‪Black Ops 3 Source Code Explorer  0.1
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_gadget_resurrect.gsh File Reference

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Macros

#define REJACK_ACTIVATION_DELAY_SECONDS   1.4
 
#define REJACK_ACTIVATION_WINDOW_SECONDS   4.0
 
#define REJACK_ENTER_POWER_PENALTY   30
 
#define REJACK_RESET_SCORESTREAK   true
 
#define REJACK_SMOKE_FX_LIFETIME_AFTER_REJACK   .5
 
#define REJACK_SMOKE_FX_LIFETIME_SECONDS   5
 
#define REJACK_SMOKE_SIGHT_BLOCK_RADIUS   128
 
#define REJACK_SMOKE_SIGHT_BLOCK_TIME   4
 
#define RESURRECT_BODY_DISSAPPEAR_FX   "player/fx_plyr_revive_demat"
 
#define RESURRECT_HELD_DURATION   500
 
#define RESURRECT_POSTFX_BUNDLE_CLOSE   "pstfx_resurrection_close"
 
#define RESURRECT_POSTFX_BUNDLE_CLOSE_DURATION   .5
 
#define RESURRECT_POSTFX_BUNDLE_OPEN   "pstfx_resurrection_open"
 
#define RESURRECT_POSTFX_BUNDLE_PUS   "pstfx_resurrection_pus"
 
#define RESURRECT_SHELLSHOCK   "resurrect"
 
#define RESURRECT_SMOKE_FX   "player/fx_plyr_rejack_smoke"
 
#define RESURRECT_SMOKE_WEAPON_NAME   "gadget_resurrect_smoke_grenade"
 
#define RESURRECT_SPAWN_FX   "player/fx_plyr_rejack_light"
 
#define RESURRECT_SPAWN_SOUND   "mpl_resurrect_npc"
 
#define RESURRECT_STATE_DOWN   1
 
#define RESURRECT_STATE_NONE   0
 
#define RESURRECT_STATE_UP   2
 
#define RESURRECT_VISIONSET   "mp_ability_resurrection"
 
#define RESURRECT_VISIONSET_ALIAS   "resurrect"
 
#define RESURRECT_VISIONSET_PRIORITY   62
 
#define RESURRECT_VISIONSET_RAMP_HOLD   ( REJACK_ACTIVATION_WINDOW_SECONDS )
 
#define RESURRECT_VISIONSET_RAMP_IN   ( REJACK_ACTIVATION_DELAY_SECONDS )
 
#define RESURRECT_VISIONSET_RAMP_OUT   ( .25 )
 
#define RESURRECT_VISIONSET_STEPS   16
 
#define RESURRECT_VISIONSET_UP   "mp_ability_wakeup"
 
#define RESURRECT_VISIONSET_UP_ALIAS   "resurrect_up"
 
#define RESURRECT_VISIONSET_UP_PRIORITY   63
 
#define RESURRECT_VISIONSET_UP_RAMP_HOLD   ( .1 )
 
#define RESURRECT_VISIONSET_UP_RAMP_IN   ( .35 )
 
#define RESURRECT_VISIONSET_UP_RAMP_OUT   ( .2 )
 
#define RESURRECT_VISIONSET_UP_STEPS   16
 
#define RESURRECT_WEAPON_NAME   "gadget_resurrect"
 
#define RESURRECT_WORLD_HINT_FX   "player/fx_plyr_revive"
 

Macro Definition Documentation

◆ REJACK_ACTIVATION_DELAY_SECONDS

#define REJACK_ACTIVATION_DELAY_SECONDS   1.4

Definition at line 12 of file _gadget_resurrect.gsh.

◆ REJACK_ACTIVATION_WINDOW_SECONDS

#define REJACK_ACTIVATION_WINDOW_SECONDS   4.0

Definition at line 13 of file _gadget_resurrect.gsh.

◆ REJACK_ENTER_POWER_PENALTY

#define REJACK_ENTER_POWER_PENALTY   30

Definition at line 14 of file _gadget_resurrect.gsh.

◆ REJACK_RESET_SCORESTREAK

#define REJACK_RESET_SCORESTREAK   true

Definition at line 15 of file _gadget_resurrect.gsh.

◆ REJACK_SMOKE_FX_LIFETIME_AFTER_REJACK

#define REJACK_SMOKE_FX_LIFETIME_AFTER_REJACK   .5

Definition at line 21 of file _gadget_resurrect.gsh.

◆ REJACK_SMOKE_FX_LIFETIME_SECONDS

#define REJACK_SMOKE_FX_LIFETIME_SECONDS   5

Definition at line 19 of file _gadget_resurrect.gsh.

◆ REJACK_SMOKE_SIGHT_BLOCK_RADIUS

#define REJACK_SMOKE_SIGHT_BLOCK_RADIUS   128

Definition at line 18 of file _gadget_resurrect.gsh.

◆ REJACK_SMOKE_SIGHT_BLOCK_TIME

#define REJACK_SMOKE_SIGHT_BLOCK_TIME   4

Definition at line 20 of file _gadget_resurrect.gsh.

