‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
sd.gsc File Reference

Go to the source code of this file.

Macros

#define CARRY_ICON_X   130
 
#define CARRY_ICON_Y   -60
 
#define OBJECTIVE_FLAG_DEFUSED   0
 
#define OBJECTIVE_FLAG_PLANTED   1
 

Functions

function bombDefused (defusedObject, player)
 
function bombPlanted (destroyedObj, player)
 
function bombPlantedMusicDelay ()
 
function bombs ()
 
function BombTimerWait ()
 
function checkAllowSpectating ()
 
function figureOutGameTypeFriendlyFire (victim)
 
function getBetterTeam ()
 
function giveLastAttackerWarning (team)
 
function main ()
 
function onBeginUse (player)
 
function onCantUse (player)
 
function onDeadEvent (team)
 
function onDrop (player)
 
function onEndUse (team, player, result)
 
function onOneLeftEvent (team)
 
function onPickup (player)
 
function onPlayerKilled (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
 
function onPrecacheGameType ()
 
function onReset ()
 
function onRoundSwitch ()
 
function onSpawnPlayer (predictedSpawn)
 
function onStartGameType ()
 
function onTimeLimit ()
 
function onUseDefuseObject (player)
 
function onUsePlantObject (player)
 
function sd_endGame (winningTeam, endReasonText)
 
function sd_endGameWithKillcam (winningTeam, endReasonText)
 
function sd_getTeamKillPenalty (eInflictor, attacker, sMeansOfDeath, weapon)
 
function sd_getTeamKillScore (eInflictor, attacker, sMeansOfDeath, weapon)
 
function sd_isKillBoosting ()
 
function sd_playerSpawnedCB ()
 
function setBombOverheatingAfterWeaponChange (useObject, overheated, heat)
 
function updateGametypeDvars ()
 
function warnLastPlayer (team)
 

Macro Definition Documentation

◆ CARRY_ICON_X

#define CARRY_ICON_X   130

Definition at line 113 of file sd.gsc.

◆ CARRY_ICON_Y

#define CARRY_ICON_Y   -60

Definition at line 114 of file sd.gsc.

◆ OBJECTIVE_FLAG_DEFUSED

#define OBJECTIVE_FLAG_DEFUSED   0

Definition at line 116 of file sd.gsc.

◆ OBJECTIVE_FLAG_PLANTED

#define OBJECTIVE_FLAG_PLANTED   1

Definition at line 117 of file sd.gsc.

Function Documentation

◆ bombDefused()

function bombDefused ( defusedObject  ,
player   
)

Definition at line 1121 of file sd.gsc.

References sd_endGame(), set_music_on_team(), and stopTickingSound().

Referenced by onUseDefuseObject().

◆ bombPlanted()

◆ bombPlantedMusicDelay()

function bombPlantedMusicDelay ( )

Definition at line 961 of file sd.gsc.

References set_music_on_team().

Referenced by bombPlanted().

◆ bombs()

◆ BombTimerWait()

function BombTimerWait ( )

Definition at line 1114 of file sd.gsc.

References waitLongDurationWithGameEndTimeUpdate().

Referenced by bombPlanted().

◆ checkAllowSpectating()

function checkAllowSpectating ( )

Definition at line 447 of file sd.gsc.

References update(), update_settings(), and WAIT_SERVER_FRAME.

Referenced by onPlayerKilled().

◆ figureOutGameTypeFriendlyFire()

function figureOutGameTypeFriendlyFire ( victim  )

Definition at line 1165 of file sd.gsc.

Referenced by main().

◆ getBetterTeam()

function getBetterTeam ( )

Definition at line 255 of file sd.gsc.

Referenced by onRoundSwitch().

◆ giveLastAttackerWarning()

function giveLastAttackerWarning ( team  )

Definition at line 562 of file sd.gsc.

References leader_dialog_on_player().

Referenced by warnLastPlayer().

