Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- i -
idgun_add_vehicle_death_state() :
zombie_vortex.gsc
if() :
util_shared.csc
,
util_shared.gsc
iff_notifyMeInNSec() :
vehicle_ai_shared.gsc
iff_override() :
vehicle_ai_shared.gsc
iff_override_team_switch_behavior() :
vehicle_ai_shared.gsc
ignore() :
system_shared.csc
,
system_shared.gsc
ignore_non_sentient() :
_bot_combat.gsc
ignore_none() :
_bot_combat.gsc
ignore_systems() :
_zm.csc
,
_zm.gsc
ignore_triggers() :
_zm_utility.csc
,
_zm_utility.gsc
ignoreBulletsFired() :
fr.gsc
IgnoreTeamKills() :
_globallogic_player.gsc
immediateCapture() :
challenges_shared.gsc
immolate() :
vehicle_ai_shared.gsc
impact_fx() :
vehicle_shared.gsc
in_enabled_playable_area() :
_zm.gsc
in_igc() :
scene_shared.csc
in_kill_brush() :
_zm.gsc
in_life_brush() :
_zm.gsc
in_playable_area() :
_zm_utility.gsc
in_player_fov() :
_zm_ai_faller.gsc
in_revive_trigger() :
_zm_utility.gsc
in_spawnSpectator() :
_globallogic_spawn.gsc
in_whitelist() :
_bot_loadout.gsc
incCodPoints() :
rank_shared.gsc
incCrateKillstreakUsageStat() :
_supplydrop.gsc
incendiary_system_spawn() :
_incendiary.gsc
incKillstreakTracker() :
_globallogic_score.gsc
include() :
_zm_equipment.csc
,
_zm_equipment.gsc
include_perk_in_random_rotation() :
_zm_perk_random.gsc
include_perks() :
zm_usermap.csc
include_upgraded_weapon() :
_zm_weapons.csc
include_weapon() :
_zm_utility.gsc
,
_zm_weapons.csc
include_weapons() :
zm_usermap.csc
,
zm_usermap.gsc
include_zombie_craftable() :
_zm_craftables.csc
,
_zm_craftables.gsc
include_zombie_powerup() :
_zm_powerups.csc
,
_zm_powerups.gsc
include_zombie_weapon() :
_zm_weapons.gsc
incoming_projectile_alert() :
_battlechatter.gsc
incPersStat() :
_globallogic_score.gsc
incrAnimAimWeight() :
zombie_shared.gsc
incRankXP() :
rank_shared.gsc
increment() :
clientfield_shared.gsc
increment_challenge_stat() :
_zm_stats.gsc
increment_client_stat() :
_zm_stats.gsc
increment_contract_times() :
persistence_shared.gsc
increment_dog_round_stat() :
_zm.gsc
increment_downed_stat() :
_zm_laststand.gsc
increment_escrow_for_player() :
_wager.gsc
increment_global_stat() :
_zm_stats.gsc
increment_ignoreme() :
_zm_utility.gsc
increment_is_drinking() :
_zm_utility.gsc
increment_magic_box() :
_zm_daily_challenges.gsc
increment_map_cheat_stat() :
_zm_stats.gsc
increment_map_stat() :
_zm_stats.gsc
increment_no_end_game_check() :
_zm_utility.gsc
increment_nuked_zombie() :
_zm_daily_challenges.gsc
increment_player_stat() :
_zm_stats.gsc
increment_root_stat() :
_zm_stats.gsc
increment_take_cover_warnings_on_death() :
gameskill_shared.gsc
increment_to_player() :
clientfield_shared.gsc
increment_uimodel() :
clientfield_shared.gsc
increment_window_repaired() :
_zm_blockers.gsc
increment_windows_repaired() :
_zm_daily_challenges.gsc
increment_zm_dash_counter() :
_zm_utility.gsc
IncrementMatchCompletionStat() :
_globallogic.gsc
incTotalKills() :
_globallogic_score.gsc
indicate_start() :
load_shared.gsc
inform_clientvm_of_migration() :
_globallogic_player.gsc
infrared_changed() :
_gadget_infrared.csc
infrared_gadget_off() :
_gadget_infrared.gsc
infrared_gadget_on() :
_gadget_infrared.gsc
infrared_is_inuse() :
_gadget_infrared.gsc
infrared_on_connect() :
_gadget_infrared.gsc
infrared_on_disconnect() :
_gadget_infrared.gsc
infrared_on_give() :
_gadget_infrared.gsc
infrared_on_spawn() :
_gadget_infrared.gsc
infrared_on_take() :
_gadget_infrared.gsc
inGrenadeBlastRadius() :
archetype_utility.gsc
init() :
_shellshock.gsc
,
_spawnlogic.gsc
,
_spectating.gsc
,
_wager.gsc
,
_ai_tank.gsc
,
_airsupport.gsc
,
_combat_robot.gsc
,
_counteruav.gsc
,
_dart.gsc
,
_dogs.csc
,
_dogs.gsc
,
_drone_strike.gsc
,
_emp.gsc
,
_flak_drone.gsc
,
_helicopter.gsc
,
_helicopter_guard.gsc
,
_helicopter_gunner.gsc
,
_killstreak_weapons.gsc
,
_killstreakrules.gsc
,
_killstreaks.gsc
,
_microwave_turret.gsc
,
_missile_drone.gsc
,
_missile_swarm.gsc
,
_planemortar.gsc
,
_qrdrone.gsc
,
_raps.gsc
,
_rcbomb.gsc
,
_remote_weapons.gsc
,
_remotemissile.gsc
,
_remotemortar.gsc
,
_satellite.gsc
,
_sentinel.gsc
,
_straferun.gsc
,
_supplydrop.gsc
,
_turret.gsc
,
_uav.gsc
,
mp_freerun.gsc
