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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | death (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | missile_fire (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | play_driving_rumble (localClientNum) |
function | spawned (localClientNum, killstreak_duration) |
function | start_stun_fx (localClientNum) |
function | stop_stun_fx (localClientNum) |
function | tank_stun (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | update_hud (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | update_ui_ammo_count (localClientNum, missiles_loaded) |
function | update_ui_model_ammo_count (localClientNum, missiles_loaded) |
function __init__ | ( | ) |
Definition at line 25 of file _ai_tank.csc.
References add_vehicletype_callback(), AI_TANK_VISIONSET_ALIAS, AI_TANK_VISIONSET_FILE, CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, death(), get_script_bundle(), missile_fire(), register(), register_visionset_info(), spawned(), tank_stun(), update_hud(), and VERSION_SHIP.
function death | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 134 of file _ai_tank.csc.
References stop_stun_fx().
Referenced by __init__(), aat_response(), and player_zombie_kill_vox().
function missile_fire | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 53 of file _ai_tank.csc.
References AI_TANK_MISSLE_COUNT_AFTER_RELOAD, update_ui_ammo_count(), and waittill_dobj().
Referenced by __init__().
function play_driving_rumble | ( | localClientNum | ) |
function spawned | ( | localClientNum | , |
killstreak_duration | |||
) |
Definition at line 47 of file _ai_tank.csc.
References play_driving_rumble().
Referenced by __init__().
function start_stun_fx | ( | localClientNum | ) |
Definition at line 155 of file _ai_tank.csc.
Referenced by tank_stun().
function stop_stun_fx | ( | localClientNum | ) |
Definition at line 161 of file _ai_tank.csc.
Referenced by death(), and tank_stun().
function tank_stun | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 116 of file _ai_tank.csc.
References start_stun_fx(), and stop_stun_fx().
Referenced by __init__().
function update_hud | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 84 of file _ai_tank.csc.
References get(), update_ui_model_ammo_count(), and WAIT_CLIENT_FRAME.
Referenced by __init__().
function update_ui_ammo_count | ( | localClientNum | , |
missiles_loaded | |||
) |
Definition at line 97 of file _ai_tank.csc.
References update_ui_model_ammo_count().
Referenced by missile_fire().
function update_ui_model_ammo_count | ( | localClientNum | , |
missiles_loaded | |||
) |
Definition at line 105 of file _ai_tank.csc.
Referenced by update_hud(), and update_ui_ammo_count().