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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | addAcousticSensor (handle, sensorEnt, owner) |
| function | init_shared () |
| function | on_player_connect (localClientNum) |
| function | removeAcousticSensor (acousticSensorHandle) |
| function | spawned (localClientNum) |
| function | spawnedPerClient (localClientNum) |
| function | updateAcousticSensors () |
| function | watchShutdown (handle) |
| function addAcousticSensor | ( | handle | , |
| sensorEnt | , | ||
| owner | |||
| ) |
Definition at line 38 of file _acousticsensor.csc.
Referenced by spawned().
| function init_shared | ( | ) |
Definition at line 15 of file _acousticsensor.csc.
References add_weapon_type(), on_localclient_connect(), on_player_connect(), and spawned().
Referenced by __init__().
| function on_player_connect | ( | localClientNum | ) |
Definition at line 29 of file _acousticsensor.csc.
References updateAcousticSensors().
Referenced by init_shared().
| function removeAcousticSensor | ( | acousticSensorHandle | ) |
Definition at line 50 of file _acousticsensor.csc.
Referenced by watchShutdown().
| function spawned | ( | localClientNum | ) |
Definition at line 67 of file _acousticsensor.csc.
References addAcousticSensor(), local_players_entity_thread(), spawnedPerClient(), and watchShutdown().
Referenced by init_shared().
| function spawnedPerClient | ( | localClientNum | ) |
Definition at line 79 of file _acousticsensor.csc.
References blinky_light().
Referenced by spawned().
| function updateAcousticSensors | ( | ) |
Definition at line 92 of file _acousticsensor.csc.
References waitforclient().
Referenced by on_player_connect().
| function watchShutdown | ( | handle | ) |
Definition at line 86 of file _acousticsensor.csc.
References removeAcousticSensor().
Referenced by spawned().