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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | INTERMISSION_STREAMER_HINT_PRIORITY 0.9 |
Functions | |
function | __init__ () |
function | actor_damage_override (inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType) |
function | actor_damage_override_wrapper (inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, modelIndex, surfaceType, vSurfaceNormal) |
function | actor_killed_override (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime) |
function | add_bots () |
function | award_grenades_for_survivors () |
function | breakAfter (time, damage, piece) |
function | Callback_PlayerDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal) |
function | Callback_PlayerLastStand (eInflictor, eAttacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | can_do_input (inputType) |
function | cheat_enabled (val) |
function | check_actor_damage_callbacks (inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType) |
function | check_end_game_intermission_delay () |
function | check_for_valid_spawn_near_position (revivee, v_position, return_struct) |
function | check_for_valid_spawn_near_team (revivee, return_struct) |
function | check_for_valid_spawn_within_range (revivee, v_position, return_struct, min_distance, max_distance) |
function | check_player_damage_callbacks (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime) |
function | checkForAllDead (excluded_player) |
function | clear_path_timers () |
function | CodeCallback_DestructibleEvent (event, param1, param2, param3) |
function | default_delayed_exit () |
function | default_exit_level () |
function | default_find_exit_point () |
function | delete_in_createfx () |
function | disable_end_game_intermission (delay) |
function | drive_client_connected_notifies () |
function | end_game () |
function | end_game_player_was_spectator () |
function | fade_out_intro_screen_zm (hold_black_time, fade_out_time, destroyed_afterwards) |
function | fade_up_over_time (t) |
function | failsafe_revive_give_back_weapons (excluded_player) |
function | finishPlayerDamageWrapper (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, boneIndex, vSurfaceNormal) |
function | first_consumables_used_watcher () |
function | get_delay_between_rounds () |
function | get_player_out_of_playable_area_monitor_wait_time () |
function | get_player_too_many_weapons_monitor_wait_time () |
function | get_players_on_team (exclude) |
function | get_round_number () |
function | get_safe_breadcrumb_pos (player) |
function | get_valid_spawn_location (revivee, spawn_points, closest_group, return_struct) |
function | get_zombie_count_for_round (n_round, n_player_count) |
function | get_zombie_spawn_delay (n_round) |
function | getAllOtherPlayers () |
function | getFreeSpawnpoint (spawnpoints, player) |
function autoexec | ignore_systems () |
function | in_enabled_playable_area () |
function | in_kill_brush () |
function | in_life_brush () |
function | increment_dog_round_stat (stat) |
function | init () |
function | init_client_field_callback_funcs () |
function | init_custom_ai_type () |
function | init_dvars () |
function | init_flags () |
function | init_function_overrides () |
function | init_fx () |
function | init_levelvars () |
function | init_player_levelvars () |
function | init_shellshocks () |
function | init_sounds () |
function | init_strings () |
function | initialBlack () |
function | initialBlackEnd () |
function | initializeStatTracking () |
function | intermission () |
function | is_idgun_damage (weapon) |
function | is_sidequest_previously_completed (id) |
function | last_stand_best_pistol () |
function | last_stand_compare_pistols (struct_array) |
function | last_stand_grenade_save_and_return () |
function | last_stand_minimum_pistol_override () |
function | last_stand_pistol_rank_init () |
function | last_stand_pistol_swap () |
function | last_stand_restore_pistol_ammo () |
function | last_stand_revive () |
function | last_stand_save_pistol_ammo () |
function | last_stand_take_thrown_grenade () |
function | laststand_giveback_player_perks () |
function | onAllPlayersReady () |
function | onPlayerConnect_clientDvars () |
function | onPlayerSpawned () |
function | play_door_dialog () |
function | play_level_start_vox_delayed () |
function | player_damage_override (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime) |
function | player_damage_override_cheat (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime) |
function | player_exit_level () |
function | player_fake_death () |
function | player_grenade_multiattack_bookmark_watcher (grenade) |
function | player_grenade_watcher () |
function | player_intermission () |
function | player_killed_override (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | player_laststand (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | player_monitor_time_played () |
function | player_monitor_travel_dist () |
function | player_out_of_playable_area_monitor () |
function | player_prevent_damage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime) |
function | player_revive_monitor () |
function | player_spawn_protection () |
function | player_too_many_players_check () |
function | player_too_many_weapons_monitor () |
function | player_too_many_weapons_monitor_takeaway_sequence (primary_weapons_to_take) |
function | player_too_many_weapons_monitor_takeaway_simultaneous (primary_weapons_to_take) |
function | player_track_ammo_count () |
function | player_zombie_breadcrumb () |
function | players_playing () |
function | players_reached_rounds_counter_watcher () |
function | playerzombie_downed_hud () |
function | playerzombie_downed_state () |
function | playerzombie_infinite_health () |
function | playerzombie_play_sound (alias) |
function | playerzombie_player_damage () |
function | playerzombie_soundboard () |
function | playerzombie_waitfor_buttonrelease (inputType) |
function | playSwipeSound (mod, attacker) |
function | post_all_players_connected () |
function | post_main () |
function | precache_models () |
function | precache_zombie_leaderboards () |
function | print_zombie_counts () |
function | printHashIDs () |