◆ RESURRECT_BODY_DISSAPPEAR_FX

#define RESURRECT_BODY_DISSAPPEAR_FX   "player/fx_plyr_revive_demat"

Definition at line 3 of file _gadget_resurrect.gsh.

◆ RESURRECT_HELD_DURATION

#define RESURRECT_HELD_DURATION   500

Definition at line 8 of file _gadget_resurrect.gsh.

◆ RESURRECT_POSTFX_BUNDLE_CLOSE

#define RESURRECT_POSTFX_BUNDLE_CLOSE   "pstfx_resurrection_close"

Definition at line 40 of file _gadget_resurrect.gsh.

◆ RESURRECT_POSTFX_BUNDLE_CLOSE_DURATION

#define RESURRECT_POSTFX_BUNDLE_CLOSE_DURATION   .5

Definition at line 39 of file _gadget_resurrect.gsh.

◆ RESURRECT_POSTFX_BUNDLE_OPEN

#define RESURRECT_POSTFX_BUNDLE_OPEN   "pstfx_resurrection_open"

Definition at line 42 of file _gadget_resurrect.gsh.

◆ RESURRECT_POSTFX_BUNDLE_PUS

#define RESURRECT_POSTFX_BUNDLE_PUS   "pstfx_resurrection_pus"

Definition at line 41 of file _gadget_resurrect.gsh.

◆ RESURRECT_SHELLSHOCK

#define RESURRECT_SHELLSHOCK   "resurrect"

Definition at line 10 of file _gadget_resurrect.gsh.

◆ RESURRECT_SMOKE_FX

#define RESURRECT_SMOKE_FX   "player/fx_plyr_rejack_smoke"

Definition at line 5 of file _gadget_resurrect.gsh.

◆ RESURRECT_SMOKE_WEAPON_NAME

#define RESURRECT_SMOKE_WEAPON_NAME   "gadget_resurrect_smoke_grenade"

Definition at line 17 of file _gadget_resurrect.gsh.

◆ RESURRECT_SPAWN_FX

#define RESURRECT_SPAWN_FX   "player/fx_plyr_rejack_light"

Definition at line 4 of file _gadget_resurrect.gsh.

◆ RESURRECT_SPAWN_SOUND

#define RESURRECT_SPAWN_SOUND   "mpl_resurrect_npc"

Definition at line 6 of file _gadget_resurrect.gsh.

◆ RESURRECT_STATE_DOWN

#define RESURRECT_STATE_DOWN   1

Definition at line 45 of file _gadget_resurrect.gsh.

◆ RESURRECT_STATE_NONE

#define RESURRECT_STATE_NONE   0

Definition at line 44 of file _gadget_resurrect.gsh.

◆ RESURRECT_STATE_UP

#define RESURRECT_STATE_UP   2

Definition at line 46 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET

#define RESURRECT_VISIONSET   "mp_ability_resurrection"

Definition at line 23 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_ALIAS

#define RESURRECT_VISIONSET_ALIAS   "resurrect"

Definition at line 24 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_PRIORITY

#define RESURRECT_VISIONSET_PRIORITY   62

Definition at line 25 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_RAMP_HOLD

#define RESURRECT_VISIONSET_RAMP_HOLD   ( REJACK_ACTIVATION_WINDOW_SECONDS )

Definition at line 28 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_RAMP_IN

#define RESURRECT_VISIONSET_RAMP_IN   ( REJACK_ACTIVATION_DELAY_SECONDS )

Definition at line 27 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_RAMP_OUT

#define RESURRECT_VISIONSET_RAMP_OUT   ( .25 )

Definition at line 29 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_STEPS

#define RESURRECT_VISIONSET_STEPS   16

Definition at line 26 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_UP

#define RESURRECT_VISIONSET_UP   "mp_ability_wakeup"

Definition at line 31 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_UP_ALIAS

#define RESURRECT_VISIONSET_UP_ALIAS   "resurrect_up"

Definition at line 32 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_UP_PRIORITY

#define RESURRECT_VISIONSET_UP_PRIORITY   63

Definition at line 33 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_UP_RAMP_HOLD

#define RESURRECT_VISIONSET_UP_RAMP_HOLD   ( .1 )

Definition at line 36 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_UP_RAMP_IN

#define RESURRECT_VISIONSET_UP_RAMP_IN   ( .35 )

Definition at line 35 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_UP_RAMP_OUT

#define RESURRECT_VISIONSET_UP_RAMP_OUT   ( .2 )

Definition at line 37 of file _gadget_resurrect.gsh.

◆ RESURRECT_VISIONSET_UP_STEPS

#define RESURRECT_VISIONSET_UP_STEPS   16

Definition at line 34 of file _gadget_resurrect.gsh.

◆ RESURRECT_WEAPON_NAME

#define RESURRECT_WEAPON_NAME   "gadget_resurrect"

Definition at line 16 of file _gadget_resurrect.gsh.

◆ RESURRECT_WORLD_HINT_FX

#define RESURRECT_WORLD_HINT_FX   "player/fx_plyr_revive"

Definition at line 2 of file _gadget_resurrect.gsh.