‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_ai_tank.csc File Reference

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Functions

function __init__ ()
 
function death (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function missile_fire (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function play_driving_rumble (localClientNum)
 
function spawned (localClientNum, killstreak_duration)
 
function start_stun_fx (localClientNum)
 
function stop_stun_fx (localClientNum)
 
function tank_stun (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function update_hud (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function update_ui_ammo_count (localClientNum, missiles_loaded)
 
function update_ui_model_ammo_count (localClientNum, missiles_loaded)
 

Function Documentation

◆ __init__()

◆ death()

function death ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 134 of file _ai_tank.csc.

References stop_stun_fx().

Referenced by __init__(), aat_response(), and player_zombie_kill_vox().

◆ missile_fire()

function missile_fire ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 53 of file _ai_tank.csc.

References AI_TANK_MISSLE_COUNT_AFTER_RELOAD, update_ui_ammo_count(), and waittill_dobj().

Referenced by __init__().

◆ play_driving_rumble()

function play_driving_rumble ( localClientNum  )

Definition at line 170 of file _ai_tank.csc.

References server_wait().

Referenced by spawned().

◆ spawned()

function spawned ( localClientNum  ,
killstreak_duration   
)

Definition at line 47 of file _ai_tank.csc.

References play_driving_rumble().

Referenced by __init__().

◆ start_stun_fx()

function start_stun_fx ( localClientNum  )

Definition at line 155 of file _ai_tank.csc.

Referenced by tank_stun().

◆ stop_stun_fx()

function stop_stun_fx ( localClientNum  )

Definition at line 161 of file _ai_tank.csc.

Referenced by death(), and tank_stun().

◆ tank_stun()

function tank_stun ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 116 of file _ai_tank.csc.

References start_stun_fx(), and stop_stun_fx().

Referenced by __init__().

◆ update_hud()

function update_hud ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 84 of file _ai_tank.csc.

References get(), update_ui_model_ammo_count(), and WAIT_CLIENT_FRAME.

Referenced by __init__().

◆ update_ui_ammo_count()

function update_ui_ammo_count ( localClientNum  ,
missiles_loaded   
)

Definition at line 97 of file _ai_tank.csc.

References update_ui_model_ammo_count().

Referenced by missile_fire().

◆ update_ui_model_ammo_count()

function update_ui_model_ammo_count ( localClientNum  ,
missiles_loaded   
)

Definition at line 105 of file _ai_tank.csc.

Referenced by update_hud(), and update_ui_ammo_count().