function | process_friendly_fire_callbacks (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex) |
function | recordPlayerRoundWeapon (weapon, statname) |
function | recordPrimaryWeaponsStats (base_stat_name, max_weapons) |
function | recordRoundEndStats () |
function | recordRoundStartStats () |
function | refresh_player_navcard_hud () |
function | register_actor_damage_callback (func) |
function | register_custom_ai_spawn_check (str_id, func_check, func_get_spawners, func_get_locations) |
function | register_player_damage_callback (func) |
function | register_player_friendly_fire_callback (callback) |
function | register_sidequest (id, sidequest_stat) |
function | register_vehicle_damage_callback (func) |
function | register_zombie_damage_override_callback (func) |
function | remote_revive_watch () |
function | remove_ignore_attacker () |
function | round_end_monitor () |
function | round_one_up () |
function | round_over () |
function | round_pause (delay) |
function | round_spawn_failsafe_debug () |
function | round_spawning () |
function | round_spawning_test () |
function | round_start () |
function | round_think (restart=false) |
function | round_wait () |
function | run_custom_ai_spawn_checks () |
function | screen_fade_in (n_time, v_color, str_menu_id) |
function | set_default_laststand_pistol (solo_mode) |
function | set_intermission_point () |
function | set_round_number (new_round) |
function | set_sidequest_completed (id) |
function | set_third_person (value) |
function | setSpectatePermissions (isOn) |
function | setup_player_navcard_hud () |
function | ShowHudAndPlayPromo () |
function | sndMusicOnKillRound () |
function | spawn_kill_brush (origin, radius, height) |
function | spawn_life_brush (origin, radius, height) |
function | spawn_vo () |
function | spawn_vo_player (index, num) |
function | spawnSpectator () |
function | spectator_respawn () |
function | spectator_respawn_player () |
function | spectator_thread () |
function | spectator_toggle_3rd_person () |
function | spectators_respawn () |
function | start_zm_dash_counter_watchers () |
function | start_zombie_logic_in_x_sec (time_to_wait) |
function | startUnitriggers () |
function | store_crumb (origin) |
function | to_mins (seconds) |
function | update_is_player_valid () |
function | update_zone_name () |
function | updateEndOfMatchCounters () |
function | updatePlayerNum (player) |
function | upload_leaderboards () |
function | uploadGlobalStatCounters () |
function | vehicle_damage_override (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, vDamageOrigin, psOffsetTime, damageFromUnderneath, modelIndex, partName, vSurfaceNormal) |
function | wait_and_revive () |
function | wait_until_first_player () |
function | watchDisconnect () |
function | zbot_spawn () |
function | zm_on_player_connect () |
function | zm_on_player_disconnect () |
function | zm_on_player_spawned () |
function | zombie_game_over_death () |
function | zombie_intro_screen (string1, string2, string3, string4, string5) |
function | zombiemode_melee_miss () |
function | zombify_player () |
function actor_damage_override | ( | inflictor | , |
attacker | , | ||
damage | , | ||
flags | , | ||
meansofdeath | , | ||
weapon | , | ||
vpoint | , | ||
vdir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
surfaceType | |||
) |
Definition at line 5625 of file _zm.gsc.
References ARCHETYPE_GLAIVE, ARCHETYPE_MARGWA, ARCHETYPE_MECHZ, check_actor_damage_callbacks(), damage(), gib_random_parts(), IS_EQUAL, is_explosive_damage(), is_headshot(), is_idgun_damage(), IS_TRUE, and sndPlayerHitAlert().
Referenced by actor_damage_override_wrapper().
function actor_damage_override_wrapper | ( | inflictor | , |
attacker | , | ||
damage | , | ||
flags | , | ||
meansofdeath | , | ||
weapon | , | ||
vpoint | , | ||
vdir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
modelIndex | , | ||
surfaceType | , | ||
vSurfaceNormal | |||
) |
Definition at line 5847 of file _zm.gsc.
References actor_damage_override(), damage(), and IS_TRUE.
Referenced by init_function_overrides().
function actor_killed_override | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 5872 of file _zm.gsc.
References is_headshot(), and IS_TRUE.
Referenced by init_function_overrides().
function add_bots | ( | ) |
Definition at line 824 of file _zm.gsc.
References set(), WAIT_SERVER_FRAME, and zbot_spawn().
Referenced by onAllPlayersReady().
function award_grenades_for_survivors | ( | ) |
Definition at line 4564 of file _zm.gsc.
References get_player_lethal_grenade(), IS_TRUE, is_zombie(), and player_is_in_laststand().
Referenced by round_think().
function breakAfter | ( | time | , |
damage | , | ||
piece | |||
) |
Definition at line 1404 of file _zm.gsc.
References damage().
Referenced by CodeCallback_DestructibleEvent().
function Callback_PlayerDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
vSurfaceNormal | |||
) |
Definition at line 1415 of file _zm.gsc.
References dot_product(), finishPlayerDamageWrapper(), IS_TRUE, is_zombie(), magic_bullet_shield(), pers_insta_kill_melee_swipe(), player_is_in_laststand(), process_friendly_fire_callbacks(), and RED.
Referenced by init_function_overrides().
function Callback_PlayerLastStand | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 1373 of file _zm.gsc.
References PlayerLastStand().
Referenced by init_function_overrides().
function can_do_input | ( | inputType | ) |
Definition at line 4990 of file _zm.gsc.
Referenced by playerzombie_soundboard().
function cheat_enabled | ( | val | ) |
Definition at line 427 of file _zm.gsc.
Referenced by round_spawning(), and round_wait().
function check_actor_damage_callbacks | ( | inflictor | , |
attacker | , | ||
damage | , | ||
flags | , | ||
meansofdeath | , | ||
weapon | , | ||
vpoint | , | ||
vdir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
surfaceType | |||
) |
Definition at line 5815 of file _zm.gsc.
References damage().
Referenced by actor_damage_override().
function check_end_game_intermission_delay | ( | ) |
Definition at line 6281 of file _zm.gsc.
Referenced by end_game().
function check_for_valid_spawn_near_position | ( | revivee | , |
v_position | , | ||
return_struct | |||
) |
Definition at line 3508 of file _zm.gsc.