,
_teams.gsc
,
_teamset.gsc
,
_teamset_allies.gsc
,
_teamset_axis.gsc
,
archetype_apothicon_fury.gsc
,
archetype_clone.gsc
,
archetype_human.gsc
,
archetype_mannequin.gsc
,
archetype_secondary_animations.gsc
,
margwa.gsc
,
mechz.gsc
,
raz.gsc
,
scripted.gsc
,
zombie.gsc
,
zombie_quad.gsc
,
bb_shared.gsc
,
_bot.gsc
,
clientids_shared.gsc
,
containers_shared.gsc
,
custom_class.csc
,
damagefeedback_shared.gsc
,
doors_shared.gsc
,
flag_shared.csc
,
flag_shared.gsc
,
gameskill_shared.gsc
,
struct.csc
,
hackable.csc
,
hackable.gsc
,
struct.gsc
,
hud_message_shared.gsc
,
hud_shared.gsc
,
_deployable_weapons.gsc
,
medals_shared.gsc
,
persistence_shared.gsc
,
_gameadvertisement.gsc
,
popups_shared.gsc
,
rank_shared.gsc
,
_gamerep.gsc
,
scene_shared.csc
,
_rotating_object.csc
,
scene_shared.gsc
,
_scoreevents.gsc
,
scriptbundle_shared.csc
,
scriptbundle_shared.gsc
,
_tabun.gsc
,
vehicle_shared.gsc
,
_driving_fx.csc
,
_teamops.gsc
,
_driving_fx.csc
,
_weapons.gsc
,
_bot.gsc
,
_claymore.csc
,
_zm.csc
,
_bot_ball.gsc
,
_zm.gsc
,
_zm_ai_dogs.gsc
,
_bot_clean.gsc
,
_zm_ai_faller.gsc
,
_zm_ai_raps.gsc
,
_bot_ctf.gsc
,
_zm_ai_wasp.gsc
,
_zm_behavior.gsc
,
_bot_dom.gsc
,
_zm_lightning_chain.csc
,
_zm_lightning_chain.gsc
,
_bot_koth.gsc
,
_zm_melee_weapon.gsc
,
_zm_perks.csc
,
_bot_loadout.gsc
,
_zm_perks.gsc
,
_zm_powerups.csc
,
_bot_sd.gsc
,
_zm_powerups.gsc
,
_zm_spawner.gsc
,
_clientids.gsc
,
_zm_traps.gsc
,
_zm_weap_bowie.gsc
,
_deathicons.gsc
,
_zm_weap_cymbal_monkey.csc
,
_zm_weap_cymbal_monkey.gsc
,
_dogtags.gsc
,
_zm_weap_tesla.csc
,
_zm_weap_tesla.gsc
,
_friendicons.gsc
,
_zm_weapons.csc
,
_zm_weapons.gsc
,
_globallogic.gsc
,
_zm_craft_shield.gsc
,
_zm_craftables.csc
,
_globallogic_actor.gsc
,
_zm_craftables.gsc
,
_clientids.gsc
,
_globallogic_audio.gsc
,
_globallogic.gsc
,
_globallogic_audio.gsc
,
_globallogic_ui.gsc
,
_globallogic_spawn.gsc
,
_hud_message.gsc
,
_healthoverlay.gsc
,
_perplayer.gsc
,
_weapons.gsc
,
_hud_message.gsc
,
_zm_gametype.gsc
,
zm_giant_gamemodes.gsc
,
_killcam.gsc
,
zm_usermap_ai.gsc
,
_loadout.gsc
,
_menus.gsc
,
_perplayer.gsc
,
_scoreboard.gsc
,
_serversettings.gsc
init_abilities() :
_ability_player.gsc
init_achievement() :
zm_giant.gsc
init_active_camo() :
_helicopter.gsc
init_additional_primary_weapon() :
_zm_perk_additionalprimaryweapon.csc
init_allies() :
_teamset_multiteam.gsc
init_animtree() :
_zm_perk_random.csc
init_audio_functions() :
_zm_audio.gsc
init_audio_triggers() :
audio_shared.csc
init_axis() :
_teamset_multiteam.gsc
init_blocker_fx() :
_zm.csc
init_blockers() :
_zm_blockers.gsc
init_bot_gametype() :
_bot.gsc
init_bot_settings() :
_bot.gsc
init_button_wrappers() :
util_shared.gsc
init_client_field_callback_funcs() :
_zm.gsc
init_clientfields() :
_siegebot_theia.gsc
,
_zm.csc
,
zm_giant.gsc
init_custom_ai_type() :
_zm.gsc
init_custom_perks() :
_zm_perks.csc
init_damage_filter() :
vehicle_shared.csc
init_deadshot() :
_zm_perk_deadshot.csc
init_dog() :
_dogs.gsc
init_dog_fx() :
_zm_ai_dogs.csc
,
_zm_ai_dogs.gsc
init_doubletap2() :
_zm_perk_doubletap2.csc
init_duplicate_render_bundles() :
duplicaterenderbundle.csc
init_duplicaterender_settings() :
_zm.csc
init_dvars() :
_zm.gsc
init_electric_cherry() :
_zm_perk_electric_cherry.csc
,
_zm_perk_electric_cherry.gsc
init_explosions() :
_destructible.gsc
init_fake_targets() :
_siegebot_theia.gsc
init_female_spawn() :
spawner_shared.gsc
init_filter_base_frame_transition() :
filter_shared.csc
init_filter_binoculars() :
filter_shared.csc
init_filter_binoculars_with_outline() :
filter_shared.csc
init_filter_blood_spatter() :
filter_shared.csc
init_filter_drowning_damage() :
filter_shared.csc
init_filter_emp() :
filter_shared.csc
init_filter_ev_interference() :
filter_shared.csc
init_filter_feedback_blood() :
filter_shared.csc
init_filter_frame_transition() :
filter_shared.csc
init_filter_frost() :
filter_shared.csc
init_filter_hazmat() :
filter_shared.csc
init_filter_helmet() :
filter_shared.csc
init_filter_hud_projected_grid() :
filter_shared.csc
init_filter_hud_projected_grid_haiti() :
filter_shared.csc
init_filter_indices() :
filter_shared.csc
