Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_gadget_resurrect.gsh
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#define RESURRECT_WORLD_HINT_FX "player/fx_plyr_revive"
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#define RESURRECT_BODY_DISSAPPEAR_FX "player/fx_plyr_revive_demat"
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#define RESURRECT_SPAWN_FX "player/fx_plyr_rejack_light"
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#define RESURRECT_SMOKE_FX "player/fx_plyr_rejack_smoke"
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#define RESURRECT_SPAWN_SOUND "mpl_resurrect_npc"
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#define RESURRECT_HELD_DURATION 500
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#define RESURRECT_SHELLSHOCK "resurrect"
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#define REJACK_ACTIVATION_DELAY_SECONDS 1.4
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#define REJACK_ACTIVATION_WINDOW_SECONDS 4.0
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#define REJACK_ENTER_POWER_PENALTY 30
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#define REJACK_RESET_SCORESTREAK true
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#define RESURRECT_WEAPON_NAME "gadget_resurrect"
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#define RESURRECT_SMOKE_WEAPON_NAME "gadget_resurrect_smoke_grenade"
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#define REJACK_SMOKE_SIGHT_BLOCK_RADIUS 128
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#define REJACK_SMOKE_FX_LIFETIME_SECONDS 5
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#define REJACK_SMOKE_SIGHT_BLOCK_TIME 4
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#define REJACK_SMOKE_FX_LIFETIME_AFTER_REJACK .5
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#define RESURRECT_VISIONSET "mp_ability_resurrection" // Name of the visionset file
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#define RESURRECT_VISIONSET_ALIAS "resurrect" // alias in script
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#define RESURRECT_VISIONSET_PRIORITY 62 // priority vs other visionsets
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#define RESURRECT_VISIONSET_STEPS 16 // number of steps when ramping in/out
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#define RESURRECT_VISIONSET_RAMP_IN ( REJACK_ACTIVATION_DELAY_SECONDS ) // activation ramp-in time
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#define RESURRECT_VISIONSET_RAMP_HOLD ( REJACK_ACTIVATION_WINDOW_SECONDS ) // How long to hold after ramp-in is done and before ramping-out
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#define RESURRECT_VISIONSET_RAMP_OUT ( .25 ) // deactivation ramp-out time
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#define RESURRECT_VISIONSET_UP "mp_ability_wakeup" // Name of the visionset file
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#define RESURRECT_VISIONSET_UP_ALIAS "resurrect_up" // alias in script
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#define RESURRECT_VISIONSET_UP_PRIORITY 63 // priority vs other visionsets
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#define RESURRECT_VISIONSET_UP_STEPS 16 // number of steps when ramping in/out
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#define RESURRECT_VISIONSET_UP_RAMP_IN ( .35 ) // activation ramp-in time
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#define RESURRECT_VISIONSET_UP_RAMP_HOLD ( .1 ) // How long to hold after ramp-in is done and before ramping-out
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#define RESURRECT_VISIONSET_UP_RAMP_OUT ( .2 ) // deactivation ramp-out time
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#define RESURRECT_POSTFX_BUNDLE_CLOSE_DURATION .5
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#define RESURRECT_POSTFX_BUNDLE_CLOSE "pstfx_resurrection_close"
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#define RESURRECT_POSTFX_BUNDLE_PUS "pstfx_resurrection_pus"
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#define RESURRECT_POSTFX_BUNDLE_OPEN "pstfx_resurrection_open"
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#define RESURRECT_STATE_NONE 0
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#define RESURRECT_STATE_DOWN 1
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#define RESURRECT_STATE_UP 2
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#define RESURRECT_STATE_BITS 2
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_gadget_resurrect.gsh
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