References get_player_spawns_for_gametype(), and get_valid_spawn_location().
function check_for_valid_spawn_near_team | ( | revivee | , |
return_struct | |||
) |
Definition at line 3361 of file _zm.gsc.
References check_point_in_enabled_zone(), get_active_zones_entities(), get_player_spawns_for_gametype(), get_valid_spawn_location(), and is_player_valid().
Referenced by host_migration_respawn(), hostmigration_put_player_in_better_place(), onFindValidSpawnPoint(), and spectator_respawn().
function check_for_valid_spawn_within_range | ( | revivee | , |
v_position | , | ||
return_struct | , | ||
min_distance | , | ||
max_distance | |||
) |
Definition at line 3578 of file _zm.gsc.
References get_player_spawns_for_gametype(), and get_valid_spawn_location().
function check_player_damage_callbacks | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 5502 of file _zm.gsc.
Referenced by player_damage_override().
function checkForAllDead | ( | excluded_player | ) |
Definition at line 1773 of file _zm.gsc.
References IS_TRUE, and player_is_in_laststand().
Referenced by decrement_no_end_game_check(), and onPlayerDisconnect().
function clear_path_timers | ( | ) |
Definition at line 5489 of file _zm.gsc.
Referenced by player_damage_override().
function CodeCallback_DestructibleEvent | ( | event | , |
param1 | , | ||
param2 | , | ||
param3 | |||
) |
Definition at line 1380 of file _zm.gsc.
References breakAfter(), and damage().
function default_delayed_exit | ( | ) |
Definition at line 6745 of file _zm.gsc.
References default_find_exit_point(), and get().
Referenced by default_exit_level().
function default_exit_level | ( | ) |
Definition at line 6718 of file _zm.gsc.
References default_delayed_exit(), default_find_exit_point(), and IS_TRUE.
function default_find_exit_point | ( | ) |
Definition at line 6767 of file _zm.gsc.
References get().
Referenced by default_delayed_exit(), and default_exit_level().
function delete_in_createfx | ( | ) |
Definition at line 799 of file _zm.gsc.
References get_array(), and self_delete().
Referenced by init_fx().
function disable_end_game_intermission | ( | delay | ) |
function drive_client_connected_notifies | ( | ) |
Definition at line 459 of file _zm.gsc.
References callback(), and reset_actor_bookmark_kill_times().
Referenced by init().
function end_game | ( | ) |
Definition at line 5988 of file _zm.gsc.
References check_end_game_intermission_delay(), destroy(), end_game_player_was_spectator(), increment_client_stat(), increment_player_stat(), intermission(), IS_TRUE, pers_upgrade_jugg_player_death_stat(), player_exit_level(), player_is_in_laststand(), recordActivePlayersEndGameMatchRecordStats(), recordZMEndGameComScoreEvent(), set(), sndMusicSystem_PlayState(), to_mins(), update_global_counters_on_match_end(), update_players_stats_at_match_end(), updateEndOfMatchCounters(), upload_leaderboards(), upload_zm_dash_counters_end_game(), WAIT_SERVER_FRAME, and zm_dash_stats_game_end().
Referenced by post_all_players_connected().
function end_game_player_was_spectator | ( | ) |
function fade_out_intro_screen_zm | ( | hold_black_time | , |
fade_out_time | , | ||
destroyed_afterwards | |||
) |
Definition at line 469 of file _zm.gsc.
References initialBlackEnd(), IS_TRUE, screen_fade_in(), screen_fade_out(), set(), and ShowHudAndPlayPromo().
Referenced by matchStartBlacscreen(), and onAllPlayersReady().
function fade_up_over_time | ( | t | ) |
Definition at line 6712 of file _zm.gsc.
Referenced by game_module_custom_intermission().
function failsafe_revive_give_back_weapons | ( | excluded_player | ) |
Definition at line 2590 of file _zm.gsc.
References destroy(), destroyElem(), is_reviving_any(), revive_give_back_weapons(), and WAIT_SERVER_FRAME.
Referenced by spawnSpectator().
function finishPlayerDamageWrapper | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
vSurfaceNormal | |||
) |
Definition at line 1568 of file _zm.gsc.
Referenced by Callback_PlayerDamage().
function first_consumables_used_watcher | ( | ) |
Definition at line 922 of file _zm.gsc.
References increment_zm_dash_counter(), init(), upload_zm_dash_counters(), and wait_till().
Referenced by start_zm_dash_counter_watchers().
function get_delay_between_rounds | ( | ) |
function get_player_out_of_playable_area_monitor_wait_time | ( | ) |
Definition at line 2022 of file _zm.gsc.
References IS_TRUE.
Referenced by player_out_of_playable_area_monitor().
function get_player_too_many_weapons_monitor_wait_time | ( | ) |
Definition at line 2111 of file _zm.gsc.
Referenced by player_too_many_weapons_monitor().
function get_round_number | ( | ) |
Definition at line 447 of file _zm.gsc.
Referenced by get_stat_round_number(), and round_think().
function get_safe_breadcrumb_pos | ( | player | ) |
Definition at line 3641 of file _zm.gsc.
References is_player_valid().
function get_valid_spawn_location | ( | revivee | , |
spawn_points | , | ||
closest_group | , | ||
return_struct | |||
) |
Definition at line 3451 of file _zm.gsc.
References get_array(), and IS_TRUE.
Referenced by check_for_valid_spawn_near_position(), check_for_valid_spawn_near_team(), and check_for_valid_spawn_within_range().
function get_zombie_count_for_round | ( | n_round | , |
n_player_count | |||
) |
Definition at line 3842 of file _zm.gsc.
References default_max_zombie_func().
Referenced by round_spawning().
function get_zombie_spawn_delay | ( | n_round | ) |
function getFreeSpawnpoint | ( | spawnpoints | , |
player | |||
) |
Definition at line 690 of file _zm.gsc.
