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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | HELI_ENTRANCE_Z_HELP 1000 |
#define | HELICOPTER_COMLINK "helicopter_comlink" |
#define | INVENTORY_HELICOPTER_COMLINK "inventory_helicopter_comlink" |
Functions | |
function | announceHelicopterInbound (hardpointType) |
function | assignPrimaryTargets (targets) |
function | assignSecondaryTargets (targets) |
function | attack_primary (hardpointType) |
function | attack_secondary (hardpointType) |
function | attack_targets (missilesEnabled, hardpointType) |
function | AutoStopSound () |
function | canTargetActor_turret (actor, hardpointType) |
function | canTargetDog_missile (dog) |
function | canTargetDog_turret (dog) |
function | canTargetPlayer_missile (player, hardpointType) |
function | canTargetPlayer_turret (player, hardpointType) |
function | canTargetTank_turret (tank) |
function | check_owner (hardpointType) |
function | CheckHelicopterTag (tagName) |
function | clear_client_flags () |
function | ConfigureTeamPost (owner, isHacked) |
function | crashOnNearestCrashPath (hardpointType) |
function | create_flare_ent (offset) |
function | damagedRotorFX () |
function | destroyHelicopter () |
function | explodeOnContact (hardpointtype) |
function | fire_missile (sMissileType, iShots, eTarget) |
function | getValidProtectLocationStart (random_path, protectLocation, destination) |
function | getValidRandomCrashNode (start) |
function | getValidRandomLeaveNode (start) |
function | getValidRandomStartNode (dest) |
function | getVerticalTan (startOrigin, endOrigin) |
function | HackedCallbackPost (hacker) |
function | heli_active_camo_damage_disable () |
function | heli_active_camo_damage_update (damage) |
function | heli_crash (hardpointType, player, playerNotify) |
function | heli_damage_monitor (hardpointtype) |
function | heli_evasive (hardpointType) |
function | heli_existance () |
function | heli_explode () |
function | heli_fly (currentnode, startwait, hardpointType) |
function | heli_get_dvar (dvar, def) |
function | heli_get_dvar_int (dvar, def) |
function | heli_get_protect_spot (protectDest, nodeHeight) |
function | heli_hacked_health_update (hacker) |
function | heli_health (hardpointType, playerNotify) |
function | heli_hover () |
function | heli_leave () |
function | heli_missile_regen () |
function | heli_mobilespawn (protectDest) |
function | heli_path_graph () |
function | heli_protect (startNode, protectDest, hardpointType, heli_team) |
function | heli_random_point_in_radius (protectDest, nodeHeight) |
function | heli_reset () |
function | heli_secondary_explosions () |
function | heli_set_active_camo_state (state) |
function | heli_spin (speed) |
function | heli_targeting (missilesEnabled, hardpointType) |
function | heli_think (owner, startnode, heli_team, missilesEnabled, protectLocation, hardpointType, armored, killstreak_id) |
function | heli_wait (waittime) |
function | init () |
function | init_active_camo () |
function | is_targeted () |
function | missile_support (target_player, rof, instantfire, endon_notify) |
function | notify_player (player, playerNotify, delay) |
function | OnFlakDroneDestroyed () |
function | play_bda_dialog () |
function | play_going_down_vo (delay) |
function | PlayPilotDialog (dialog, time, voice, shouldWait) |
function | playPilotTalking (shouldWait, soundAlias) |
function | precachehelicopter (model, type) |
function | processCopterAssist (destroyedCopter, damagedone) |
function | SAMTurretWatcher () |
function | selectHelicopterLocation (hardpointtype) |
function | set_goal_pos (goalPos, stop) |
function | set_heli_speed_evasive () |
function | set_heli_speed_hover () |
function | set_heli_speed_normal () |
function | spawn_helicopter (owner, origin, angles, model, targetname, target_offset, hardpointType, killstreak_id) |
function | spinSoundShortly () |
function | target_cone_check (target, coneCosine) |
function | trail_fx (trail_fx, trail_tag, stop_notify) |
function | turret_target_check (turretTarget, attackAngle) |
function | turret_target_flag (turrettarget) |
function | updateSpeed () |
function | updateSpeedOnLock () |
function | updateTargetYaw () |
function | useKillstreakHelicopter (hardpointType) |
function | wait_for_bda_timeout () |
function | wait_for_killed () |
function | wait_or_waittill (time, msg1, msg2, msg3) |
function | waitThenExplode (time) |
function | waittill_confirm_location () |
function | watchForEarlyLeave (chopper) |
function | watchForEMP () |
#define HELI_ENTRANCE_Z_HELP 1000 |
Definition at line 57 of file _helicopter.gsc.