init_filter_keyline_blend() :
filter_shared.csc
init_filter_oob() :
filter_shared.csc
init_filter_overdrive() :
filter_shared.csc
init_filter_radialblur() :
filter_shared.csc
init_filter_raindrops() :
filter_shared.csc
init_filter_sgen_sprite_rain() :
filter_shared.csc
init_filter_speed_burst() :
filter_shared.csc
init_filter_sprite_blood() :
filter_shared.csc
init_filter_sprite_blood_heavy() :
filter_shared.csc
init_filter_sprite_dirt() :
filter_shared.csc
init_filter_sprite_rain() :
filter_shared.csc
init_filter_sprite_transition() :
filter_shared.csc
init_filter_squirrel_raindrops() :
filter_shared.csc
init_filter_tactical() :
filter_shared.csc
init_filter_tacticalmask() :
filter_shared.csc
init_filter_teleportation() :
filter_shared.csc
init_filter_teleporter_base() :
filter_shared.csc
init_filter_teleporter_sprite() :
filter_shared.csc
init_filter_teleporter_top() :
filter_shared.csc
init_filter_vehicle_damage() :
filter_shared.csc
init_filter_vehicle_hijack_oor() :
filter_shared.csc
init_filter_vehicleHijack() :
filter_shared.csc
init_filter_vision_pulse() :
filter_shared.csc
init_filter_water_dive() :
filter_shared.csc
init_filter_water_sheeting() :
filter_shared.csc
init_filter_zm_turned() :
_filter.csc
init_final_killCam() :
_killcam.gsc
init_final_killCam_team() :
_killcam.gsc
init_fire_fx() :
zombie_death.csc
init_flags() :
trigger_shared.gsc
,
_zm.gsc
init_fog_vol_to_visionset_monitor() :
visionset_mgr_shared.csc
init_function_overrides() :
_zm.gsc
init_fx() :
_zm.gsc
,
zm_usermap.gsc
init_gib_tags() :
zombie_utility.gsc
init_guard_points() :
_wasp.gsc
init_heli_sound_values() :
_helicopter_sounds.csc
init_heli_sounds_ai_attack() :
_helicopter_sounds.csc
init_heli_sounds_gunner() :
_helicopter_sounds.csc
init_heli_sounds_heli_guard() :
_helicopter_sounds.csc
init_heli_sounds_player_controlled() :
_helicopter_sounds.csc
init_heli_sounds_player_drone() :
_helicopter_sounds.csc
init_heli_sounds_supply() :
_helicopter_sounds.csc
init_hint_hudelem() :
_zm_equipment.gsc
init_hint_trigger() :
doors_shared.gsc
init_ignore_player_handler() :
zombie_utility.gsc
init_internal() :
_zm_placeable_mine.gsc
init_items_for_pickup() :
_pickup_items.gsc
init_juggernaut() :
_zm_perk_juggernaut.csc
,
_zm_perk_juggernaut.gsc
init_kc_elements() :
_killcam.gsc
init_levelvars() :
_zm.gsc
init_movement() :
doors_shared.gsc
init_node_scan() :
ai_sniper_shared.gsc
init_original_vehicle() :
_vehicle.gsc
init_pack_door() :
zm_giant_teleporter.gsc
init_parameters() :
_zm_pack_a_punch_util.gsc
init_perk_custom_threads() :
_zm_perks.csc
init_perk_machines_fx() :
_zm_perks.csc
init_player() :
_wager.gsc
init_player_contract_events() :
_util.gsc
init_player_equipment() :
_zm_equipment.gsc
init_player_hero_weapon() :
_zm_utility.gsc
init_player_lethal_grenade() :
_zm_utility.gsc
init_player_levelvars() :
_zm.gsc
init_player_melee_weapon() :
_zm_utility.gsc
init_player_offhand_weapons() :
_zm_utility.gsc
init_player_placeable_mine() :
_zm_utility.gsc
init_player_tactical_grenade() :
_zm_utility.gsc
init_player_threat() :
_siegebot_theia.gsc
init_player_threat_all() :
_siegebot_theia.gsc
init_player_zombie_vars() :
_zm_powerup_weapon_minigun.gsc
,
_zm_powerups.gsc
init_postfx_bundles() :
postfx_shared.csc
init_powerups() :
_zm_powerups.gsc
init_quick_revive() :
_zm_perk_quick_revive.csc
init_rejack_ui() :
_gadget_resurrect.gsc
init_ride_killstreak() :
_killstreaks.gsc
init_ride_killstreak_internal() :
_killstreaks.gsc
init_riser_fx() :
_zm.csc
init_scene_sequence_started() :
scene_shared.gsc
init_serverfaceanim() :
serverfaceanim_shared.gsc
init_shared() :
_incendiary.gsc
,
bb_shared.gsc
,
challenges_shared.gsc
,
entityheadicons_shared.gsc
,
_acousticsensor.csc
,
_acousticsensor.gsc
,
_ballistic_knife.gsc
,
_bouncingbetty.csc
,
_bouncingbetty.gsc
,
_decoy.csc
,
_decoy.gsc
,
_flashgrenades.csc
,
_flashgrenades.gsc
,
_hacker_tool.csc
,
_hacker_tool.gsc
,
_heatseekingmissile.gsc
,
_hive_gun.csc
,
_hive_gun.gsc
,
_lightninggun.csc
,
_lightninggun.gsc
,
_proximity_grenade.csc
,
_proximity_grenade.gsc
,
_riotshield.csc
,
_riotshield.gsc
,
_satchel_charge.csc
,
