‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
zm_usermap_ai.gsc File Reference

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Functions

function private factory_closest_player (origin, players)
 
function private factory_validate_last_closest_player (players)
 
function autoexec init ()
 
function private InitZmFactoryBehaviorsAndASM ()
 
function private mocompIdleSpecialFactoryStart (entity, mocompAnim, mocompAnimBlendOutTime, mocompAnimFlag, mocompDuration)
 
function private mocompIdleSpecialFactoryTerminate (entity, mocompAnim, mocompAnimBlendOutTime, mocompAnimFlag, mocompDuration)
 
function shouldMoveLowg (entity)
 
function private update_closest_player ()
 
function ZmFactoryTraversalService (entity)
 

Function Documentation

◆ factory_closest_player()

function private factory_closest_player ( origin  ,
players   
)

Definition at line 164 of file zm_usermap_ai.gsc.

References approximate_path_dist(), factory_validate_last_closest_player(), and IS_TRUE.

Referenced by init().

◆ factory_validate_last_closest_player()

function private factory_validate_last_closest_player ( players  )

Definition at line 143 of file zm_usermap_ai.gsc.

References IS_TRUE.

Referenced by factory_closest_player().

◆ init()

function autoexec init ( )

◆ InitZmFactoryBehaviorsAndASM()

function private InitZmFactoryBehaviorsAndASM ( )

◆ mocompIdleSpecialFactoryStart()

function private mocompIdleSpecialFactoryStart ( entity  ,
mocompAnim  ,
mocompAnimBlendOutTime  ,
mocompAnimFlag  ,
mocompDuration   
)

Definition at line 116 of file zm_usermap_ai.gsc.

References AI_ANIM_USE_BOTH_DELTAS_ZONLY_PHYSICS.

Referenced by InitZmFactoryBehaviorsAndASM().

◆ mocompIdleSpecialFactoryTerminate()

function private mocompIdleSpecialFactoryTerminate ( entity  ,
mocompAnim  ,
mocompAnimBlendOutTime  ,
mocompAnimFlag  ,
mocompDuration   
)

Definition at line 130 of file zm_usermap_ai.gsc.

Referenced by InitZmFactoryBehaviorsAndASM().

◆ shouldMoveLowg()

function shouldMoveLowg ( entity  )

Definition at line 135 of file zm_usermap_ai.gsc.

References IS_TRUE.

Referenced by InitZmFactoryBehaviorsAndASM().

◆ update_closest_player()

function private update_closest_player ( )

Definition at line 245 of file zm_usermap_ai.gsc.

References get_round_enemy_array(), IS_TRUE, and WAIT_SERVER_FRAME.

Referenced by init().

◆ ZmFactoryTraversalService()

function ZmFactoryTraversalService ( entity  )

Definition at line 105 of file zm_usermap_ai.gsc.

Referenced by InitZmFactoryBehaviorsAndASM().