#define HELICOPTER_COMLINK "helicopter_comlink" |
Definition at line 58 of file _helicopter.gsc.
#define INVENTORY_HELICOPTER_COMLINK "inventory_helicopter_comlink" |
Definition at line 59 of file _helicopter.gsc.
function announceHelicopterInbound | ( | hardpointType | ) |
Definition at line 140 of file _helicopter.gsc.
References get_killstreak_weapon().
Referenced by createHeliGuardSupport(), and useKillstreakHelicopter().
function assignPrimaryTargets | ( | targets | ) |
Definition at line 1055 of file _helicopter.gsc.
References update_actor_threat(), update_dog_threat(), update_non_player_threat(), and update_player_threat().
Referenced by heli_targeting().
function assignSecondaryTargets | ( | targets | ) |
Definition at line 1101 of file _helicopter.gsc.
References update_missile_dog_threat(), and update_missile_player_threat().
Referenced by heli_targeting().
function attack_primary | ( | hardpointType | ) |
Definition at line 2756 of file _helicopter.gsc.
References check_owner(), fireWeapon(), heli_get_dvar_int(), heli_set_active_camo_state(), HELICOPTER_CAMO_STATE_OFF, HELICOPTER_CAMO_STATE_ON, turret_target_check(), turret_target_flag(), and waitTillHostMigrationDone().
Referenced by attack_targets().
function attack_secondary | ( | hardpointType | ) |
Definition at line 2606 of file _helicopter.gsc.
References check_owner(), missile_support(), and target_cone_check().
Referenced by attack_targets().
function attack_targets | ( | missilesEnabled | , |
hardpointType | |||
) |
Definition at line 2597 of file _helicopter.gsc.
References attack_primary(), and attack_secondary().
Referenced by heli_think().
function AutoStopSound | ( | ) |
Definition at line 630 of file _helicopter.gsc.
Referenced by heli_think().
function canTargetActor_turret | ( | actor | , |
hardpointType | |||
) |
Definition at line 852 of file _helicopter.gsc.
Referenced by heli_targeting().
function canTargetDog_missile | ( | dog | ) |
Definition at line 991 of file _helicopter.gsc.
Referenced by heli_targeting().
function canTargetDog_turret | ( | dog | ) |
Definition at line 957 of file _helicopter.gsc.
Referenced by heli_targeting().
function canTargetPlayer_missile | ( | player | , |
hardpointType | |||
) |
Definition at line 905 of file _helicopter.gsc.
References canTargetPlayerWithSpecialty(), check_owner(), and target_cone_check().
Referenced by heli_targeting().
function canTargetPlayer_turret | ( | player | , |
hardpointType | |||
) |
Definition at line 806 of file _helicopter.gsc.
References canTargetPlayerWithSpecialty(), and check_owner().
Referenced by heli_targeting().
function canTargetTank_turret | ( | tank | ) |
Definition at line 1029 of file _helicopter.gsc.
Referenced by heli_targeting().
function check_owner | ( | hardpointType | ) |
Definition at line 2588 of file _helicopter.gsc.
References heli_leave().
Referenced by attack_primary(), attack_secondary(), canTargetPlayer_missile(), and canTargetPlayer_turret().
function CheckHelicopterTag | ( | tagName | ) |
Definition at line 1955 of file _helicopter.gsc.
Referenced by heli_secondary_explosions().
function clear_client_flags | ( | ) |
function ConfigureTeamPost | ( | owner | , |
isHacked | |||
) |
Definition at line 497 of file _helicopter.gsc.
References watchForEarlyLeave().
Referenced by heli_think().
function crashOnNearestCrashPath | ( | hardpointType | ) |
Definition at line 1916 of file _helicopter.gsc.
References heli_explode(), heli_fly(), heli_secondary_explosions(), and heli_spin().
Referenced by heli_crash().
function create_flare_ent | ( | offset | ) |
Definition at line 645 of file _helicopter.gsc.
References spawn().
Referenced by createHeliGuardSupport(), heli_think(), heliDeliverCrate(), and InitSentinel().
function damagedRotorFX | ( | ) |
Definition at line 1901 of file _helicopter.gsc.
function destroyHelicopter | ( | ) |
Definition at line 2048 of file _helicopter.gsc.