References get_game_var(), set_game_var(), and updatePlayerNum().
Referenced by hostmigration_put_player_in_better_place(), and onFindValidSpawnPoint().
function in_enabled_playable_area | ( | ) |
Definition at line 1999 of file _zm.gsc.
References wait_zone_flags_updating(), and zone_is_enabled().
Referenced by player_out_of_playable_area_monitor().
function in_kill_brush | ( | ) |
Definition at line 1974 of file _zm.gsc.
Referenced by player_out_of_playable_area_monitor().
function in_life_brush | ( | ) |
Definition at line 1943 of file _zm.gsc.
Referenced by player_out_of_playable_area_monitor().
function increment_dog_round_stat | ( | stat | ) |
Definition at line 7006 of file _zm.gsc.
References increment_client_stat().
Referenced by dog_round_wait_func(), and player_damage_override().
function init | ( | ) |
Definition at line 215 of file _zm.gsc.
References DEFAULT, drive_client_connected_notifies(), get_delay_between_rounds(), get_zombie_spawn_delay(), give_start_weapons(), init_client_field_callback_funcs(), init_dvars(), init_flags(), init_function_overrides(), init_levelvars(), init_shellshocks(), init_sounds(), init_strings(), init_utility(), initActorBookmarkParams(), initializeStatTracking(), IS_TRUE, last_stand_pistol_rank_init(), main_end(), main_start(), on_connect(), on_spawned(), onAllPlayersReady(), player_too_many_players_check(), player_too_many_weapons_monitor(), post_all_players_connected(), precache_models(), precache_zombie_leaderboards(), printHashIDs(), register_offhand_weapons_for_level_defaults(), registerClientSys(), round_spawn_failsafe(), set_demo_intermission_point(), start_zm_dash_counter_watchers(), startUnitriggers(), track_players_intersection_tracker(), zm_on_player_connect(), and zm_on_player_spawned().
Referenced by first_consumables_used_watcher(), init_flags(), and zm_on_player_connect().
function init_client_field_callback_funcs | ( | ) |
Definition at line 1627 of file _zm.gsc.
References IS_TRUE, register(), VERSION_SHIP, VERSION_SHIP_OBSOLETE, and VERSION_TU15_FFOTD_090816_0.
Referenced by init().
function init_custom_ai_type | ( | ) |
Definition at line 953 of file _zm.gsc.
Referenced by post_main().
function init_flags | ( | ) |
function init_function_overrides | ( | ) |
Definition at line 1338 of file _zm.gsc.
References actor_damage_override_wrapper(), actor_killed_override(), Callback_PlayerDamage(), Callback_PlayerLastStand(), Callback_VehicleKilled(), Callback_VehicleRadiusDamage(), default_validate_enemy_path_length(), last_stand_pistol_swap(), last_stand_restore_pistol_ammo(), last_stand_save_pistol_ammo(), onPlayerConnect_clientDvars(), player_damage_override(), player_intermission(), player_killed_override(), player_laststand(), player_prevent_damage(), vehicle_damage_override(), zombie_damage(), zombie_damage_ads(), zombie_intro_screen(), and zombify_player().
Referenced by init().
function init_fx | ( | ) |
Definition at line 1670 of file _zm.gsc.
References delete_in_createfx(), and IS_TRUE.
function init_levelvars | ( | ) |
Definition at line 1147 of file _zm.gsc.
References DEFAULT, init_player_levelvars(), set_round_number(), and set_zombie_var().
Referenced by init().
function init_player_levelvars | ( | ) |
Definition at line 1283 of file _zm.gsc.
References set_zombie_var(), and wait_till().
Referenced by init_levelvars().
function init_sounds | ( | ) |
function init_strings | ( | ) |
function initialBlack | ( | ) |
Definition at line 633 of file _zm.gsc.
Referenced by matchStartBlacscreen(), and onAllPlayersReady().
function initialBlackEnd | ( | ) |
Definition at line 639 of file _zm.gsc.
Referenced by fade_out_intro_screen_zm().
function intermission | ( | ) |
Definition at line 6542 of file _zm.gsc.
References set(), and zombie_game_over_death().
Referenced by do_melee_weapon_flourish_end(), end_game(), give_melee_weapon(), is_enemy_valid(), is_player_valid(), is_target_valid(), perk_give_bottle_end(), player_fails_blocker_repair_trigger_preamble(), player_laststand(), player_use_can_pack_now(), and upgrade_knuckle_crack_end().
function is_idgun_damage | ( | weapon | ) |
Definition at line 7084 of file _zm.gsc.
Referenced by actor_damage_override().
function is_sidequest_previously_completed | ( | id | ) |
function last_stand_best_pistol | ( | ) |
Definition at line 2924 of file _zm.gsc.
References get(), and last_stand_compare_pistols().
Referenced by last_stand_save_pistol_ammo().
function last_stand_compare_pistols | ( | struct_array | ) |
Definition at line 2974 of file _zm.gsc.
References get(), IS_TRUE, and PERK_QUICK_REVIVE.
Referenced by last_stand_best_pistol().
function last_stand_grenade_save_and_return | ( | ) |
Definition at line 3165 of file _zm.gsc.
References get_player_lethal_grenade(), get_player_tactical_grenade(), IS_TRUE, last_stand_take_thrown_grenade(), set_player_lethal_grenade(), and set_player_tactical_grenade().
Referenced by player_laststand().
function last_stand_minimum_pistol_override | ( | ) |
Definition at line 2896 of file _zm.gsc.
Referenced by last_stand_pistol_swap().
function last_stand_pistol_rank_init | ( | ) |
function last_stand_pistol_swap | ( | ) |
Definition at line 2825 of file _zm.gsc.
