‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
sound_shared.csc File Reference

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Functions

function loop_delete (ender, sound_entity)
 
function loop_fx_sound (clientNum, alias, origin, ender)
 
function loop_on_client (sound_alias, min_delay, max_delay, end_on)
 
function play_in_space (localClientNum, alias, origin)
 
function play_on_client (sound_alias)
 

Function Documentation

◆ loop_delete()

function loop_delete ( ender  ,
sound_entity   
)

Definition at line 35 of file sound_shared.csc.

Referenced by loop_fx_sound().

◆ loop_fx_sound()

function loop_fx_sound ( clientNum  ,
alias  ,
origin  ,
ender   
)

Definition at line 5 of file sound_shared.csc.

References loop_delete(), and spawn().

Referenced by fire_effect(), and loop_sound().

◆ loop_on_client()

function loop_on_client ( sound_alias  ,
min_delay  ,
max_delay  ,
end_on   
)

Definition at line 49 of file sound_shared.csc.

References play_on_client().

◆ play_in_space()

function play_in_space ( localClientNum  ,
alias  ,
origin   
)

Description:
"Function Name: play_in_space( <clientNum>, <alias> , <origin> )"
"Summary: Stop playing the the loop sound alias on an entity" "Module: Sound" "CallOn: Level"
"Mandatory Argument(s): <clientNum> : local client to hear the sound."
"Mandatory Argument(s): <alias> : Sound alias to play"
"Mandatory Argument(s): <origin> : Origin of the sound"
"Example:sound::play_in_space( "siren", level.speaker.origin );"
"Single Player / Multi Player: singleplayer"

Definition at line 30 of file sound_shared.csc.

Referenced by ambient_flak_think(), bombPlanted(), damageInPoisonArea(), do_supply_drop_detonation(), effect_soundalias(), exploder_playSound(), HandleDogSoundNoteTracks(), HandleNoteTrack(), playSmokeSound(), and playTabunSound().

◆ play_on_client()

function play_on_client ( sound_alias  )

Definition at line 42 of file sound_shared.csc.

Referenced by loop_on_client().