_satchel_charge.gsc
,
_scrambler.csc
,
_scrambler.gsc
,
_sensor_grenade.gsc
,
_smokegrenade.gsc
,
_tabun.gsc
,
_tacticalinsertion.csc
,
_tacticalinsertion.gsc
,
_trophy_system.csc
,
_trophy_system.gsc
,
_weaponobjects.csc
,
_weaponobjects.gsc
,
_weapons.gsc
init_shellshocks() :
_zm.gsc
init_sleight_of_hand() :
_zm_perk_sleight_of_hand.csc
init_sounds() :
_zm.gsc
,
zm_giant.gsc
init_spawn_system() :
_spawning.gsc
init_spawnable_weapon_upgrade() :
_zm_weapons.gsc
init_spawns() :
_dogs.gsc
init_staminup() :
_zm_perk_staminup.csc
init_starting_chest_location() :
_zm_magicbox.gsc
init_starting_perk_random_machine_location() :
_zm_perk_random.gsc
init_state_machine_for_role() :
vehicle_ai_shared.gsc
init_states() :
visionset_mgr_shared.csc
init_strings() :
_zm.gsc
init_target_group() :
vehicle_shared.gsc
init_terrain_sounds() :
_helicopter_sounds.csc
init_traverse() :
_load.gsc
init_trigger() :
doors_shared.gsc
init_turret_difficulty_settings() :
_mgturret.gsc
,
_zm_mgturret.gsc
init_upgrade() :
_zm_equipment.gsc
init_utility() :
util_shared.csc
,
_zm_utility.gsc
init_vehicle() :
_vehicle.gsc
init_vehicle_entities() :
_vehicle.gsc
init_vehicle_threads() :
_vehicle.gsc
init_vortices() :
zombie_vortex.gsc
init_weapon_upgrade() :
_zm_weapons.gsc
init_weapons() :
_zm_weapons.gsc
init_weights() :
_spawnlogic.gsc
init_widows_wine() :
_zm_perk_widows_wine.csc
,
_zm_perk_widows_wine.gsc
init_xmodel() :
containers_shared.gsc
,
doors_shared.gsc
init_zombie_explode_fx() :
_zm.csc
init_zombie_run_cycle() :
_zm_utility.gsc
initActorBookmarkParams() :
demo_shared.gsc
InitAdjustToCoverParams() :
archetype_mocomps_utility.gsc
InitAnimationMocomps() :
animation_state_machine_mocomp.gsc
initAnimTree() :
zombie_utility.gsc
InitApothiconFuryBehaviorsAndASM() :
archetype_apothicon_fury.gsc
initChallengeData() :
_challenges.gsc
,
challenges_shared.gsc
initCharacterStartIndex() :
zm_usermap.gsc
initCustomGametypeHeader() :
hud_message_shared.gsc
InitDirectHitWeapons() :
margwa.gsc
InitEnemySelection() :
_raps.gsc
InitFallerBehaviorsAndASM() :
_zm_ai_faller.gsc
InitFlakDrone() :
_flak_drone.gsc
InitHelicopterPositions() :
_raps.gsc
InitHelicopterSeat() :
_helicopter_gunner.gsc
inithud() :
_qrdrone.gsc
initialBlack() :
_zm.gsc
,
_zm_gametype.gsc
initialBlackEnd() :
_zm.gsc
,
_zm_gametype.gsc
Initialize() :
_behavior_tracker.gsc
initialize() :
zombie_utility.gsc
,
scene_shared.csc
,
scene_shared.gsc
initialize_custom_perk_arrays() :
_zm_perks.gsc
initialize_match_stats() :
persistence_shared.gsc
initialize_nationality() :
name_shared.gsc
initialize_stat_tracking() :
persistence_shared.gsc
initialize_vehicle_damage_effects_for_level() :
_vehicle.gsc
initialize_vehicle_damage_state_data() :
_vehicle.gsc
initializeMatchStats() :
_zm_stats.gsc
InitializeNotetrackHandlers() :
archetype_notetracks.csc
initializeStatTracking() :
_zm.gsc
initialSpawnProtection() :
_spawning.gsc
InitialWaitUntilSettled() :
_raps.gsc
initJumpStruct() :
_siegebot.gsc
,
_siegebot_theia.gsc
,
_siegebot.gsc
initKillstreak() :
_dogs.gsc
InitLockField() :
_heatseekingmissile.gsc
InitMargwaBehaviorsAndASM() :
margwa.gsc
InitMechzBehaviorsAndASM() :
mechz.gsc
initMenuData() :
lui_shared.csc
InitNotetrackHandler() :
animation_state_machine_notetracks.gsc
initNotifyMessage() :
hud_message_shared.gsc
initPerkDvars() :
_loadout.gsc
initPersStat() :
_globallogic_score.gsc
InitRazBehaviorsAndASM() :
raz.gsc
InitRCBomb() :
_rcbomb.gsc
initRewindObjectWatchers() :
_rewindobjects.csc
InitRotatingRig() :
_airsupport.gsc
initScoreInfo() :
rank_shared.gsc
InitSentinel() :
_sentinel.gsc
InitSkeletonBehaviorsAndASM() :
skeleton.gsc
initStaticWeaponsTime() :
_loadout.gsc
initTeamChallenges() :
challenges_shared.gsc
initTeamVariables() :
_globallogic.gsc
InitThrasherBehaviorsAndASM() :
archetype_clone.gsc
,
archetype_thrasher.gsc
InitThreatBias() :
vehicle_ai_shared.gsc
InitTurret() :
_turret.gsc
InitTurretVehicle() :
_emp.gsc
,
_microwave_turret.gsc
InitVehicleMap() :
_vehicle.gsc
initWeapon() :
init.gsc
initWeaponAttachments() :
loadout_shared.gsc
initWeights() :
_spawnlogic.gsc
InitZmBehaviorsAndASM() :
_zm_behavior.gsc
