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Black Ops 3 Source Code Explorer
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An script explorer for Black Ops 3 by ZeRoY
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function __init__ | ( | ) |
Definition at line 33 of file _gadget_resurrect.gsc.
References gadget_resurrect_is_flickering(), gadget_resurrect_is_inuse(), gadget_resurrect_is_primed(), gadget_resurrect_is_ready(), gadget_resurrect_off(), gadget_resurrect_on(), gadget_resurrect_on_connect(), gadget_resurrect_on_flicker(), gadget_resurrect_on_give(), gadget_resurrect_on_spawned(), gadget_resurrect_on_take(), GADGET_TYPE_RESURRECT, on_connect(), on_spawned(), ramp_in_out_thread_per_player_death_shutdown(), register(), register_gadget_activation_callbacks(), register_gadget_flicker_callbacks(), register_gadget_is_flickering_callbacks(), register_gadget_is_inuse_callbacks(), register_gadget_possession_callbacks(), register_gadget_primed_callbacks(), register_gadget_ready_callbacks(), register_info(), RESURRECT_VISIONSET_ALIAS, RESURRECT_VISIONSET_PRIORITY, RESURRECT_VISIONSET_STEPS, RESURRECT_VISIONSET_UP_ALIAS, RESURRECT_VISIONSET_UP_PRIORITY, RESURRECT_VISIONSET_UP_STEPS, and VERSION_SHIP.
function bot_wait_for_activate | ( | msg | , |
time | |||
) |
Definition at line 342 of file _gadget_resurrect.gsc.
References is_bot(), and set().
Referenced by resurrect_watch_for_death().
function do_resurrect_hint_fx | ( | ) |
Definition at line 364 of file _gadget_resurrect.gsc.
References RESURRECT_WORLD_HINT_FX, and spawn().
Referenced by resurrect_watch_for_death().
function do_resurrected_on_dead_body_fx | ( | ) |
Definition at line 377 of file _gadget_resurrect.gsc.
References PlayFx(), and RESURRECT_BODY_DISSAPPEAR_FX.
Referenced by resurrect_watch_for_death().
function do_resurrected_on_spawned_player_fx | ( | ) |
Definition at line 388 of file _gadget_resurrect.gsc.
References PlayFx(), RESURRECT_SPAWN_FX, and RESURRECT_SPAWN_SOUND.
Referenced by gadget_resurrect_on_spawned(), and watch_rejack_activate().
function enter_rejack_standby | ( | ) |
Definition at line 500 of file _gadget_resurrect.gsc.
References init_rejack_ui(), REJACK_ACTIVATION_DELAY_SECONDS, watch_bad_trigger_touch(), watch_rejack_activate(), watch_rejack_activate_requested(), watch_rejack_suicide(), and watch_rejack_timeout().
Referenced by PlayerLastStand().
function gadget_resurrect_delay_updateTeamStatus | ( | ) |
Definition at line 455 of file _gadget_resurrect.gsc.
References get().
function gadget_resurrect_is_flickering | ( | slot | ) |
Definition at line 70 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_is_inuse | ( | slot | ) |
Definition at line 65 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_is_player_predead | ( | ) |
Definition at line 465 of file _gadget_resurrect.gsc.
References get().
function gadget_resurrect_is_primed | ( | slot | , |
weapon | |||
) |
Definition at line 202 of file _gadget_resurrect.gsc.
References activate(), REJACK_ACTIVATION_DELAY_SECONDS, REJACK_ACTIVATION_WINDOW_SECONDS, RESURRECT_SHELLSHOCK, RESURRECT_STATE_DOWN, RESURRECT_VISIONSET_ALIAS, RESURRECT_VISIONSET_RAMP_HOLD, RESURRECT_VISIONSET_RAMP_IN, RESURRECT_VISIONSET_RAMP_OUT, set_to_player(), show_hud(), and watch_smoke_detonate().
Referenced by __init__().
function gadget_resurrect_is_ready | ( | slot | , |
weapon | |||
) |
Definition at line 217 of file _gadget_resurrect.gsc.
