‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_pers_upgrades_functions.gsc
Go to the documentation of this file.
1 
2 // OBSOLETE
3 
4 #namespace zm_pers_upgrades_functions;
5 
8 function ‪pers_insta_kill_melee_swipe( sMeansOfDeath, eAttacker ) {}
13 function ‪pers_upgrade_double_points_cost( current_cost ) {}
16 function ‪pers_jugg_active() {}
17 function ‪pers_upgrade_pistol_points_set_score( score, event, mod, damage_weapon ) {}
18 function ‪pers_upgrade_sniper_kill_check( zombie, attacker ) {}
19 function ‪pers_check_for_pers_headshot( time_of_death, zombie ) {}
22 function ‪pers_nube_should_we_give_raygun( player_has_weapon, player, weapon_buy ) {}
23 function ‪pers_nube_weapon_upgrade_check( player, weapon ) {}
24 function ‪pers_nube_weapon_ammo_check( player, weapon ) {}
25 function ‪pers_nube_override_ammo_cost( player, weapon, ammo_cost ) {}
‪pers_upgrade_pistol_points_set_score
‪function pers_upgrade_pistol_points_set_score(score, event, mod, damage_weapon)
Definition: _zm_pers_upgrades_functions.gsc:17
‪pers_upgrade_pistol_points_kill
‪function pers_upgrade_pistol_points_kill()
Definition: _zm_pers_upgrades_functions.gsc:20
‪pers_upgrade_perk_lose_restore
‪function pers_upgrade_perk_lose_restore()
Definition: _zm_pers_upgrades_functions.gsc:10
‪pers_nube_override_ammo_cost
‪function pers_nube_override_ammo_cost(player, weapon, ammo_cost)
Definition: _zm_pers_upgrades_functions.gsc:25
‪pers_upgrade_perk_lose_save
‪function pers_upgrade_perk_lose_save()
Definition: _zm_pers_upgrades_functions.gsc:9
‪pers_upgrade_insta_kill_upgrade_check
‪function pers_upgrade_insta_kill_upgrade_check()
Definition: _zm_pers_upgrades_functions.gsc:7
‪pers_nube_weapon_ammo_check
‪function pers_nube_weapon_ammo_check(player, weapon)
Definition: _zm_pers_upgrades_functions.gsc:24
‪pers_upgrade_perk_lose_bought
‪function pers_upgrade_perk_lose_bought()
Definition: _zm_pers_upgrades_functions.gsc:15
‪pers_upgrade_sniper_kill_check
‪function pers_upgrade_sniper_kill_check(zombie, attacker)
Definition: _zm_pers_upgrades_functions.gsc:18
‪pers_upgrade_double_points_pickup_start
‪function pers_upgrade_double_points_pickup_start()
Definition: _zm_pers_upgrades_functions.gsc:6
‪pers_check_for_pers_headshot
‪function pers_check_for_pers_headshot(time_of_death, zombie)
Definition: _zm_pers_upgrades_functions.gsc:19
‪pers_nube_should_we_give_raygun
‪function pers_nube_should_we_give_raygun(player_has_weapon, player, weapon_buy)
Definition: _zm_pers_upgrades_functions.gsc:22
‪pers_upgrade_jugg_player_death_stat
‪function pers_upgrade_jugg_player_death_stat()
Definition: _zm_pers_upgrades_functions.gsc:11
‪pers_nube_weapon_upgrade_check
‪function pers_nube_weapon_upgrade_check(player, weapon)
Definition: _zm_pers_upgrades_functions.gsc:23
‪is_pers_double_points_active
‪function is_pers_double_points_active()
Definition: _zm_pers_upgrades_functions.gsc:12
‪cash_back_player_drinks_perk
‪function cash_back_player_drinks_perk()
Definition: _zm_pers_upgrades_functions.gsc:14
‪pers_upgrade_double_points_cost
‪function pers_upgrade_double_points_cost(current_cost)
Definition: _zm_pers_upgrades_functions.gsc:13
‪pers_insta_kill_melee_swipe
‪function pers_insta_kill_melee_swipe(sMeansOfDeath, eAttacker)
Definition: _zm_pers_upgrades_functions.gsc:8
‪pers_jugg_active
‪function pers_jugg_active()
Definition: _zm_pers_upgrades_functions.gsc:16
‪pers_mulit_kill_headshot_active
‪function pers_mulit_kill_headshot_active()
Definition: _zm_pers_upgrades_functions.gsc:21