References killstreakStop(), and remove_influencers().
Referenced by spawn_helicopter().
function explodeOnContact | ( | hardpointtype | ) |
Definition at line 389 of file _helicopter.gsc.
References heli_explode().
Referenced by heli_crash().
function fire_missile | ( | sMissileType | , |
iShots | , | ||
eTarget | |||
) |
Definition at line 2545 of file _helicopter.gsc.
References fireWeapon().
Referenced by missile_support().
function getValidProtectLocationStart | ( | random_path | , |
protectLocation | , | ||
destination | |||
) |
Definition at line 400 of file _helicopter.gsc.
References crossesNoFlyZone().
Referenced by useKillstreakHelicopter().
function getValidRandomCrashNode | ( | start | ) |
Definition at line 479 of file _helicopter.gsc.
References crossesNoFlyZone().
Referenced by heli_crash().
function getValidRandomLeaveNode | ( | start | ) |
Definition at line 426 of file _helicopter.gsc.
References crossesNoFlyZone().
Referenced by GetRandomHelicopterLeaveOrigin(), heli_leave(), and supplyDropHeliEndPath_v2().
function getValidRandomStartNode | ( | dest | ) |
Definition at line 455 of file _helicopter.gsc.
References crossesNoFlyZone().
Referenced by GetRandomHelicopterStartOrigin(), and supplyDropHeliStartPath_v2_setup().
function getVerticalTan | ( | startOrigin | , |
endOrigin | |||
) |
Definition at line 881 of file _helicopter.gsc.
function HackedCallbackPost | ( | hacker | ) |
Definition at line 503 of file _helicopter.gsc.
References get_hack_timeout().
Referenced by heli_think().
function heli_active_camo_damage_disable | ( | ) |
Definition at line 1667 of file _helicopter.gsc.
References heli_set_active_camo_state(), HELICOPTER_CAMO_DAMAGE_DURATION, HELICOPTER_CAMO_STATE_OFF, and HELICOPTER_CAMO_STATE_ON.
Referenced by heli_active_camo_damage_update().
function heli_active_camo_damage_update | ( | damage | ) |
Definition at line 1645 of file _helicopter.gsc.
References damage(), heli_active_camo_damage_disable(), heli_set_active_camo_state(), HELICOPTER_CAMO_DAMAGE_LIMIT, HELICOPTER_CAMO_FLICKER_DURATION, HELICOPTER_CAMO_STATE_FLICKER, and HELICOPTER_CAMO_STATE_ON.
Referenced by heli_damage_monitor().
function heli_crash | ( | hardpointType | , |
player | , | ||
playerNotify | |||
) |
Definition at line 1811 of file _helicopter.gsc.
References clear_client_flags(), crashOnNearestCrashPath(), explodeOnContact(), getValidRandomCrashNode(), heli_explode(), heli_reset(), heli_secondary_explosions(), heli_spin(), notify_player(), play_going_down_vo(), remove_influencers(), set_goal_pos(), waitThenExplode(), and waittill_any_timeout().
Referenced by heli_health().
function heli_damage_monitor | ( | hardpointtype | ) |
Definition at line 1258 of file _helicopter.gsc.
References addFlySwatterStat(), damage(), destroyedAircraft(), destroyedHelicopter(), destroyedPlayerControlledAircraft(), friendlyFireCheck(), get_hacked_health(), get_max_health(), get_weapon_damage(), heli_active_camo_damage_update(), heli_hacked_health_update(), IsEnemyPlayer(), play_destroyed_dialog_on_owner(), processCopterAssist(), processScoreEvent(), and trackAssists().
Referenced by heli_think(), and spawn_helicopter().
function heli_evasive | ( | hardpointType | ) |
function heli_existance | ( | ) |
Definition at line 638 of file _helicopter.gsc.
References remove_influencers().
Referenced by heli_think().
function heli_explode | ( | ) |
Definition at line 2085 of file _helicopter.gsc.
Referenced by crashOnNearestCrashPath(), explodeOnContact(), heli_crash(), waitThenExplode(), and watchForEMP().
function heli_fly | ( | currentnode | , |
startwait | , | ||
hardpointType | |||
) |
Definition at line 2176 of file _helicopter.gsc.
References heli_evasive(), heli_leave(), heli_reset(), heli_wait(), set_goal_pos(), and stop().