InitZmFactoryBehaviorsAndASM() :
zm_usermap_ai.gsc
InitZombieBehaviorsAndASM() :
zombie.gsc
,
zombie_quad.gsc
InNoPlacementTrigger() :
_placeables.gsc
inPlayableArea() :
_zm_behavior.gsc
insertClone() :
_gadget_clone.gsc
inside_screen_angles() :
grapple.gsc
inside_screen_crosshair_radius() :
grapple.gsc
,
replay_gun.gsc
inside_screen_lockon_radius() :
grapple.gsc
,
replay_gun.gsc
inside_screen_radius() :
grapple.gsc
,
replay_gun.gsc
InsideAPReticleLocked() :
antipersonnelguidance.gsc
,
multilockapguidance.gsc
InsideAPReticleNoLock() :
antipersonnelguidance.gsc
,
multilockapguidance.gsc
insideNoFlyZones() :
_airsupport.gsc
InsideStingerReticleDetect() :
_heatseekingmissile.gsc
InsideStingerReticleLocked() :
_heatseekingmissile.gsc
InsideStingerReticleNoLock() :
_heatseekingmissile.gsc
inSmashAttackRange() :
margwa.gsc
insta_kill_powerup() :
_zm_powerup_insta_kill.gsc
interact_entity_highlight() :
teamgather_shared.gsc
intermission() :
_zm.gsc
invalidate_attractor_pos() :
_zm_utility.gsc
is_active() :
scene_shared.csc
,
scene_shared.gsc
,
_zm_equipment.gsc
,
_zm_bgb.gsc
is_ads() :
util_shared.gsc
is_ai_using_minigun() :
_amws.gsc
is_alive() :
_bot_combat.gsc
is_an_a_killstreak() :
_killstreaks.gsc
is_attachment_excluded() :
_loadout.gsc
is_available() :
_killstreaks.gsc
is_banzai() :
zombie_utility.gsc
is_beam_raygun() :
_zm_weap_raygun_mark3.csc
,
_zm_weap_raygun_mark3.gsc
is_bot() :
util_shared.gsc
is_bot_comp_stomp() :
_bot.gsc
is_bot_ranked_match() :
_bot.gsc
is_bot_soak() :
_bot.gsc
is_capture_mode() :
scene_shared.csc
,
scene_shared.gsc
is_carpenter_boards_upgraded() :
_zm_powerups.gsc
is_challenge_active() :
_blackjack_challenges.gsc
is_character_streamed() :
_character_customization.csc
is_cheap() :
vehicle_shared.gsc
is_chest_active() :
_zm_magicbox.gsc
is_civilian() :
zombie_utility.gsc
is_classic() :
_zm_utility.csc
is_Classic() :
_zm_utility.gsc
is_clone_touching_crate() :
_supplydrop.gsc
is_color_ai() :
colors_shared.gsc
is_contract_active() :
_contracts.gsc
is_corpse() :
vehicle_shared.gsc
is_craftable() :
_zm_craftables.gsc
is_current_user() :
turret_shared.gsc
is_daily_challenge() :
_zm_daily_challenges.gsc
is_dead_sentient() :
ai_shared.gsc
is_delayable_killstreak() :
_killstreaks.gsc
is_enabled() :
_zm_bgb.gsc
is_encounter() :
_zm_utility.csc
is_Encounter() :
_zm_utility.gsc
is_enemy_valid() :
_dragon_whelp.gsc
,
_glaive.gsc
is_entity_valid() :
_gadget_heat_wave.gsc
is_entity_weapon() :
_killcam.gsc
is_equipment() :
_zm_equipment.gsc
is_equipment_that_blocks_purchase() :
_zm_equipment.gsc
is_equipment_touching_crate() :
_supplydrop.gsc
is_excluded() :
gameobjects_shared.gsc
is_exempt_weapon() :
aat_shared.gsc
is_explosive_damage() :
_zm_utility.gsc
is_explosive_ragdoll() :
_globallogic_player.gsc
is_facing() :
laststand_shared.gsc
,
_zm_utility.gsc
is_favorite_weapon() :
_zm_utility.gsc
is_female() :
util_shared.gsc
is_firing() :
ai_sniper_shared.gsc
is_first_round() :
util_shared.gsc
is_flashbanged() :
util_shared.gsc
is_friendly() :
_shoutcaster.csc
is_friendly_team() :
gameobjects_shared.gsc
is_gametype_active() :
_zm_utility.csc
,
_zm_utility.gsc
is_gib_restricted_build() :
util_shared.csc
is_grenade() :
weapons_shared.gsc
is_gun_gadget() :
_bot.gsc
is_hardcore() :
_spawning.gsc
is_headshot() :
_zm_utility.gsc
is_heavy_machine_gun() :
zombie_utility.gsc
is_hero_score_event_restricted() :
scoreevents_shared.gsc
is_hero_weapon() :
_zm_utility.gsc
is_hero_weapon_in_use() :
_zm_hero_weapon.gsc
is_holding_part() :
_zm_craftables.gsc
is_idgun_damage() :
_zm.gsc
is_igc() :
scene_shared.gsc
,
scene_shared.csc
is_igc_active() :
scene_shared.gsc
is_in_combat() :
_escort_drone.gsc
is_included() :
_zm_equipment.csc
,
_zm_equipment.gsc
is_insta_kill_active() :
_zm_powerups.gsc
is_insta_kill_upgraded_and_active() :
_zm_pers_upgrades.gsc
is_instate() :
vehicle_ai_shared.gsc
is_interacting_with_object() :
_killstreaks.gsc
is_inventory() :
weapons_shared.gsc
is_item_excluded() :
loadout_shared.gsc
is_item_purchased() :
util_shared.gsc
is_jumping() :
_gadget_clone.gsc
,
_gadget_resurrect.gsc
,
_zm_utility.gsc
is_killstreak_start_blocked() :