References get(), has_powerup_weapon(), IS_TRUE, and last_stand_minimum_pistol_override().
Referenced by init_function_overrides().
function last_stand_restore_pistol_ammo | ( | ) |
Definition at line 3072 of file _zm.gsc.
Referenced by init_function_overrides().
function last_stand_revive | ( | ) |
Definition at line 2774 of file _zm.gsc.
References auto_revive(), is_player_valid(), and player_is_in_laststand().
Referenced by round_think().
function last_stand_save_pistol_ammo | ( | ) |
Definition at line 3037 of file _zm.gsc.
References last_stand_best_pistol().
Referenced by init_function_overrides().
function last_stand_take_thrown_grenade | ( | ) |
Definition at line 3145 of file _zm.gsc.
Referenced by last_stand_grenade_save_and_return().
function laststand_giveback_player_perks | ( | ) |
Definition at line 2456 of file _zm.gsc.
References give_perk().
function onAllPlayersReady | ( | ) |
Definition at line 546 of file _zm.gsc.
References add_bots(), fade_out_intro_screen_zm(), initialBlack(), set(), set_default_laststand_pistol(), set_intermission_point(), start_zombie_logic_in_x_sec(), and WAIT_SERVER_FRAME.
Referenced by init().
function onPlayerConnect_clientDvars | ( | ) |
Definition at line 1755 of file _zm.gsc.
References player_getup_setup().
Referenced by init_function_overrides().
function onPlayerSpawned | ( | ) |
Definition at line 1800 of file _zm.gsc.
References get_player_lethal_grenade(), init_player_offhand_weapons(), IS_TRUE, player_grenade_watcher(), player_monitor_time_played(), player_monitor_travel_dist(), player_out_of_playable_area_monitor(), player_spawn_protection(), player_track_ammo_count(), player_zombie_breadcrumb(), revive_hud_create(), and shock_onpain().
function play_door_dialog | ( | ) |
Definition at line 4146 of file _zm.gsc.
References create_and_play_dialog(), timer(), and WAIT_SERVER_FRAME.
Referenced by main().
function play_level_start_vox_delayed | ( | ) |
Definition at line 6830 of file _zm.gsc.
References create_and_play_dialog().
Referenced by round_one_up().
function player_damage_override | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 5108 of file _zm.gsc.
References ARCHETYPE_ZOMBIE_QUAD, check_player_damage_callbacks(), clear_path_timers(), create_and_play_dialog(), get(), increment_client_stat(), increment_dog_round_stat(), increment_player_stat(), is_enabled(), IS_EQUAL, is_placeable_mine(), IS_TRUE, is_zombie(), PERK_QUICK_REVIVE, PERK_WHOSWHO, player_fake_death(), player_is_in_laststand(), playerExert(), PlayerLastStand(), playSwipeSound(), remove_ignore_attacker(), wait_and_revive(), and wait_network_frame().
Referenced by init_function_overrides(), and player_damage_override_cheat().
function player_damage_override_cheat | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 5094 of file _zm.gsc.
References player_damage_override().
function player_exit_level | ( | ) |
Definition at line 6349 of file _zm.gsc.
Referenced by end_game().
function player_fake_death | ( | ) |
Definition at line 6332 of file _zm.gsc.
Referenced by player_damage_override().
function player_grenade_multiattack_bookmark_watcher | ( | grenade | ) |
Definition at line 2275 of file _zm.gsc.
References increment_challenge_stat(), IS_TRUE, and waittill_any_ex().
Referenced by player_grenade_watcher().
function player_grenade_watcher | ( | ) |
Definition at line 2341 of file _zm.gsc.
References player_grenade_multiattack_bookmark_watcher().
Referenced by onPlayerSpawned().
function player_intermission | ( | ) |
Definition at line 6620 of file _zm.gsc.
References create_streamer_hint(), get_array(), INTERMISSION_STREAMER_HINT_PRIORITY, IS_TRUE, screen_fade_in(), and screen_fade_out().
Referenced by init_function_overrides().
function player_killed_override | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 6359 of file _zm.gsc.
Referenced by init_function_overrides().
function player_laststand | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 2502 of file _zm.gsc.
References activate(), clear_is_drinking(), create_and_play_dialog(), get(), intermission(), IS_TRUE, last_stand_grenade_save_and_return(), PERK_ELECTRIC_CHERRY, PERK_QUICK_REVIVE, pers_upgrade_perk_lose_save(), player_downed_penalty(), remote_revive_watch(), wait_and_revive(), and ZM_LASTSTAND_VISIONSET.
Referenced by init_function_overrides().
function player_monitor_time_played | ( | ) |
Definition at line 2260 of file _zm.gsc.
References increment_client_stat(), and wait_till().
Referenced by onPlayerSpawned().
function player_monitor_travel_dist | ( | ) |
Definition at line 2244 of file _zm.gsc.
Referenced by onPlayerSpawned().
function player_out_of_playable_area_monitor | ( | ) |
Definition at line 2035 of file _zm.gsc.
References get(), get_player_out_of_playable_area_monitor_wait_time(), in_enabled_playable_area(), in_kill_brush(), in_life_brush(), increment_client_stat(), increment_map_cheat_stat(), and IS_TRUE.
Referenced by onPlayerSpawned().
function player_prevent_damage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 2369 of file _zm.gsc.
References IS_TRUE.
Referenced by init_function_overrides().
function player_revive_monitor | ( | ) |
Definition at line 2395 of file _zm.gsc.
References cointoss(), create_and_play_dialog(), increment_challenge_stat(), IS_TRUE, and player_add_points().
Referenced by onSpawnPlayer().
function player_spawn_protection | ( | ) |
Definition at line 1921 of file _zm.gsc.
References decrement_ignoreme(), and increment_ignoreme().