References resurrect_breadcrumbs(), resurrect_watch_for_death(), and set().
Referenced by __init__().
function gadget_resurrect_off | ( | slot | , |
weapon | |||
) |
Definition at line 233 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_on | ( | slot | , |
weapon | |||
) |
Definition at line 143 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_on_connect | ( | ) |
Definition at line 138 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_on_flicker | ( | slot | , |
weapon | |||
) |
Definition at line 75 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_on_give | ( | slot | , |
weapon | |||
) |
Definition at line 79 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_on_spawned | ( | ) |
Definition at line 99 of file _gadget_resurrect.gsc.
References clear(), do_resurrected_on_spawned_player_fx(), get(), resurrect_drain_power(), set_player_uimodel(), and show_hud().
Referenced by __init__().
function gadget_resurrect_on_take | ( | slot | , |
weapon | |||
) |
Definition at line 87 of file _gadget_resurrect.gsc.
Referenced by __init__().
function gadget_resurrect_secondary_deathcam_time | ( | ) |
Definition at line 479 of file _gadget_resurrect.gsc.
References get().
function gadget_resurrect_start | ( | slot | , |
weapon | |||
) |
Definition at line 226 of file _gadget_resurrect.gsc.
References resurrect_delay().
function glow_for_time | ( | time | ) |
Definition at line 307 of file _gadget_resurrect.gsc.
References set().
function init_rejack_ui | ( | ) |
Definition at line 687 of file _gadget_resurrect.gsc.
References REJACK_ACTIVATION_WINDOW_SECONDS, and set_player_uimodel().
Referenced by enter_rejack_standby().
function is_jumping | ( | ) |
Definition at line 268 of file _gadget_resurrect.gsc.
function overrideSpawn | ( | isPredictedSpawn | ) |
Definition at line 251 of file _gadget_resurrect.gsc.
References get().
Referenced by onSpawnPlayer().
function player_position_valid | ( | ) |
Definition at line 276 of file _gadget_resurrect.gsc.
References get_to_player().
Referenced by resurrect_breadcrumbs().
function player_suicide | ( | ) |
Definition at line 709 of file _gadget_resurrect.gsc.
References REJACK_ENTER_POWER_PENALTY, resurrect_drain_power(), RESURRECT_STATE_NONE, and set_to_player().
Referenced by rejack_suicide().
function rejack_suicide | ( | ) |
Definition at line 522 of file _gadget_resurrect.gsc.
References deactivate(), player_suicide(), remove_rejack_ui(), RESURRECT_VISIONSET_ALIAS, and show_hud().
Referenced by watch_bad_trigger_touch(), watch_rejack_suicide(), and watch_rejack_timeout().
function rejack_ui_activate | ( | ) |
Definition at line 703 of file _gadget_resurrect.gsc.
References remove_rejack_ui(), and set_player_uimodel().
Referenced by watch_rejack_activate().
function reload_clip_on_stand | ( | ) |
Definition at line 616 of file _gadget_resurrect.gsc.
Referenced by watch_rejack_activate().
function remove_rejack_ui | ( | ) |
Definition at line 694 of file _gadget_resurrect.gsc.
References set_player_uimodel(), and show_hud().
Referenced by rejack_suicide(), and rejack_ui_activate().
function resurrect_breadcrumbs | ( | slot | ) |
Definition at line 287 of file _gadget_resurrect.gsc.
References player_position_valid().
Referenced by gadget_resurrect_is_ready().
function resurrect_delay | ( | weapon | ) |
Definition at line 240 of file _gadget_resurrect.gsc.
Referenced by gadget_resurrect_start().
function resurrect_drain_power | ( | amount | ) |
Definition at line 118 of file _gadget_resurrect.gsc.
References GADGET_ACTION_ON, GADGET_HELD_0, and GADGET_HELD_COUNT.
