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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | can_see_projected_crosshair (target, target_origin, player_origin, player_forward, distance) |
function | get_a_target (weapon) |
function | get_potential_targets () |
function | get_target_lock_on_origin (target) |
function | inside_screen_crosshair_radius (testOrigin, weapon) |
function | inside_screen_lockon_radius (targetOrigin) |
function | inside_screen_radius (targetOrigin, radius) |
function | is_valid_target (ent) |
function | pick_a_target_from (targets) |
function | trace (from, to) |
function | watch_for_replay_gun () |
function | watch_lockon (weapon) |
function __init__ | ( | ) |
Definition at line 19 of file replay_gun.gsc.
References on_spawned(), and watch_for_replay_gun().
function can_see_projected_crosshair | ( | target | , |
target_origin | , | ||
player_origin | , | ||
player_forward | , | ||
distance | |||
) |
function get_a_target | ( | weapon | ) |
Definition at line 72 of file replay_gun.gsc.
References can_see_projected_crosshair(), get_potential_targets(), get_target_lock_on_origin(), inside_screen_crosshair_radius(), is_valid_target(), pick_a_target_from(), and WAIT_SERVER_FRAME.
Referenced by watch_lockon().
function get_potential_targets | ( | ) |
Definition at line 142 of file replay_gun.gsc.
Referenced by get_a_target().
function get_target_lock_on_origin | ( | target | ) |
Definition at line 276 of file replay_gun.gsc.
Referenced by get_a_target().
function inside_screen_crosshair_radius | ( | testOrigin | , |
weapon | |||
) |
Definition at line 234 of file replay_gun.gsc.
References inside_screen_radius().
Referenced by get_a_target().
function inside_screen_lockon_radius | ( | targetOrigin | ) |
Definition at line 241 of file replay_gun.gsc.
References inside_screen_radius().
function inside_screen_radius | ( | targetOrigin | , |
radius | |||
) |
Definition at line 248 of file replay_gun.gsc.
Referenced by inside_screen_crosshair_radius(), and inside_screen_lockon_radius().
function is_valid_target | ( | ent | ) |
Definition at line 229 of file replay_gun.gsc.
Referenced by get_a_target(), pick_a_target_from(), and watch_lockon().
function pick_a_target_from | ( | targets | ) |
Definition at line 167 of file replay_gun.gsc.
References is_valid_target().
Referenced by get_a_target().
function trace | ( | from | , |
to | |||
) |
Definition at line 202 of file replay_gun.gsc.
Referenced by can_see_projected_crosshair().
function watch_for_replay_gun | ( | ) |
Definition at line 24 of file replay_gun.gsc.
References IS_TRUE, and watch_lockon().
Referenced by __init__().
function watch_lockon | ( | weapon | ) |
Definition at line 43 of file replay_gun.gsc.
References get_a_target(), is_valid_target(), and WAIT_SERVER_FRAME.
Referenced by watch_for_replay_gun().