Referenced by onPlayerSpawned().
function player_too_many_players_check | ( | ) |
function player_too_many_weapons_monitor | ( | ) |
Definition at line 2172 of file _zm.gsc.
References get_player_too_many_weapons_monitor_wait_time(), get_player_weapon_limit(), has_powerup_weapon(), increment_client_stat(), increment_map_cheat_stat(), is_weapon_included(), is_weapon_upgraded(), player_is_in_laststand(), player_too_many_weapons_monitor_takeaway_sequence(), and take_fallback_weapon().
Referenced by init().
function player_too_many_weapons_monitor_takeaway_sequence | ( | primary_weapons_to_take | ) |
Definition at line 2143 of file _zm.gsc.
References decrement_is_drinking(), give_start_weapon(), increment_is_drinking(), player_reduce_points(), player_too_many_weapons_monitor_takeaway_simultaneous(), and round_up_to_ten().
Referenced by player_too_many_weapons_monitor().
function player_too_many_weapons_monitor_takeaway_simultaneous | ( | primary_weapons_to_take | ) |
Definition at line 2117 of file _zm.gsc.
References decrement_is_drinking(), get(), give_start_weapon(), player_is_in_laststand(), player_reduce_points(), and waittill_any().
Referenced by player_too_many_weapons_monitor_takeaway_sequence().
function player_track_ammo_count | ( | ) |
Definition at line 978 of file _zm.gsc.
References create_and_play_dialog(), and player_is_in_laststand().
Referenced by onPlayerSpawned().
function player_zombie_breadcrumb | ( | ) |
Definition at line 6365 of file _zm.gsc.
References debug_breadcrumbs(), debug_print(), store_crumb(), and trace().
Referenced by onPlayerSpawned(), and spectator_respawn().
function players_playing | ( | ) |
Definition at line 1738 of file _zm.gsc.
Referenced by post_all_players_connected().
function players_reached_rounds_counter_watcher | ( | ) |
Definition at line 932 of file _zm.gsc.
References increment_zm_dash_counter().
Referenced by start_zm_dash_counter_watchers().
function playerzombie_downed_hud | ( | ) |
Definition at line 4875 of file _zm.gsc.
Referenced by playerzombie_downed_state().
function playerzombie_downed_state | ( | ) |
Definition at line 4841 of file _zm.gsc.
References playerzombie_downed_hud(), startTime, WAIT_SERVER_FRAME, zombie_eye_glow(), and zombie_eye_glow_stop().
Referenced by playerzombie_player_damage().
function playerzombie_infinite_health | ( | ) |
Definition at line 4907 of file _zm.gsc.
Referenced by playerzombie_player_damage().
function playerzombie_play_sound | ( | alias | ) |
Definition at line 5030 of file _zm.gsc.
References play_sound_on_ent().
Referenced by playerzombie_soundboard().
function playerzombie_player_damage | ( | ) |
Definition at line 4808 of file _zm.gsc.
References playerzombie_downed_state(), playerzombie_infinite_health(), and WAIT_SERVER_FRAME.
Referenced by zombify_player().
function playerzombie_soundboard | ( | ) |
Definition at line 4925 of file _zm.gsc.
References can_do_input(), playerzombie_play_sound(), playerzombie_waitfor_buttonrelease(), and WAIT_SERVER_FRAME.
Referenced by zombify_player().
function playerzombie_waitfor_buttonrelease | ( | inputType | ) |
Definition at line 5035 of file _zm.gsc.
References WAIT_SERVER_FRAME.
Referenced by playerzombie_soundboard().
function playSwipeSound | ( | mod | , |
attacker | |||
) |
Definition at line 6911 of file _zm.gsc.
References IS_TRUE.
Referenced by player_damage_override().
function post_all_players_connected | ( | ) |
Definition at line 885 of file _zm.gsc.
References end_game(), increment_zm_dash_counter(), players_playing(), round_end_monitor(), upload_zm_dash_counters(), and wait_till().
Referenced by init().
function post_main | ( | ) |
Definition at line 422 of file _zm.gsc.
References init_custom_ai_type().
function precache_zombie_leaderboards | ( | ) |
function print_zombie_counts | ( | ) |
Definition at line 4662 of file _zm.gsc.
References get_current_zombie_count().
Referenced by round_wait().
function printHashIDs | ( | ) |
function process_friendly_fire_callbacks | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | |||
) |
Definition at line 1586 of file _zm.gsc.
References callback().
Referenced by Callback_PlayerDamage().
function recordPlayerRoundWeapon | ( | weapon | , |
statname | |||
) |
Definition at line 4287 of file _zm.gsc.
Referenced by recordPrimaryWeaponsStats().
function recordPrimaryWeaponsStats | ( | base_stat_name | , |
max_weapons | |||
) |
Definition at line 4299 of file _zm.gsc.
References recordPlayerRoundWeapon().
Referenced by recordRoundEndStats(), and recordRoundStartStats().
function recordRoundEndStats | ( | ) |
Definition at line 4323 of file _zm.gsc.
References get_current_zone(), recordPrimaryWeaponsStats(), and ZM_MAP_EVENT_ROUND_END.
Referenced by round_over().
function recordRoundStartStats | ( | ) |
Definition at line 4308 of file _zm.gsc.
References get_current_zone(), recordPrimaryWeaponsStats(), and ZM_MAP_EVENT_ROUND_START.
Referenced by round_think().
function refresh_player_navcard_hud | ( | ) |
Definition at line 7022 of file _zm.gsc.
References get_global_stat(), set(), and wait_network_frame().
Referenced by setup_player_navcard_hud(), spectator_respawn_player(), zm_on_player_connect(), and zm_on_player_disconnect().
function register_actor_damage_callback | ( | func | ) |
Definition at line 5835 of file _zm.gsc.
