‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
audio_shared.gsc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function missileFireWatcher ()
 
function missileLockWatcher ()
 
function on_player_killed ()
 
function PlayTargetMissileSound (alias, looping)
 
function register_clientfields ()
 
function sndChyronWatcher ()
 
function sndIGCskipWatcher ()
 
function sndResetSoundSettings ()
 
function sndUpdateVehicleContext (added)
 
function unlockFrontendMusic (unlockName, allplayers=true)
 
function vehicleSpawnContext ()
 

Function Documentation

◆ __init__()

◆ missileFireWatcher()

function missileFireWatcher ( )

Definition at line 145 of file audio_shared.gsc.

References clear(), PlayTargetMissileSound(), set(), and waittill_any().

Referenced by __init__().

◆ missileLockWatcher()

function missileLockWatcher ( )

Definition at line 119 of file audio_shared.gsc.

References clear(), exists(), get(), init(), PlayTargetMissileSound(), and waittill_any().

Referenced by __init__().

◆ on_player_killed()

function on_player_killed ( )

Definition at line 63 of file audio_shared.gsc.

References IS_TRUE, and killcam().

Referenced by __init__().

◆ PlayTargetMissileSound()

function PlayTargetMissileSound ( alias  ,
looping   
)

Definition at line 97 of file audio_shared.gsc.

Referenced by missileFireWatcher(), and missileLockWatcher().

◆ register_clientfields()

function register_clientfields ( )

Definition at line 28 of file audio_shared.gsc.

References register(), and VERSION_SHIP.

Referenced by __init__().

◆ sndChyronWatcher()

function sndChyronWatcher ( )

Definition at line 42 of file audio_shared.gsc.

References set().

Referenced by __init__().

◆ sndIGCskipWatcher()

function sndIGCskipWatcher ( )

Definition at line 50 of file audio_shared.gsc.

Referenced by __init__().

◆ sndResetSoundSettings()

function sndResetSoundSettings ( )

Definition at line 58 of file audio_shared.gsc.

References set_to_player().

Referenced by __init__().

◆ sndUpdateVehicleContext()

function sndUpdateVehicleContext ( added  )

◆ unlockFrontendMusic()

function unlockFrontendMusic ( unlockName  ,
allplayers  = true 
)

Definition at line 164 of file audio_shared.gsc.

References IS_TRUE.

Referenced by sndMusicUnlock().

◆ vehicleSpawnContext()

function vehicleSpawnContext ( )

Definition at line 70 of file audio_shared.gsc.

References set().

Referenced by __init__(), and InitSentinel().