Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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_zm_bgb.gsc
Go to the documentation of this file.
1
2
#namespace bgb;
3
4
function
is_enabled
(
name
) {}
5
function
actor_damage_override
( inflictor, attacker,
damage
, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType ) {}
6
function
actor_death_override
( attacker ) {}
7
function
suspend_weapon_cycling
() {}
8
function
resume_weapon_cycling
() {}
9
function
is_active
(
name
) {}
10
function
register_lost_perk_override
(
name
, lost_perk_override_func, lost_perk_override_func_always_run ) {}
11
function
lost_perk_override
( perk ) {}
12
function
is_team_active
( str_name ) {}
13
function
is_team_enabled
( str_name ) {}
14
function
add_to_player_score_override
( n_points, str_awarded_by ) {}
15
function
do_one_shot_use
( skip_demo_bookmark =
false
) {}
16
function
give
(
name
) {}
17
do_one_shot_use
function do_one_shot_use(skip_demo_bookmark=false)
Definition:
_zm_bgb.gsc:15
is_active
function is_active(name)
Definition:
_zm_bgb.gsc:9
register_lost_perk_override
function register_lost_perk_override(name, lost_perk_override_func, lost_perk_override_func_always_run)
Definition:
_zm_bgb.gsc:10
is_team_active
function is_team_active(str_name)
Definition:
_zm_bgb.gsc:12
damage
function damage(trap)
Definition:
_zm_trap_electric.gsc:116
add_to_player_score_override
function add_to_player_score_override(n_points, str_awarded_by)
Definition:
_zm_bgb.gsc:14
actor_damage_override
function actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType)
Definition:
_zm_bgb.gsc:5
lost_perk_override
function lost_perk_override(perk)
Definition:
_zm_bgb.gsc:11
is_enabled
function is_enabled(name)
Definition:
_zm_bgb.gsc:4
is_team_enabled
function is_team_enabled(str_name)
Definition:
_zm_bgb.gsc:13
suspend_weapon_cycling
function suspend_weapon_cycling()
Definition:
_zm_bgb.gsc:7
resume_weapon_cycling
function resume_weapon_cycling()
Definition:
_zm_bgb.gsc:8
actor_death_override
function actor_death_override(attacker)
Definition:
_zm_bgb.gsc:6
give
function give(name)
Definition:
_zm_bgb.gsc:16
name
class GroundFx name
scripts
zm
_zm_bgb.gsc
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