_killstreaks.gsc
is_killstreak_weapon() :
killstreaks_shared.gsc
is_killstreak_weapon_assist_allowed() :
_killstreaks.gsc
is_killstreaks_enabled() :
util_shared.gsc
is_last_zombie() :
_zm_audio.gsc
is_lastround() :
util_shared.gsc
is_leaper() :
_zm_utility.gsc
is_lethal_grenade() :
_zm_utility.gsc
is_limited() :
_zm_equipment.gsc
is_limited_weapon() :
_zm_utility.gsc
is_local_player() :
_gadget_shock_field.csc
is_location_good() :
_ai_tank.gsc
is_look_trigger() :
trigger_shared.gsc
is_looking_at() :
util_shared.gsc
is_looping() :
scene_shared.csc
,
scene_shared.gsc
is_magic_bullet_shield_enabled() :
_zm_utility.gsc
is_mature() :
util_shared.csc
is_melee_weapon() :
_zm_utility.gsc
is_multiple_drinking() :
_zm_utility.gsc
is_navy_member() :
name_shared.gsc
is_new_cp_map() :
util_shared.gsc
is_node_script_origin() :
vehicle_shared.gsc
is_node_script_struct() :
vehicle_shared.gsc
is_object_away_from_home() :
gameobjects_shared.gsc
is_object_hackable() :
hackable.gsc
is_objective_game() :
_util.gsc
is_offhand_weapon() :
_zm_utility.gsc
is_on() :
_zm_pack_a_punch.gsc
,
vehicle_shared.gsc
is_on_navmesh() :
_zm_weap_octobomb.gsc
is_one_round() :
util_shared.gsc
is_optic() :
custom_class.csc
is_pap_trigger() :
_zm_pack_a_punch_util.gsc
is_part_crafted() :
_zm_craftables.gsc
is_party_gamemode() :
persistence_shared.gsc
is_pers_double_points_active() :
_zm_pers_upgrades_functions.gsc
is_placeable_mine() :
_zm_utility.gsc
is_player() :
_zm_utility.gsc
is_player_anim_ending_early() :
scene_shared.gsc
is_player_drowning() :
drown.gsc
is_player_equipment() :
_zm_equipment.gsc
is_player_hero_weapon() :
_zm_utility.gsc
is_player_in_gather_position() :
teamgather_shared.gsc
is_player_lethal_grenade() :
_zm_utility.gsc
is_player_looking_at() :
_zm_utility.gsc
,
util_shared.gsc
is_player_melee_weapon() :
_zm_utility.gsc
is_player_offhand_weapon() :
_zm_utility.gsc
is_player_placeable_mine() :
_zm_utility.gsc
is_player_revive_tool() :
_zm_utility.gsc
is_player_tactical_grenade() :
_zm_utility.gsc
is_player_valid() :
skeleton.gsc
,
_zm_utility.gsc
,
zombie_utility.gsc
is_player_view_linked_to_entity() :
util_shared.csc
is_playing() :
scene_shared.gsc
,
scene_shared.csc
is_point_in_craft_trigger() :
_zm_craftables.gsc
is_point_in_view() :
_hunter.gsc
is_point_inside_enabled_zone() :
_zm_utility.gsc
is_point_vulnerable() :
_spawnlogic.gsc
is_police_member() :
name_shared.gsc
is_power_on() :
_zm_perk_random.gsc
is_primary_damage() :
util_shared.gsc
is_primary_weapon() :
weapons_shared.gsc
is_quad() :
_zm_utility.gsc
is_ready() :
scene_shared.gsc
is_registered() :
_killstreaks.gsc
is_relative_team() :
gameobjects_shared.gsc
is_remote_override_weapon() :
_killstreaks.gsc
is_reviving() :
_zm_laststand.gsc
is_reviving_any() :
_zm_laststand.gsc
is_reviving_via_override() :
_zm_laststand.gsc
is_ricochet_protected() :
_killstreaks.gsc
is_round_based() :
util_shared.gsc
is_safehouse() :
util_shared.gsc
,
util_shared.csc
is_same_trigger() :
_zm_unitrigger.gsc
is_scene_shared() :
scene_shared.gsc
is_scene_shared_sequence() :
scene_shared.gsc
is_seal_member() :
name_shared.gsc
is_seat_available() :
vehicleriders_shared.gsc
is_security_member() :
name_shared.gsc
is_shoutcaster() :
_shoutcaster.csc
is_shoutcaster_using_team_identity() :
_shoutcaster.csc
is_side_arm() :
weapons_shared.gsc
is_sidequest_previously_completed() :
_zm.gsc
is_skeleton() :
zombie_utility.gsc
is_skipping_in_progress() :
scene_shared.gsc
is_skipping_player_scene() :
scene_shared.gsc
is_skipping_scene() :
scene_shared.gsc
is_slow_raygun() :
_zm_weap_raygun_mark3.gsc
is_solo_ranked_game() :
_zm_utility.gsc
is_spawn_protected() :
player_shared.gsc
is_spawn_trapped() :
_spawning.gsc
is_spawner_targeted_by_blocker() :
_zm_spawner.gsc
is_special_agent_member() :
name_shared.gsc
is_Standard() :
_zm_utility.gsc
is_stat_modifiable() :
persistence_shared.gsc
is_suiciding() :
_zm_laststand.gsc
is_Survival() :
_zm_utility.gsc
is_system_running() :
system_shared.gsc
,
system_shared.csc
is_tactical_grenade() :
_zm_utility.gsc
is_target() :
turret_shared.gsc
is_target_in_view() :
turret_shared.gsc
