1 #insert scripts\shared\shared.gsh;
7 sound_entity =
spawn(clientNum, origin,
"script_origin");
9 if( isdefined( ender ) )
15 sound_entity playloopsound( alias );
32 PlaySound( localClientNum, alias, origin);
38 self waittill( ender );
39 sound_entity
delete();
44 players = level.localPlayers;
46 PlaySound( 0, sound_alias, players[0].origin );
51 players = level.localPlayers;
53 if( isdefined( end_on ) )
55 level endon( end_on );
61 wait( min_delay + RandomFloat( max_delay ) );