Referenced by crashOnNearestCrashPath(), heli_evasive(), heli_think(), and SpawnHeliGunner().
function heli_get_dvar | ( | dvar | , |
def | |||
) |
Definition at line 322 of file _helicopter.gsc.
Referenced by heli_get_dvar_int().
function heli_get_dvar_int | ( | dvar | , |
def | |||
) |
Definition at line 316 of file _helicopter.gsc.
References heli_get_dvar().
Referenced by attack_primary().
function heli_get_protect_spot | ( | protectDest | , |
nodeHeight | |||
) |
Definition at line 2301 of file _helicopter.gsc.
References crossesNoFlyZone(), getNoFlyZoneHeightCrossed(), and heli_random_point_in_radius().
Referenced by heli_protect().
function heli_hacked_health_update | ( | hacker | ) |
Definition at line 1247 of file _helicopter.gsc.
Referenced by heli_damage_monitor().
function heli_health | ( | hardpointType | , |
playerNotify | |||
) |
Definition at line 1685 of file _helicopter.gsc.
References damage(), get_max_health(), heli_crash(), heli_set_active_camo_state(), HELICOPTER_CAMO_STATE_OFF, play_pilot_dialog_on_owner(), and WAIT_SERVER_FRAME.
Referenced by createHeliGuardSupport(), and heli_think().
function heli_hover | ( | ) |
Definition at line 1170 of file _helicopter.gsc.
Referenced by heli_wait().
function heli_leave | ( | ) |
Definition at line 2120 of file _helicopter.gsc.
References death_notify_wrapper(), getValidRandomLeaveNode(), HELI_ENTRANCE_Z_HELP, heli_reset(), IS_TRUE, play_pilot_dialog_on_owner(), play_taacom_dialog_response_on_owner(), and set_goal_pos().
Referenced by check_owner(), heli_fly(), heli_protect(), LeaveHelicopter(), and watchForEarlyLeave().
function heli_missile_regen | ( | ) |
Definition at line 652 of file _helicopter.gsc.
Referenced by heli_think().
function heli_mobilespawn | ( | protectDest | ) |
Definition at line 2367 of file _helicopter.gsc.
References heli_reset(), set_goal_pos(), set_heli_speed_hover(), and set_heli_speed_normal().
function heli_path_graph | ( | ) |
Definition at line 148 of file _helicopter.gsc.
Referenced by init().
function heli_protect | ( | startNode | , |
protectDest | , | ||
hardpointType | , | ||
heli_team | |||
) |
Definition at line 2394 of file _helicopter.gsc.
References crossesNoFlyZones(), getNoFlyZoneHeight(), HELI_ENTRANCE_Z_HELP, heli_get_protect_spot(), heli_leave(), heli_reset(), heli_set_active_camo_state(), HELICOPTER_CAMO_STATE_ON, is_targeted(), set_goal_pos(), set_heli_speed_hover(), startTime, stop(), updateSpeed(), updateSpeedOnLock(), updateTargetYaw(), wait_or_waittill(), waittill_any(), and waitTillHostMigrationDone().
Referenced by heli_think().
function heli_random_point_in_radius | ( | protectDest | , |
nodeHeight | |||
) |
Definition at line 2287 of file _helicopter.gsc.
Referenced by heli_get_protect_spot().
function heli_reset | ( | ) |
Definition at line 1144 of file _helicopter.gsc.
Referenced by heli_crash(), heli_fly(), heli_leave(), heli_mobilespawn(), heli_protect(), and heli_wait().
function heli_secondary_explosions | ( | ) |
Definition at line 1978 of file _helicopter.gsc.
References CheckHelicopterTag(), and trail_fx().
Referenced by crashOnNearestCrashPath(), and heli_crash().
function heli_set_active_camo_state | ( | state | ) |
Definition at line 1580 of file _helicopter.gsc.
References CF_TOGGLE_LIGHTS_OFF, CF_TOGGLE_LIGHTS_ON, HELICOPTER_CAMO_STATE_FLICKER, HELICOPTER_CAMO_STATE_OFF, HELICOPTER_CAMO_STATE_ON, play_pilot_dialog_on_owner(), set(), and SetCamoState().
Referenced by attack_primary(), heli_active_camo_damage_disable(), heli_active_camo_damage_update(), heli_health(), heli_protect(), and init_active_camo().
function heli_spin | ( | speed | ) |
Definition at line 2010 of file _helicopter.gsc.
