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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | EMP_UPDATE_DISTANCE_DELAY 0.1 |
#define | EMP_UPDATE_DISTANCE_NO_EMP_DELAY 0.7 |
Functions | |
function | __init__ () |
function | cleanup_fx_on_shutdown (localClientNum, handle) |
function | emp_turret_deploy (localClientNum) |
function | emp_turret_deploy_start (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | emp_turret_init (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | get_closest_enemy_emp_killstreak (local_player) |
function | monitor_emp_killstreaks () |
function | update_distance_to_closest_emp (localClientNum, new_value) |
function __init__ | ( | ) |
Definition at line 26 of file _emp.csc.
References CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, emp_turret_deploy_start(), emp_turret_init(), monitor_emp_killstreaks(), register(), and VERSION_SHIP.
function cleanup_fx_on_shutdown | ( | localClientNum | , |
handle | |||
) |
Definition at line 113 of file _emp.csc.
Referenced by emp_turret_deploy().
function emp_turret_deploy | ( | localClientNum | ) |
Definition at line 144 of file _emp.csc.
References cleanup_fx_on_shutdown(), and EMP_FX_TAG.
Referenced by emp_turret_deploy_start().
function emp_turret_deploy_start | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 120 of file _emp.csc.
References emp_turret_deploy(), and waittill_dobj().
Referenced by __init__().
function emp_turret_init | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 101 of file _emp.csc.
Referenced by __init__().
function get_closest_enemy_emp_killstreak | ( | local_player | ) |
Definition at line 67 of file _emp.csc.
Referenced by monitor_emp_killstreaks().
function monitor_emp_killstreaks | ( | ) |
Definition at line 34 of file _emp.csc.
References EMP_UPDATE_DISTANCE_DELAY, EMP_UPDATE_DISTANCE_NO_EMP_DELAY, get_closest_enemy_emp_killstreak(), and update_distance_to_closest_emp().
Referenced by __init__().
function update_distance_to_closest_emp | ( | localClientNum | , |
new_value | |||
) |
Definition at line 88 of file _emp.csc.
Referenced by monitor_emp_killstreaks().