◆ main()

◆ onBeginUse()

function onBeginUse ( player  )

◆ onCantUse()

function onCantUse ( player  )

Definition at line 804 of file sd.gsc.

Referenced by bombs(), prox_trigger_think(), and use_object_use_think().

◆ onDeadEvent()

function onDeadEvent ( team  )

Definition at line 486 of file sd.gsc.

References sd_endGameWithKillcam().

Referenced by main().

◆ onDrop()

function onDrop ( player  )

Definition at line 891 of file sd.gsc.

References leader_dialog(), play_on_players(), and set_3d_icon().

Referenced by bombs().

◆ onEndUse()

function onEndUse ( team  ,
player  ,
result   
)

Definition at line 776 of file sd.gsc.

References enable_object(), is_friendly_team(), and result().

Referenced by bombPlanted(), and bombs().

◆ onOneLeftEvent()

function onOneLeftEvent ( team  )

Definition at line 512 of file sd.gsc.

References warnLastPlayer().

Referenced by main().

◆ onPickup()

function onPickup ( player  )

Definition at line 917 of file sd.gsc.

References get_owner_team(), getOtherTeam(), leader_dialog(), and set_3d_icon().

Referenced by bombs().

◆ onPlayerKilled()

function onPlayerKilled ( eInflictor  ,
attacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
deathAnimDuration   
)

◆ onPrecacheGameType()

function onPrecacheGameType ( )

Definition at line 202 of file sd.gsc.

Referenced by main().

◆ onReset()

function onReset ( )

Definition at line 956 of file sd.gsc.

◆ onRoundSwitch()

function onRoundSwitch ( )

Definition at line 233 of file sd.gsc.

References getBetterTeam().

Referenced by main().

◆ onSpawnPlayer()

function onSpawnPlayer ( predictedSpawn  )

Definition at line 361 of file sd.gsc.

Referenced by main().

◆ onStartGameType()

◆ onTimeLimit()

function onTimeLimit ( )

Definition at line 522 of file sd.gsc.

References sd_endGame().

Referenced by main().

◆ onUseDefuseObject()

function onUseDefuseObject ( player  )

◆ onUsePlantObject()

◆ sd_endGame()

function sd_endGame ( winningTeam  ,
endReasonText   
)

◆ sd_endGameWithKillcam()

function sd_endGameWithKillcam ( winningTeam  ,
endReasonText   
)

Definition at line 480 of file sd.gsc.

References sd_endGame().

Referenced by onDeadEvent().

◆ sd_getTeamKillPenalty()

function sd_getTeamKillPenalty ( eInflictor  ,
attacker  ,
sMeansOfDeath  ,
weapon   
)

Definition at line 208 of file sd.gsc.

References default_getTeamKillPenalty().

Referenced by main().

◆ sd_getTeamKillScore()

function sd_getTeamKillScore ( eInflictor  ,
attacker  ,
sMeansOfDeath  ,
weapon   
)

Definition at line 220 of file sd.gsc.

References getScoreInfoValue().

Referenced by main().

◆ sd_isKillBoosting()

function sd_isKillBoosting ( )

Definition at line 1143 of file sd.gsc.

References getRoundsPlayed().

Referenced by main().

◆ sd_playerSpawnedCB()

function sd_playerSpawnedCB ( )

Definition at line 370 of file sd.gsc.

Referenced by main().

◆ setBombOverheatingAfterWeaponChange()

function setBombOverheatingAfterWeaponChange ( useObject  ,
overheated  ,
heat   
)

Definition at line 732 of file sd.gsc.

Referenced by onBeginUse().

◆ updateGametypeDvars()

function updateGametypeDvars ( )

Definition at line 604 of file sd.gsc.

Referenced by onStartGameType().

◆ warnLastPlayer()

function warnLastPlayer ( team  )

Definition at line 531 of file sd.gsc.

References giveLastAttackerWarning().

Referenced by onOneLeftEvent().