Referenced by __init__().
function register_custom_ai_spawn_check | ( | str_id | , |
func_check | , | ||
func_get_spawners | , | ||
func_get_locations | |||
) |
function register_player_damage_callback | ( | func | ) |
Definition at line 5522 of file _zm.gsc.
Referenced by __init__().
function register_player_friendly_fire_callback | ( | callback | ) |
Definition at line 1579 of file _zm.gsc.
References callback().
function register_sidequest | ( | id | , |
sidequest_stat | |||
) |
Definition at line 6839 of file _zm.gsc.
References get_global_stat(), IS_TRUE, and wait_till().
function register_vehicle_damage_callback | ( | func | ) |
Definition at line 5597 of file _zm.gsc.
Referenced by __init__(), and init_widows_wine().
function register_zombie_damage_override_callback | ( | func | ) |
function remote_revive_watch | ( | ) |
Definition at line 2484 of file _zm.gsc.
References remote_revive().
Referenced by player_laststand().
function remove_ignore_attacker | ( | ) |
Definition at line 5078 of file _zm.gsc.
Referenced by player_damage_override().
function round_end_monitor | ( | ) |
Definition at line 5940 of file _zm.gsc.
References bookmark(), upload_zm_dash_counters(), and WAIT_SERVER_FRAME.
Referenced by post_all_players_connected().
function round_one_up | ( | ) |
Definition at line 4192 of file _zm.gsc.
References create_and_play_dialog(), IS_TRUE, and play_level_start_vox_delayed().
Referenced by round_think().
function round_over | ( | ) |
Definition at line 4253 of file _zm.gsc.
References recordRoundEndStats().
Referenced by round_think().
function round_pause | ( | delay | ) |
Definition at line 4028 of file _zm.gsc.
References create_counter_hud(), delay(), and destroy_hud().
Referenced by round_start().
function round_spawn_failsafe_debug | ( | ) |
Definition at line 4640 of file _zm.gsc.
References wait_network_frame().
function round_spawning | ( | ) |
Definition at line 3678 of file _zm.gsc.
References ai_calculate_health(), cheat_enabled(), clear_all_corpses(), exists(), get_current_actor_count(), get_current_zombie_count(), get_zombie_count_for_round(), has_behavior_attribute(), IS_TRUE, round_spawn_failsafe(), run_custom_ai_spawn_checks(), set_behavior_attribute(), spawn_zombie(), wait_network_frame(), wait_till(), wait_till_clear(), and zombie_speed_up().
Referenced by round_start().
function round_spawning_test | ( | ) |
function round_start | ( | ) |
Definition at line 4071 of file _zm.gsc.
References move_zombie_spawn_location(), round_pause(), round_spawning(), round_spawning_test(), round_think(), round_wait(), and set().
Referenced by main().
function round_think | ( | restart | = false | ) |
Definition at line 4335 of file _zm.gsc.
References add_client_stat(), award_grenades_for_survivors(), get_round_number(), increment_challenge_stat(), IS_TRUE, last_stand_revive(), perk_set_max_health_if_jugg(), powerup_round_start(), processScoreEvent(), rebuild_barrier_reward_reset(), recordRoundStartStats(), round_end(), round_one_up(), round_over(), set(), set_global_stat(), set_round_number(), sndMusicSystem_PlayState(), spectators_respawn(), and update_playing_utc_time().
Referenced by round_start().
function round_wait | ( | ) |
Definition at line 4698 of file _zm.gsc.
References cheat_enabled(), get(), get_current_zombie_count(), print_zombie_counts(), sndMusicOnKillRound(), and sndMusicSystem_PlayState().
Referenced by round_start().
function run_custom_ai_spawn_checks | ( | ) |
Definition at line 3878 of file _zm.gsc.
References ARRAY_ADD, and IS_TRUE.
Referenced by round_spawning().
function screen_fade_in | ( | n_time | , |
v_color | , | ||
str_menu_id | |||
) |
Definition at line 6613 of file _zm.gsc.
References screen_fade().
Referenced by fade_out_intro_screen_zm(), and player_intermission().
function set_default_laststand_pistol | ( | solo_mode | ) |
Definition at line 7051 of file _zm.gsc.
Referenced by check_quickrevive_for_hotjoin(), onAllPlayersReady(), and vending_trigger_think().
function set_intermission_point | ( | ) |
function set_round_number | ( | new_round | ) |
Definition at line 440 of file _zm.gsc.
Referenced by init_levelvars(), round_think(), and zombie_goto_round().
function set_sidequest_completed | ( | id | ) |
Definition at line 6884 of file _zm.gsc.
References add_global_stat(), and IS_TRUE.
function set_third_person | ( | value | ) |
Definition at line 2755 of file _zm.gsc.
Referenced by spectator_toggle_3rd_person().
function setSpectatePermissions | ( | isOn | ) |
Definition at line 2709 of file _zm.gsc.
Referenced by Callback_PlayerConnect(), spawnSpectator(), and spectator_respawn().
function setup_player_navcard_hud | ( | ) |
Definition at line 7015 of file _zm.gsc.
References refresh_player_navcard_hud(), and wait_till().
function ShowHudAndPlayPromo | ( | ) |
Definition at line 534 of file _zm.gsc.
References IS_TRUE.
Referenced by fade_out_intro_screen_zm().
function sndMusicOnKillRound | ( | ) |
Definition at line 4749 of file _zm.gsc.
References sndMusicSystem_PlayState().
Referenced by round_wait().
function spawn_kill_brush | ( | origin | , |
radius | , | ||
height | |||
) |
function spawn_life_brush | ( | origin | , |
radius | , | ||
height | |||
) |
function spawn_vo | ( | ) |
Definition at line 1039 of file _zm.gsc.
