‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_explode.csc File Reference

Go to the source code of this file.

Macros

#define EXPLOSION_DIRT_DURATION   2000
 
#define EXPLOSION_DIRT_FADE_TIME   500
 
#define FALL_DAMAGE_DIRT_DURATION   1000
 
#define FALL_DAMAGE_FADE_TIME   500
 
#define MAX_SCREEN_FX_RANGE   600
 
#define SLIDE_DIRT_DURATION   300
 
#define SLIDE_DIRT_FADE_TIME   300
 

Functions

function __init__ ()
 
function doTheDirty (localClientNum, right, up, distance, dirtDuration, dirtFadeTime)
 
function localplayer_spawned (localClientNum)
 
function updateDvars ()
 
function watchForExplosion (localClientNum)
 
function watchForPlayerFallDamage (localClientNum)
 
function watchForPlayerSlide (localClientNum)
 

Macro Definition Documentation

◆ EXPLOSION_DIRT_DURATION

#define EXPLOSION_DIRT_DURATION   2000

Definition at line 13 of file _explode.csc.

◆ EXPLOSION_DIRT_FADE_TIME

#define EXPLOSION_DIRT_FADE_TIME   500

Definition at line 14 of file _explode.csc.

◆ FALL_DAMAGE_DIRT_DURATION

#define FALL_DAMAGE_DIRT_DURATION   1000

Definition at line 17 of file _explode.csc.

◆ FALL_DAMAGE_FADE_TIME

#define FALL_DAMAGE_FADE_TIME   500

Definition at line 18 of file _explode.csc.

◆ MAX_SCREEN_FX_RANGE

#define MAX_SCREEN_FX_RANGE   600

Definition at line 12 of file _explode.csc.

◆ SLIDE_DIRT_DURATION

#define SLIDE_DIRT_DURATION   300

Definition at line 15 of file _explode.csc.

◆ SLIDE_DIRT_FADE_TIME

#define SLIDE_DIRT_FADE_TIME   300

Definition at line 16 of file _explode.csc.

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 22 of file _explode.csc.

References localplayer_spawned(), on_localplayer_spawned(), and updateDvars().

◆ doTheDirty()

◆ localplayer_spawned()

function localplayer_spawned ( localClientNum  )

◆ updateDvars()

function updateDvars ( )

Definition at line 36 of file _explode.csc.

Referenced by __init__().

◆ watchForExplosion()

function watchForExplosion ( localClientNum  )

◆ watchForPlayerFallDamage()

function watchForPlayerFallDamage ( localClientNum  )

Definition at line 76 of file _explode.csc.

References doTheDirty(), FALL_DAMAGE_DIRT_DURATION, and FALL_DAMAGE_FADE_TIME.

Referenced by localplayer_spawned().

◆ watchForPlayerSlide()