‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_scoreevents.gsc File Reference

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Functions

function __init__ ()
 
function get_distance_for_weapon (weapon, weaponClass)
 
function get_equipped_hero_ability (ability_name)
 
function heroWeaponKill (attacker, victim, weapon)
 
function init ()
 
function is_weapon_valid (meansOfDeath, weapon, weaponClass, killstreak)
 
function killedHeroWeaponEnemy (attacker, victim, weapon, victim_weapon, victim_gadget_power, victimGadgetWasActiveLastDamage)
 
function multiHeroAbilityKill (killCount, weapon)
 
function multiKill (killCount, weapon)
 
function multikillMedalAchievement ()
 
function onGameEnd (data)
 
function registerScoreEventCallback (callback, func)
 
function resetRecentKillVariables ()
 
function scoreEventPlayerKill (data, time)
 
function scoreEventTableLookup (index, scoreEventColumn)
 
function scoreEventTableLookupInt (index, scoreEventColumn)
 
function specialistMedalAchievement ()
 
function specialistStatAbilityUsage (usageSingleGame, multiTrackPerLife)
 
function specificWeaponKill (attacker, victim, weapon, killstreak, inflictor)
 
function updatemultikills (weapon, weaponClass, killstreak, victim)
 
function updateoneshotmultikills (victim, weapon, firstTimeDamaged)
 
function updateSingleFragMultiKill (victim, weapon, weaponClass, killstreak)
 
function waitTillTimeoutOrDeath (timeout)
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 29 of file _scoreevents.gsc.

References init(), and on_start_gametype().

◆ get_distance_for_weapon()

function get_distance_for_weapon ( weapon  ,
weaponClass   
)

Definition at line 1513 of file _scoreevents.gsc.

References getBaseWeapon().

Referenced by is_weapon_valid(), and scoreEventPlayerKill().

◆ get_equipped_hero_ability()

function get_equipped_hero_ability ( ability_name  )

Definition at line 828 of file _scoreevents.gsc.

Referenced by scoreEventPlayerKill().

◆ heroWeaponKill()

function heroWeaponKill ( attacker  ,
victim  ,
weapon   
)

Definition at line 836 of file _scoreevents.gsc.

References processScoreEvent().

Referenced by scoreEventPlayerKill().

◆ init()

function init ( )

Definition at line 34 of file _scoreevents.gsc.

References onGameEnd(), registerScoreEventCallback(), and scoreEventPlayerKill().

Referenced by __init__().

◆ is_weapon_valid()

function is_weapon_valid ( meansOfDeath  ,
weapon  ,
weaponClass  ,
killstreak   
)

Definition at line 1087 of file _scoreevents.gsc.

References get_distance_for_weapon(), and getBaseWeapon().

Referenced by scoreEventPlayerKill().

◆ killedHeroWeaponEnemy()

function killedHeroWeaponEnemy ( attacker  ,
victim  ,
weapon  ,
victim_weapon  ,
victim_gadget_power  ,
victimGadgetWasActiveLastDamage   
)

Definition at line 891 of file _scoreevents.gsc.

References player_contract_event(), and processScoreEvent().

Referenced by scoreEventPlayerKill().

◆ multiHeroAbilityKill()

function multiHeroAbilityKill ( killCount  ,
weapon   
)

Definition at line 1076 of file _scoreevents.gsc.

Referenced by updatemultikills().

◆ multiKill()

function multiKill ( killCount  ,
weapon   
)

Definition at line 1050 of file _scoreevents.gsc.

References processScoreEvent().

Referenced by updatemultikills().

◆ multikillMedalAchievement()

function multikillMedalAchievement ( )

Definition at line 1686 of file _scoreevents.gsc.

References processSpecialistChallenge().

Referenced by updatemultikills().

◆ onGameEnd()

function onGameEnd ( data  )

Definition at line 1583 of file _scoreevents.gsc.

References processScoreEvent().

Referenced by init().

◆ registerScoreEventCallback()

function registerScoreEventCallback ( callback  ,
func   
)

Definition at line 51 of file _scoreevents.gsc.

References callback().

Referenced by init().

◆ resetRecentKillVariables()

function resetRecentKillVariables ( )

Definition at line 1452 of file _scoreevents.gsc.

Referenced by updatemultikills().

◆ scoreEventPlayerKill()

◆ scoreEventTableLookup()

function scoreEventTableLookup ( index  ,
scoreEventColumn   
)

Definition at line 46 of file _scoreevents.gsc.

References getScoreEventTableName().

◆ scoreEventTableLookupInt()

function scoreEventTableLookupInt ( index  ,
scoreEventColumn   
)

Definition at line 41 of file _scoreevents.gsc.

References getScoreEventTableName().

◆ specialistMedalAchievement()

function specialistMedalAchievement ( )

Definition at line 1617 of file _scoreevents.gsc.

References player_contract_event().

Referenced by _givePlayerKillstreakInternal(), and scoreEventPlayerKill().

◆ specialistStatAbilityUsage()

function specialistStatAbilityUsage ( usageSingleGame  ,
multiTrackPerLife   
)

◆ specificWeaponKill()

function specificWeaponKill ( attacker  ,
victim  ,
weapon  ,
killstreak  ,
inflictor   
)

Definition at line 948 of file _scoreevents.gsc.

References processScoreEvent().

Referenced by scoreEventPlayerKill().

◆ updatemultikills()

◆ updateoneshotmultikills()

function updateoneshotmultikills ( victim  ,
weapon  ,
firstTimeDamaged   
)

Definition at line 1487 of file _scoreevents.gsc.

References processScoreEvent(), and VAL.

◆ updateSingleFragMultiKill()

function updateSingleFragMultiKill ( victim  ,
weapon  ,
weaponClass  ,
killstreak   
)

Definition at line 1116 of file _scoreevents.gsc.

References processScoreEvent(), and waitTillTimeoutOrDeath().

Referenced by scoreEventPlayerKill().

◆ waitTillTimeoutOrDeath()

function waitTillTimeoutOrDeath ( timeout  )

Definition at line 1481 of file _scoreevents.gsc.

References timeout().

Referenced by specialistStatAbilityUsage(), updatemultikills(), and updateSingleFragMultiKill().