is_target_valid() :
behavior_zombie_dog.gsc
,
_sentinel_drone.gsc
,
_parasite.gsc
is_target_visible() :
colors_shared.gsc
is_targeted() :
_helicopter.gsc
is_team() :
gameobjects_shared.gsc
is_team_active() :
_zm_bgb.gsc
is_team_enabled() :
_zm_bgb.gsc
is_team_winning() :
_globallogic_audio.gsc
is_teamgather_complete() :
teamgather_shared.gsc
is_tesla_damage() :
_zm_weap_tesla.gsc
is_testing() :
scriptbundle_shared.gsc
,
scriptbundle_shared.csc
is_thundergun_damage() :
_zm_weap_thundergun.gsc
is_time_left() :
util_shared.csc
,
util_shared.gsc
is_touching_any_trigger() :
gameobjects_shared.gsc
is_touching_any_trigger_key_value() :
gameobjects_shared.gsc
is_touching_crate() :
_supplydrop.gsc
is_trap_registered() :
_zm_traps.gsc
,
_zm_traps.csc
is_trigger_once() :
trigger_shared.gsc
is_true_placeable_mine() :
_zm_placeable_mine.gsc
is_turret_enabled() :
turret_shared.gsc
is_type_currently_default() :
visionset_mgr_shared.csc
is_unload_node() :
vehicle_shared.gsc
is_using_any_gadget() :
_ability_player.gsc
is_using_offhand_equipment() :
_weapons.gsc
is_valid_ent() :
scene_shared.gsc
is_valid_target() :
_siegebot_theia.gsc
,
grapple.gsc
,
replay_gun.gsc
,
_hunter.gsc
is_valid_type_for_callback() :
util_shared.csc
is_valid_weapon() :
player_shared.gsc
,
animation_shared.gsc
is_valid_zombie_spawn_point() :
_zm_utility.gsc
is_vehicle() :
_vehicle.gsc
is_wallbuy() :
_zm_weapons.csc
,
_zm_weapons.gsc
is_warlord_perk() :
loadout_shared.gsc
is_weapon_associated_with_killstreak() :
killstreaks_shared.gsc
is_weapon_gadget() :
_ability_util.gsc
is_weapon_included() :
_zm_weapons.csc
,
_zm_weapons.gsc
is_weapon_or_base_included() :
_zm_weapons.gsc
is_weapon_or_variant_same_as_gadget() :
_ability_power.gsc
is_weapon_shotgun() :
_zm_spawner.gsc
is_weapon_upgraded() :
_zm_weapons.csc
,
_zm_weapons.gsc
is_weapon_valid() :
_scoreevents.gsc
is_within_fov() :
skeleton.gsc
is_wonder_weapon() :
_zm_weapons.gsc
is_zombie() :
zombie_utility.gsc
isAIKillstreakDamage() :
_globallogic_player.gsc
IsAllowed() :
_behavior_tracker.gsc
isAnyoneTalking() :
zm_giant.gsc
,
_zm_audio.gsc
isArrivingFour() :
archetype_human_locomotion.gsc
isArrivingOne() :
archetype_human_locomotion.gsc
isArrivingSix() :
archetype_human_locomotion.gsc
isArrivingThree() :
archetype_human_locomotion.gsc
isArrivingTwo() :
archetype_human_locomotion.gsc
isAtAttackObject() :
archetype_utility.gsc
isAtCoverCondition() :
archetype_cover_utility.gsc
isAtCoverModeNone() :
archetype_cover_utility.gsc
isAtCoverModeOver() :
archetype_cover_utility.gsc
isAtCoverStrictCondition() :
archetype_cover_utility.gsc
isAtCrouchNode() :
archetype_cover_utility.gsc
isBalconyDeath() :
archetype_utility.gsc
isBulletDamage() :
_loadout.gsc
IsBulletImpactMOD() :
_util.gsc
IsCamera() :
_sentinel_drone.gsc
isChunkValidCondition() :
_zm_behavior.gsc
isCloseEnoughForAIvsAIMelee() :
archetype_aivsaimelee.gsc
IsCooldownReady() :
vehicle_ai_shared.gsc
IsCore() :
_sentinel_drone.gsc
isCoverConcealed() :
archetype_utility.gsc
isCQBWalking() :
zombie_utility.gsc
isCurrentSpeakerAbleToTalk() :
_zm_audio.gsc
isDamageFromPlayerControlledAITank() :
challenges_shared.gsc
isDamageFromPlayerControlledSentry() :
challenges_shared.gsc
IsDestructed() :
destructible_character.gsc
isDirectHitWeapon() :
margwa.gsc
isDrivablePlayerVehicle() :
_raps.gsc
IsEnemyPlayer() :
util_shared.csc
,
util_shared.gsc
isEnemyScrambler() :
_scrambler.csc
IsEnemyTooLowToAttack() :
warlord.gsc
isEntityHackableCarePackage() :
_hacker_tool.gsc
isEntityHackableWeaponObject() :
_hacker_tool.gsc
isEntityPreviouslyHacked() :
_hacker_tool.gsc
isEquipmentAllowed() :
_loadout.gsc
isExcluded() :
_globallogic_utils.gsc
isExplosiveDamage() :
_loadout.gsc
isExposedAtCoverCondition() :
archetype_cover_utility.gsc
isFacingEight() :
archetype_human_locomotion.gsc
isFacingFour() :
archetype_human_locomotion.gsc
isFacingNine() :
archetype_human_locomotion.gsc
isFacingSeven() :
archetype_human_locomotion.gsc
isFacingSix() :
archetype_human_locomotion.gsc
isFallerInCeiling() :
_zm_ai_faller.gsc
isFireDamage() :
_loadout.gsc
isFirstRound() :
util_shared.gsc
isFlankedByEnemyAtCover() :
