDamageFeedback() :
_damagefeedback.gsc
updateDeathInfo() :
_spawnlogic.gsc
updateDeathInfoDebug() :
_spawnlogic.gsc
updateDomScores() :
dom.gsc
UpdateDrivableTimeForAllOccupants() :
_helicopter_gunner.gsc
updateDvars() :
_weaponobjects.gsc
,
_explode.csc
,
_gadget_heat_wave.gsc
,
_proximity_grenade.gsc
UpdateEMP() :
_emp.gsc
updateEndOfMatchCounters() :
_zm.gsc
updateEnemyEquipment() :
_weaponobjects.csc
updateEnemyMissiles() :
_killstreak_detect.csc
updateEnemyVehicles() :
_killstreak_detect.csc
updateEntityHeadClientIcon() :
entityheadicons_shared.gsc
updateEntityHeadClientObjective() :
entityheadicons_shared.gsc
updateEntityHeadIconPos() :
entityheadicons_shared.gsc
updateEntityHeadTeamIcon() :
entityheadicons_shared.gsc
updateEntityHeadTeamObjective() :
entityheadicons_shared.gsc
updateEventThread() :
_character_customization.csc
UpdateFacialAnimForPlayer() :
clientfaceanim_shared.csc
UpdateFlakDroneSpeed() :
_flak_drone.gsc
updateFriendIcons() :
_friendicons.gsc
updateFriendIconSettings() :
_friendicons.gsc
updateFrustrationLevel() :
archetype_utility.gsc
updateGameEvents() :
_globallogic.gsc
updateGameTypeDvars() :
_globallogic.gsc
updateGametypeDvars() :
ctf.gsc
,
dom.gsc
,
koth.gsc
,
sd.gsc
updateGlassPosition() :
end_game_taunts.csc
updateGlobalBotKilledCounter() :
_globallogic_player.gsc
UpdateHelicopterSpeed() :
_raps.gsc
updateHighScores() :
fr.gsc
UpdateHostmigrationData() :
simple_hostmigration.gsc
updateIGCViewtime() :
scene_shared.gsc
updateInflictor() :
_globallogic_player.gsc
UpdateKillstreakInventory() :
_helicopter_gunner.gsc
UpdateKillstreakOnHelicopterDeath() :
_raps.gsc
updateLastHeldWeaponTimings() :
_weapons.gsc
updateLastHeldWeaponTimingsZM() :
_zm_weapons.gsc
updateLossLateJoinStats() :
_globallogic_score.gsc
updateLossStats() :
_globallogic_score.gsc
UpdateMarkerThread() :
_helicopter.csc
updateMatchBonusScores() :
_globallogic_score.gsc
updateMeansOfDeath() :
_globallogic_player.gsc
UpdateMicrowaveAim() :
_microwave_turret.csc
updateMomentumHUD() :
rank_shared.gsc
updatemultikills() :
_scoreevents.gsc
updateObjectiveHintMessage() :
koth.gsc
updateObjectiveHintMessages() :
koth.gsc
updateObjectiveText() :
_globallogic_ui.gsc
updateoneshotmultikills() :
_scoreevents.gsc
updateOutcome() :
_hud_message.gsc
UpdatePersonalThreatBias_AttackerLockedOnToMe() :
vehicle_ai_shared.gsc
UpdatePersonalThreatBias_AttackerLockingOnToMe() :
vehicle_ai_shared.gsc
UpdatePersonalThreatBias_Bots() :
vehicle_ai_shared.gsc
UpdatePersonalThreatBias_ViaClientFlags() :
vehicle_ai_shared.gsc
updatePlacement() :
_globallogic.gsc
UpdatePlacementModels() :
_placeables.gsc
UpdatePlayerDamage() :
_behavior_tracker.gsc
UpdatePlayerKilled() :
_behavior_tracker.gsc
updatePlayerNum() :
_zm.gsc
UpdatePlayerSatelliteForDM() :
_satellite.gsc
UpdatePlayerState() :
_helicopter_gunner.gsc
UpdatePreferedPoint() :
warlord.gsc
updateRank() :
rank_shared.gsc
updateRankedMatch() :
_globallogic.gsc
updateRankScoreHUD() :
rank_shared.gsc
updateRetrievable() :
_weaponobjects.csc
updateRetrieveTrigger() :
_ballistic_knife.gsc
UpdateRiotShieldModel() :
_zm_weap_riotshield.gsc
updateScriptWeaponInfoAndPos() :
shared.gsc
updateServerDvar() :
_tweakables.gsc
,
tweakables_shared.gsc
updateServerSettings() :
_serversettings.gsc
updateSingleFragMultiKill() :
_scoreevents.gsc
updateSitrepScan() :
_perks.csc
updateSpecialDamageFeedback() :
_damagefeedback.gsc
updateSpectateSettings() :
_spectating.gsc
