‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_weap_riotshield.csc File Reference

Go to the source code of this file.

Macros

#define RIOTSHIELD_HEALTH_CLIENTFIELD   "zmInventory.shield_health"
 

Functions

function __init__ ()
 
function lock_weapon_model (model)
 
function lock_weapon_models (localClientNum, weapon)
 
function player_on_spawned (localClientNum)
 
function unlock_weapon_model (model)
 
function watch_weapon_changes (localClientNum)
 

Macro Definition Documentation

◆ RIOTSHIELD_HEALTH_CLIENTFIELD

#define RIOTSHIELD_HEALTH_CLIENTFIELD   "zmInventory.shield_health"

Definition at line 15 of file _zm_weap_riotshield.csc.

Function Documentation

◆ __init__()

◆ lock_weapon_model()

function lock_weapon_model ( model  )

Definition at line 49 of file _zm_weap_riotshield.csc.

References DEFAULT.

Referenced by lock_weapon_models().

◆ lock_weapon_models()

function lock_weapon_models ( localClientNum  ,
weapon   
)

Definition at line 74 of file _zm_weap_riotshield.csc.

References lock_weapon_model(), unlock_weapon_model(), and waittill_any().

Referenced by watch_weapon_changes().

◆ player_on_spawned()

function player_on_spawned ( localClientNum  )

Definition at line 28 of file _zm_weap_riotshield.csc.

References watch_weapon_changes().

Referenced by __init__().

◆ unlock_weapon_model()

function unlock_weapon_model ( model  )

Definition at line 61 of file _zm_weap_riotshield.csc.

References DEFAULT.

Referenced by lock_weapon_models().

◆ watch_weapon_changes()

function watch_weapon_changes ( localClientNum  )

Definition at line 33 of file _zm_weap_riotshield.csc.

References lock_weapon_models().

Referenced by player_on_spawned().