References spinSoundShortly().
Referenced by crashOnNearestCrashPath(), and heli_crash().
function heli_targeting | ( | missilesEnabled | , |
hardpointType | |||
) |
Definition at line 678 of file _helicopter.gsc.
References assignPrimaryTargets(), assignSecondaryTargets(), canTargetActor_turret(), canTargetDog_missile(), canTargetDog_turret(), canTargetPlayer_missile(), canTargetPlayer_turret(), canTargetTank_turret(), dog_manager_get_dogs(), update_actor_threat(), update_dog_threat(), update_missile_dog_threat(), update_missile_player_threat(), update_non_player_threat(), and update_player_threat().
Referenced by createHeliGuardSupport(), and heli_think().
function heli_think | ( | owner | , |
startnode | , | ||
heli_team | , | ||
missilesEnabled | , | ||
protectLocation | , | ||
hardpointType | , | ||
armored | , | ||
killstreak_id | |||
) |
Definition at line 516 of file _helicopter.gsc.
References attack_targets(), AutoStopSound(), configure_team(), ConfigureTeamPost(), create_flare_ent(), enable_hacking(), HackedCallbackPost(), heli_damage_monitor(), heli_existance(), heli_fly(), heli_health(), heli_missile_regen(), heli_protect(), heli_targeting(), HELICOPTER_COMLINK, INVENTORY_HELICOPTER_COMLINK, MissileTarget_ProximityDetonateIncomingMissile(), SAMTurretWatcher(), set(), spawn(), spawn_helicopter(), wait_for_killed(), and watchForEMP().
Referenced by useKillstreakHelicopter().
function heli_wait | ( | waittime | ) |
Definition at line 1156 of file _helicopter.gsc.
References heli_hover(), and heli_reset().
Referenced by heli_fly().
function init | ( | ) |
Definition at line 244 of file _helicopter.gsc.
References heli_path_graph(), precachehelicopter(), register(), register_alt_weapon(), register_dialog(), register_strings(), set_team_kill_penalty_scale(), useKillstreakHelicopter(), and VERSION_SHIP.
function init_active_camo | ( | ) |
Definition at line 1565 of file _helicopter.gsc.
References heli_set_active_camo_state(), HELICOPTER_CAMO_STATE_OFF, HELICOPTER_CAMO_STATE_ON, and SetCamoState().
Referenced by spawn_helicopter().
function is_targeted | ( | ) |
Definition at line 2353 of file _helicopter.gsc.
Referenced by heli_protect(), and updateSpeed().
function missile_support | ( | target_player | , |
rof | , | ||
instantfire | , | ||
endon_notify | |||
) |
Definition at line 2693 of file _helicopter.gsc.
References fire_missile().
Referenced by attack_secondary().
function notify_player | ( | player | , |
playerNotify | , | ||
delay | |||
) |
function OnFlakDroneDestroyed | ( | ) |
Definition at line 375 of file _helicopter.gsc.
References MissileTarget_ProximityDetonateIncomingMissile(), and play_pilot_dialog_on_owner().
Referenced by spawn_helicopter().
function play_bda_dialog | ( | ) |
Definition at line 1221 of file _helicopter.gsc.
References play_pilot_dialog_on_owner().
Referenced by wait_for_bda_timeout().
function play_going_down_vo | ( | delay | ) |
function PlayPilotDialog | ( | dialog | , |
time | , | ||
voice | , | ||
shouldWait | |||
) |
Definition at line 3012 of file _helicopter.gsc.
References playPilotTalking().
Referenced by player_fire_think(), and remote_killstreak_copilot().
function playPilotTalking | ( | shouldWait | , |
soundAlias | |||
) |
Definition at line 3041 of file _helicopter.gsc.
Referenced by PlayPilotDialog().
function precachehelicopter | ( | model | , |
type | |||
) |
Definition at line 61 of file _helicopter.gsc.
Referenced by init().
function processCopterAssist | ( | destroyedCopter | , |
damagedone | |||
) |
Definition at line 2970 of file _helicopter.gsc.
References processScoreEvent().
Referenced by heli_damage_monitor().
function SAMTurretWatcher | ( | ) |
Definition at line 3000 of file _helicopter.gsc.
References waittill_any().
Referenced by heli_think().
function selectHelicopterLocation | ( | hardpointtype | ) |
Definition at line 2945 of file _helicopter.gsc.