updateSpeed() :
_helicopter.gsc
updateSpeedOnLock() :
_helicopter.gsc
updateStowedWeapon() :
_weapons.gsc
updateTargetting() :
_missile_drone.gsc
updateTargetYaw() :
_helicopter.gsc
updateTeamClientField() :
koth.gsc
updateTeamEquipment() :
_weaponobjects.csc
updateTeamMissiles() :
_killstreak_detect.csc
updateTeamOps() :
_teamops.gsc
updateTeamPlacement() :
_globallogic.gsc
updateTeamScoreByFlagsCaptured() :
ctf.gsc
updateTeamScoreByRoundsWon() :
ctf.gsc
updateTeamScores() :
_globallogic_score.gsc
updateTeamStatus() :
_globallogic.gsc
updateTeamVehicles() :
_killstreak_detect.csc
updateTieStats() :
_globallogic_score.gsc
UpdateTimerPausedness() :
_hostmigration.gsc
,
hostmigration_shared.gsc
UpdateTrait() :
_behavior_tracker.gsc
updateUITweakables() :
_tweakables.gsc
UpdateVisualEffects() :
_oob.gsc
updateWagerOutcome() :
_hud_message.gsc
updateWeapon() :
_globallogic_player.gsc
updateWeaponContractPlayed() :
_globallogic_score.gsc
updateWeaponContractStart() :
_globallogic_score.gsc
updateWeaponContractWin() :
_globallogic_score.gsc
updateWeaponTimings() :
_weapons.gsc
updateWeaponTimingsZM() :
_zm_weapons.gsc
updateWinLossStats() :
_globallogic_score.gsc
updateWinStats() :
_globallogic_score.gsc
updatezonemultikills() :
challenges_shared.gsc
upgrade_knuckle_crack_begin() :
_zm_pack_a_punch.gsc
upgrade_knuckle_crack_end() :
_zm_pack_a_punch.gsc
upload_global_stat_counters() :
persistence_shared.gsc
upload_leaderboards() :
_zm.gsc
upload_stats_soon() :
persistence_shared.gsc
upload_zm_dash_counters() :
_zm_utility.gsc
upload_zm_dash_counters_end_game() :
_zm_utility.gsc
uploadGlobalStatCounters() :
_zm.gsc
uploadStatsSoon() :
_zm_stats.gsc
use() :
trigger_shared.gsc
use_big_goal_until_goal_is_safe() :
colors_shared.gsc
use_button_held() :
util_shared.gsc
use_button_pressed() :
_util.gsc
use_hold_think() :
gameobjects_shared.gsc
use_hold_think_loop() :
gameobjects_shared.gsc
use_killstreak() :
_bot.gsc
use_killstreak_death_machine() :
_supplydrop.gsc
use_killstreak_grim_reaper() :
_supplydrop.gsc
use_killstreak_mp40() :
_supplydrop.gsc
use_killstreak_tv_guided_missile() :
_supplydrop.gsc
use_low_attack() :
behavior_zombie_dog.gsc
use_object_locked_for_team() :
gameobjects_shared.gsc
use_object_onUse() :
gameobjects_shared.gsc
use_object_prox_think() :
gameobjects_shared.gsc
use_object_use_think() :
gameobjects_shared.gsc
use_solo_revive() :
_zm_perks.gsc
use_start_spawns() :
_spawning.gsc
UseAnimationOverrideCallback() :
archetype_human.gsc
useCarriedKillstreakWeapon() :
_killstreak_weapons.gsc
useCoverNodeWrapper() :
archetype_utility.gsc
useCurrentPosition() :
archetype_utility.gsc
useEntOwnerDeathWaiter() :
_supplydrop.gsc
useHoldThink() :
_supplydrop.gsc
useHoldThinkLoop() :
_supplydrop.gsc
useKillstreak() :
_killstreaks.gsc
useKillstreakAITankDrop() :
_ai_tank.gsc
useKillstreakDogs() :
_dogs.gsc
useKillstreakHelicopter() :
_helicopter.gsc
useKillstreakPlaneMortar() :
_planemortar.gsc
useKillstreakStrafeRun() :
_straferun.gsc
useKillstreakSupplyDrop() :
_supplydrop.gsc
useKillstreakWeaponDrop() :
_killstreak_weapons.gsc
useKillstreakWeaponFromCrate() :
_killstreak_weapons.gsc
useMissileDrone() :
_missile_drone.gsc
usePlaneMortar() :
_planemortar.gsc
UseRemoteControlWeapon() :
_remote_weapons.gsc
UseRemoteWeapon() :
_remote_weapons.gsc
useSupplyDropMarker() :
_supplydrop.gsc
useTeamEquipmentClientField() :
_weaponobjects.gsc
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