![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Macros | |
| #define | RIOTSHIELD_HEALTH_CLIENTFIELD "zmInventory.shield_health" |
Functions | |
| function | __init__ () |
| function | lock_weapon_model (model) |
| function | lock_weapon_models (localClientNum, weapon) |
| function | player_on_spawned (localClientNum) |
| function | unlock_weapon_model (model) |
| function | watch_weapon_changes (localClientNum) |
| #define RIOTSHIELD_HEALTH_CLIENTFIELD "zmInventory.shield_health" |
Definition at line 15 of file _zm_weap_riotshield.csc.
| function __init__ | ( | ) |
Definition at line 19 of file _zm_weap_riotshield.csc.
References CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, on_spawned(), player_on_spawned(), register(), RIOTSHIELD_HEALTH_CLIENTFIELD, and VERSION_TU11.
| function lock_weapon_model | ( | model | ) |
Definition at line 49 of file _zm_weap_riotshield.csc.
References DEFAULT.
Referenced by lock_weapon_models().
| function lock_weapon_models | ( | localClientNum | , |
| weapon | |||
| ) |
Definition at line 74 of file _zm_weap_riotshield.csc.
References lock_weapon_model(), unlock_weapon_model(), and waittill_any().
Referenced by watch_weapon_changes().
| function player_on_spawned | ( | localClientNum | ) |
Definition at line 28 of file _zm_weap_riotshield.csc.
References watch_weapon_changes().
Referenced by __init__().
| function unlock_weapon_model | ( | model | ) |
Definition at line 61 of file _zm_weap_riotshield.csc.
References DEFAULT.
Referenced by lock_weapon_models().
| function watch_weapon_changes | ( | localClientNum | ) |
Definition at line 33 of file _zm_weap_riotshield.csc.
References lock_weapon_models().
Referenced by player_on_spawned().