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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | loop_delete (ender, sound_entity) |
function | loop_fx_sound (clientNum, alias, origin, ender) |
function | loop_on_client (sound_alias, min_delay, max_delay, end_on) |
function | play_in_space (localClientNum, alias, origin) |
function | play_on_client (sound_alias) |
function loop_delete | ( | ender | , |
sound_entity | |||
) |
Definition at line 35 of file sound_shared.csc.
Referenced by loop_fx_sound().
function loop_fx_sound | ( | clientNum | , |
alias | , | ||
origin | , | ||
ender | |||
) |
Definition at line 5 of file sound_shared.csc.
References loop_delete(), and spawn().
Referenced by fire_effect(), and loop_sound().
function loop_on_client | ( | sound_alias | , |
min_delay | , | ||
max_delay | , | ||
end_on | |||
) |
Definition at line 49 of file sound_shared.csc.
References play_on_client().
function play_in_space | ( | localClientNum | , |
alias | , | ||
origin | |||
) |
Description:
"Function Name: play_in_space( <clientNum>, <alias> , <origin> )"
"Summary: Stop playing the the loop sound alias on an entity" "Module: Sound" "CallOn: Level"
"Mandatory Argument(s): <clientNum> : local client to hear the sound."
"Mandatory Argument(s): <alias> : Sound alias to play"
"Mandatory Argument(s): <origin> : Origin of the sound"
"Example:sound::play_in_space( "siren", level.speaker.origin );"
"Single Player / Multi Player: singleplayer"
Definition at line 30 of file sound_shared.csc.
Referenced by ambient_flak_think(), bombPlanted(), damageInPoisonArea(), do_supply_drop_detonation(), effect_soundalias(), exploder_playSound(), HandleDogSoundNoteTracks(), HandleNoteTrack(), playSmokeSound(), and playTabunSound().
function play_on_client | ( | sound_alias | ) |
Definition at line 42 of file sound_shared.csc.
Referenced by loop_on_client().