Referenced by gadget_resurrect_on_spawned(), player_suicide(), watch_rejack_activate(), and watch_rejack_timeout().
function resurrect_watch_for_death | ( | slot | , |
weapon | |||
) |
Definition at line 395 of file _gadget_resurrect.gsc.
References bot_wait_for_activate(), clear(), do_resurrect_hint_fx(), do_resurrected_on_dead_body_fx(), get(), IS_TRUE, REJACK_RESET_SCORESTREAK, set(), wait_for_activate(), and wait_for_time().
Referenced by gadget_resurrect_is_ready().
function wait_for_activate | ( | msg | ) |
Definition at line 325 of file _gadget_resurrect.gsc.
References set(), and WAIT_SERVER_FRAME.
Referenced by resurrect_watch_for_death().
function wait_for_time | ( | time | , |
msg | |||
) |
Definition at line 315 of file _gadget_resurrect.gsc.
Referenced by resurrect_watch_for_death().
function watch_bad_trigger_touch | ( | ) |
Definition at line 531 of file _gadget_resurrect.gsc.
References IsTouchingAnyOOBTrigger(), rejack_suicide(), and WAIT_SERVER_FRAME.
Referenced by enter_rejack_standby().
function watch_rejack_activate | ( | ) |
Definition at line 649 of file _gadget_resurrect.gsc.
References activate(), deactivate(), do_resurrected_on_spawned_player_fx(), IS_TRUE, rejack_ui_activate(), reload_clip_on_stand(), resurrect_drain_power(), RESURRECT_STATE_UP, RESURRECT_VISIONSET_ALIAS, RESURRECT_VISIONSET_UP_ALIAS, RESURRECT_VISIONSET_UP_RAMP_HOLD, RESURRECT_VISIONSET_UP_RAMP_IN, RESURRECT_VISIONSET_UP_RAMP_OUT, set_to_player(), and WAIT_SERVER_FRAME.
Referenced by enter_rejack_standby().
function watch_rejack_activate_requested | ( | ) |
Definition at line 625 of file _gadget_resurrect.gsc.
References WAIT_SERVER_FRAME.
Referenced by enter_rejack_standby().
function watch_rejack_suicide | ( | ) |
Definition at line 582 of file _gadget_resurrect.gsc.
References IS_TRUE, rejack_suicide(), RESURRECT_HELD_DURATION, and startTime.
Referenced by enter_rejack_standby().
function watch_rejack_timeout | ( | ) |
Definition at line 567 of file _gadget_resurrect.gsc.
References REJACK_ACTIVATION_WINDOW_SECONDS, REJACK_ENTER_POWER_PENALTY, rejack_suicide(), and resurrect_drain_power().
Referenced by enter_rejack_standby().
function watch_smoke_death | ( | player | ) |
Definition at line 173 of file _gadget_resurrect.gsc.
References REJACK_SMOKE_FX_LIFETIME_SECONDS, and waittill_any_timeout().
Referenced by watch_smoke_detonate().
function watch_smoke_detonate | ( | ) |
Definition at line 148 of file _gadget_resurrect.gsc.
References REJACK_SMOKE_FX_LIFETIME_SECONDS, REJACK_SMOKE_SIGHT_BLOCK_RADIUS, REJACK_SMOKE_SIGHT_BLOCK_TIME, RESURRECT_SMOKE_WEAPON_NAME, RESURRECT_WEAPON_NAME, smokeDetonate(), WAIT_SERVER_FRAME, watch_smoke_death(), watch_smoke_effect_watch_resurrect(), and watch_smoke_effect_watch_suicide().
Referenced by gadget_resurrect_is_primed().
function watch_smoke_effect_watch_resurrect | ( | player | ) |
Definition at line 191 of file _gadget_resurrect.gsc.
References REJACK_SMOKE_FX_LIFETIME_AFTER_REJACK.
Referenced by watch_smoke_detonate().
function watch_smoke_effect_watch_suicide | ( | player | ) |
Definition at line 182 of file _gadget_resurrect.gsc.
Referenced by watch_smoke_detonate().