archetype_cover_utility.gsc
isFlashbanged() :
_util.gsc
,
challenges_shared.gsc
isFlashed() :
util_shared.gsc
isFlashOrStunDamage() :
_weapon_utils.gsc
isFlashOrStunWeapon() :
_weapon_utils.gsc
isFMJDamage() :
_loadout.gsc
isFollowingSquadLeader() :
ai_squads.gsc
isFrustrated() :
archetype_utility.gsc
isGameRepEnabled() :
_gamerep.gsc
isGameRepInitialized() :
_gamerep.gsc
isGameRepParamIgnoredForReporting() :
_gamerep.gsc
isGameRepParamValid() :
_gamerep.gsc
IsGibbed() :
gib.gsc
,
gib.csc
isHacked() :
util_shared.gsc
isHeadDamage() :
_loadout.gsc
isHeadShot() :
_globallogic_utils.gsc
isHeatWaveStunned() :
challenges_shared.gsc
isHeldInventoryKillstreakWeapon() :
killstreaks_shared.gsc
isHighestScoringPlayer() :
challenges_shared.gsc
isHome() :
ctf.gsc
isInChain() :
_proximity_grenade.gsc
isInitiator() :
archetype_aivsaimelee.gsc
isInPhalanx() :
archetype_utility.gsc
isInPhalanxStance() :
archetype_utility.gsc
isInRemoteNoDeploy() :
_qrdrone.gsc
IsInSet() :
zombie_utility.gsc
IsInSmokeGrenade() :
_smokegrenade.gsc
isInTop() :
hud_message_shared.gsc
isInWater() :
_croc.gsc
isKillstreakAllowed() :
_killstreakrules.gsc
isKillStreaksEnabled() :
_util.gsc
isKnife() :
_weapon_utils.gsc
isLastKnownEnemyPositionApproachable() :
archetype_utility.gsc
islastnode() :
vehicle_shared.gsc
isLastRound() :
util_shared.gsc
isLeagueItemRestricted() :
_loadout.gsc
IsLeftArm() :
_sentinel_drone.gsc
isLocalPlayerEnemy() :
_dogs.csc
IsLocationGood() :
_supplydrop.gsc
isMeleeMOD() :
_weapon_utils.gsc
IsMovingPowerloss() :
_ability_power.gsc
isNodeDontCrouch() :
zombie_utility.gsc
isNodeDontStand() :
zombie_utility.gsc
isNonBareHandsMelee() :
_weapon_utils.gsc
isOneRound() :
util_shared.gsc
isOnLand() :
_croc.gsc
isOnlyOneLeftAliveOnTeam() :
_globallogic.gsc
IsOutOfBounds() :
_oob.gsc
isPerkGroup() :
_loadout.gsc
isPistol() :
_weapon_utils.gsc
isPlayerImmuneToKillstreak() :
_globallogic_player.gsc
isPlayerInfected() :
audio_shared.csc
isPlayerTracked() :
_sensor_grenade.gsc
isPointVulnerable() :
_spawnlogic.gsc
isPrematchRequirementConditionMet() :
_globallogic.gsc
isPressBuild() :
_util.gsc
isPrimaryDamage() :
_loadout.gsc
isPunch() :
_weapon_utils.gsc
isRankEnabled() :
util_shared.gsc
isRegisteredEvent() :
scoreevents_shared.gsc
IsRightArm() :
_sentinel_drone.gsc
isRoundBased() :
util_shared.gsc
isSafeFromGrenades() :
archetype_utility.gsc
isScoreBoosting() :
koth.gsc
,
dom.gsc
isSkeletonWalking() :
skeleton.gsc
isspeaking_cb() :
_zm_audio.csc
isSquadLeader() :
ai_squads.gsc
isSquadMember() :
ai_squads.gsc
isStanceAllowedAtNode() :
archetype_utility.gsc
isStanceAllowedWrapper() :
zombie_utility.gsc
IsStillValidDartMissileTarget() :
_dart.gsc
IsStillValidTarget() :
multilockapguidance.gsc
,
_heatseekingmissile.gsc
,
antipersonnelguidance.gsc
isStrStart() :
_util.gsc
isStunned() :
_weaponobjects.gsc
,
util_shared.gsc
issubstr_match_any() :
name_shared.gsc
issue_color_order_to_ai() :
colors_shared.gsc
issue_leave_node_order_to_ai_and_get_ai() :
colors_shared.gsc
isSupplyDropGrenadeAllowed() :
_supplydrop.gsc
isSuppressedAtCoverCondition() :
archetype_cover_utility.gsc
isTacSpawnTouchingCrates() :
_tacticalinsertion.gsc
isTacticalHitMarker() :
_globallogic_player.gsc
,
damagefeedback_shared.gsc
isTeamAllDead() :
_globallogic.gsc
isTeamWinning() :
_globallogic_audio.gsc
IsTopArm() :
_sentinel_drone.gsc
isTopScoringPlayer() :
_globallogic.gsc
IsTouchingAnyOOBTrigger() :
_oob.gsc
IsTraceSafeForRapsDroneDropFromHelicopter() :
_raps.gsc
isUnarmed() :
archetype_utility.gsc
IsUndamaged() :
gib.csc
isUsabilityEnabled() :
util_shared.gsc
isUsingRemote() :
util_shared.gsc
isValidClass() :
_globallogic_utils.gsc
IsValidDartMissileTarget() :
_dart.gsc
isValidEnemy() :
zombie_utility.gsc
,
skeleton.gsc
isValidHackerToolTarget() :
_hacker_tool.gsc
isValidNonShieldWeapon() :
_riotshield.gsc
isVoxOnCooldown() :
_zm_audio.gsc
isWeaponEnabled() :
util_shared.gsc
isWithinHackerToolReticle() :
_hacker_tool.gsc
isZombieWalking() :
zombie.gsc
item_is_banned() :
_bot_loadout.gsc
item_is_claimed() :
_bot_loadout.gsc
ItemHacked() :
_weaponobjects.gsc
Generated by
1.8.17