‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_deathicons.gsc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function add (entity, dyingplayer, team, timeout)
 
function destroy_slowly (timeout, deathIconObjId)
 
function init ()
 
function on_player_connect ()
 
function ragdoll_override (iDamage, sMeansOfDeath, sWeapon, sHitLoc, vDir, vAttackerOrigin, deathAnimDuration, eInflictor, ragdoll_jib, body)
 
function update_enabled ()
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 18 of file _deathicons.gsc.

References init(), on_connect(), on_player_connect(), and on_start_gametype().

◆ add()

◆ destroy_slowly()

function destroy_slowly ( timeout  ,
deathIconObjId   
)

Definition at line 72 of file _deathicons.gsc.

References release_obj_id(), and timeout().

Referenced by add().

◆ init()

function init ( )

Definition at line 24 of file _deathicons.gsc.

References ragdoll_override().

Referenced by __init__().

◆ on_player_connect()

function on_player_connect ( )

Definition at line 34 of file _deathicons.gsc.

Referenced by __init__().

◆ ragdoll_override()

function ragdoll_override ( iDamage  ,
sMeansOfDeath  ,
sWeapon  ,
sHitLoc  ,
vDir  ,
vAttackerOrigin  ,
deathAnimDuration  ,
eInflictor  ,
ragdoll_jib  ,
body   
)

Definition at line 85 of file _deathicons.gsc.

References add().

Referenced by init().

◆ update_enabled()

function update_enabled ( )

Definition at line 39 of file _deathicons.gsc.