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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | __init__ () |
| function | animation_update (model, oldValue, newValue) |
| function | update_bleedout_timer (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
| function | wait_and_set_revive_shader_constant () |
| function __init__ | ( | ) |
Definition at line 16 of file _zm_laststand.csc.
References CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, register(), register_visionset_info(), update_bleedout_timer(), VERSION_SHIP, wait_and_set_revive_shader_constant(), ZM_DEATH_VISIONSET, and ZM_LASTSTAND_VISIONSET.
| function animation_update | ( | model | , |
| oldValue | , | ||
| newValue | |||
| ) |
Definition at line 51 of file _zm_laststand.csc.
References startTime, and WAIT_CLIENT_FRAME.
Referenced by update_bleedout_timer().
| function update_bleedout_timer | ( | localClientNum | , |
| oldVal | , | ||
| newVal | , | ||
| bNewEnt | , | ||
| bInitialSnap | , | ||
| fieldName | , | ||
| bWasTimeJump | |||
| ) |
Definition at line 71 of file _zm_laststand.csc.
References animation_update().
Referenced by __init__().
| function wait_and_set_revive_shader_constant | ( | ) |
Definition at line 36 of file _zm_laststand.csc.
Referenced by __init__().