References endSelectionThink(), finishHardpointLocationUsage(), isKillstreakAllowed(), and waittill_confirm_location().
Referenced by useKillstreakHelicopter().
function set_goal_pos | ( | goalPos | , |
stop | |||
) |
Definition at line 333 of file _helicopter.gsc.
References stop().
Referenced by heli_crash(), heli_fly(), heli_leave(), heli_mobilespawn(), and heli_protect().
function set_heli_speed_evasive | ( | ) |
Definition at line 2336 of file _helicopter.gsc.
Referenced by updateSpeed().
function set_heli_speed_hover | ( | ) |
Definition at line 2345 of file _helicopter.gsc.
Referenced by heli_mobilespawn(), and heli_protect().
function set_heli_speed_normal | ( | ) |
Definition at line 2327 of file _helicopter.gsc.
Referenced by heli_mobilespawn(), and updateSpeed().
function spawn_helicopter | ( | owner | , |
origin | , | ||
angles | , | ||
model | , | ||
targetname | , | ||
target_offset | , | ||
hardpointType | , | ||
killstreak_id | |||
) |
Definition at line 339 of file _helicopter.gsc.
References destroyHelicopter(), ENEMY_VEHICLE_ACTIVE, init_active_camo(), OnFlakDroneDestroyed(), set(), and spawn().
Referenced by heli_think().
function spinSoundShortly | ( | ) |
Definition at line 2030 of file _helicopter.gsc.
Referenced by heli_spin().
function target_cone_check | ( | target | , |
coneCosine | |||
) |
Definition at line 2675 of file _helicopter.gsc.
Referenced by attack_secondary(), and canTargetPlayer_missile().
function trail_fx | ( | trail_fx | , |
trail_tag | , | ||
stop_notify | |||
) |
Definition at line 2043 of file _helicopter.gsc.
Referenced by heli_secondary_explosions().
function turret_target_check | ( | turretTarget | , |
attackAngle | |||
) |
Definition at line 2650 of file _helicopter.gsc.
References get_2d_yaw().
Referenced by attack_primary().
function turret_target_flag | ( | turrettarget | ) |
Definition at line 2885 of file _helicopter.gsc.
References WAIT_SERVER_FRAME.
Referenced by attack_primary().
function updateSpeed | ( | ) |
Definition at line 2512 of file _helicopter.gsc.
References is_targeted(), set_heli_speed_evasive(), and set_heli_speed_normal().
Referenced by heli_protect(), and updateSpeedOnLock().
function updateSpeedOnLock | ( | ) |
Definition at line 2501 of file _helicopter.gsc.
References updateSpeed(), and waittill_any().
Referenced by heli_protect().
function updateTargetYaw | ( | ) |
Definition at line 2524 of file _helicopter.gsc.
References get_2d_yaw().
Referenced by heli_protect().
function useKillstreakHelicopter | ( | hardpointType | ) |
Definition at line 82 of file _helicopter.gsc.
References announceHelicopterInbound(), calledInComlinkChopper(), getMinimumFlyHeight(), getValidProtectLocationStart(), heli_think(), isKillstreakAllowed(), killstreakStart(), play_killstreak_start_dialog(), result(), and selectHelicopterLocation().
Referenced by init().
function wait_for_bda_timeout | ( | ) |
Definition at line 1209 of file _helicopter.gsc.
References play_bda_dialog().
Referenced by wait_for_killed().
function wait_for_killed | ( | ) |
Definition at line 1183 of file _helicopter.gsc.
References wait_for_bda_timeout().
Referenced by createHeliGuardSupport(), heli_think(), and SpawnHeliGunner().
function wait_or_waittill | ( | time | , |
msg1 | , | ||
msg2 | , | ||
msg3 | |||
) |
Definition at line 2318 of file _helicopter.gsc.
Referenced by heli_protect().
function waitThenExplode | ( | time | ) |
Definition at line 1907 of file _helicopter.gsc.
References heli_explode().
Referenced by heli_crash().
function waittill_confirm_location | ( | ) |
Definition at line 2935 of file _helicopter.gsc.
Referenced by selectHelicopterLocation().
function watchForEarlyLeave | ( | chopper | ) |
Definition at line 3061 of file _helicopter.gsc.
References heli_leave(), and waittill_any().
Referenced by ConfigureTeamPost().
function watchForEMP | ( | ) |
Definition at line 3077 of file _helicopter.gsc.
References heli_explode().
Referenced by heli_think().