References get_player_index(), and spawn_vo_player().
function spawn_vo_player | ( | index | , |
num | |||
) |
Definition at line 1056 of file _zm.gsc.
Referenced by spawn_vo().
function spawnSpectator | ( | ) |
Definition at line 2640 of file _zm.gsc.
References failsafe_revive_give_back_weapons(), setSpectatePermissions(), Spawn(), and spectator_thread().
Referenced by zombify_player().
function spectator_respawn | ( | ) |
Definition at line 3277 of file _zm.gsc.
References callback(), check_for_valid_spawn_near_team(), get_player_placeable_mine(), player_reduce_points(), player_zombie_breadcrumb(), return_retained_perks(), set(), set_ignoreme(), set_player_placeable_mine(), setSpectatePermissions(), Spawn(), spectator_respawn_all(), and take().
Referenced by spectator_respawn_player().
function spectator_respawn_player | ( | ) |
Definition at line 3253 of file _zm.gsc.
References refresh_player_navcard_hud(), and spectator_respawn().
Referenced by spectators_respawn().
function spectator_thread | ( | ) |
Definition at line 2717 of file _zm.gsc.
Referenced by spawnSpectator().
function spectator_toggle_3rd_person | ( | ) |
Definition at line 2745 of file _zm.gsc.
References set_third_person().
function spectators_respawn | ( | ) |
Definition at line 3231 of file _zm.gsc.
References spectator_respawn_player().
Referenced by round_think().
function start_zm_dash_counter_watchers | ( | ) |
Definition at line 916 of file _zm.gsc.
References first_consumables_used_watcher(), and players_reached_rounds_counter_watcher().
Referenced by init().
function start_zombie_logic_in_x_sec | ( | time_to_wait | ) |
function startUnitriggers | ( | ) |
function store_crumb | ( | origin | ) |
Definition at line 6461 of file _zm.gsc.
Referenced by player_zombie_breadcrumb().
function to_mins | ( | seconds | ) |
Definition at line 6493 of file _zm.gsc.
Referenced by end_game().
function update_is_player_valid | ( | ) |
Definition at line 7100 of file _zm.gsc.
References is_player_valid(), and WAIT_SERVER_FRAME.
Referenced by zm_on_player_spawned().
function update_zone_name | ( | ) |
Definition at line 7113 of file _zm.gsc.
References get_current_zone().
Referenced by zm_on_player_spawned(), and zombie_complete_emerging_into_playable_area().
function updateEndOfMatchCounters | ( | ) |
Definition at line 5958 of file _zm.gsc.
References increment_zm_dash_counter(), is_solo_ranked_game(), and IS_TRUE.
Referenced by end_game().
function updatePlayerNum | ( | player | ) |
Definition at line 673 of file _zm.gsc.
References get_game_var(), and set_game_var().
Referenced by getFreeSpawnpoint(), and onSpawnPlayer().
function upload_leaderboards | ( | ) |
Definition at line 6301 of file _zm.gsc.
Referenced by end_game().
function vehicle_damage_override | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
vDamageOrigin | , | ||
psOffsetTime | , | ||
damageFromUnderneath | , | ||
modelIndex | , | ||
partName | , | ||
vSurfaceNormal | |||
) |
Definition at line 5607 of file _zm.gsc.
References Callback_VehicleDamage().
Referenced by init_function_overrides().
function wait_and_revive | ( | ) |
Definition at line 5533 of file _zm.gsc.
References auto_revive(), clear(), get(), IS_TRUE, name, pers_upgrade_perk_lose_restore(), pers_upgrade_perk_lose_save(), revive_hud_show_n_fade(), set(), wait_till_timeout(), ZM_POSITION_QUERY_LAST_STAND_MOVE_DIST_MAX, ZM_POSITION_QUERY_LAST_STAND_MOVE_DIST_MIN, ZM_POSITION_QUERY_MOVE_DIST_MAX, and ZM_POSITION_QUERY_RADIUS.
Referenced by player_damage_override(), and player_laststand().
function watchDisconnect | ( | ) |
Definition at line 6996 of file _zm.gsc.
References zm_on_player_disconnect().
Referenced by zm_on_player_connect().
function zbot_spawn | ( | ) |
Definition at line 861 of file _zm.gsc.
References onFindValidSpawnPoint().
Referenced by add_bots().
function zm_on_player_connect | ( | ) |
Definition at line 6958 of file _zm.gsc.
References increment_zm_dash_counter(), init(), refresh_player_navcard_hud(), upload_zm_dash_counters(), watchDisconnect(), zm_dash_stats_game_start(), and zm_dash_stats_wait_for_consumable_use().
Referenced by init().
function zm_on_player_disconnect | ( | ) |
Definition at line 6988 of file _zm.gsc.
References increment_zm_dash_counter(), refresh_player_navcard_hud(), and upload_zm_dash_counters().
Referenced by watchDisconnect().
function zm_on_player_spawned | ( | ) |
Definition at line 7094 of file _zm.gsc.
References update_is_player_valid(), and update_zone_name().
Referenced by init().
function zombie_game_over_death | ( | ) |
Definition at line 6570 of file _zm.gsc.
References IS_TRUE, and zombie_head_gib().
Referenced by intermission().
function zombie_intro_screen | ( | string1 | , |
string2 | , | ||
string3 | , | ||
string4 | , | ||
string5 | |||
) |
Definition at line 1733 of file _zm.gsc.
References wait_till().
Referenced by init_function_overrides().
function zombify_player | ( | ) |
Definition at line 4759 of file _zm.gsc.
References player_died_penalty(), playerzombie_player_damage(), playerzombie_soundboard(), spawnSpectator(), and zombie_eye_glow().
Referenced by init_function_overrides().